FishX Brawl by Lars Olav Otten

Ever wanted to slap your friends with a fish? Well now you can! Catch a fish and then bring it along with you to the pier to slap your friends with it. Slap them off and you’ll be king of the pier!
https://youtu.be/OKKWVzipah4
Note: This game is best played with a controller and with 3 other friends! It will require at least one other person to play the brawl with (this WILL require 2 controllers to be used as there is no keyboard+controller co-op!!)!
The game was made using Unreal Engine 4.19.1.
Controls:
Due to bugs in the menu the controls are a bit different in comparison with the Brawl mode.
Menu:
| Action | Controller | Keyboard | | --- | --- | --- | | Join | X/A | None | | Leave | Circle/B | None | | Navigate | D-Pad | Arrow Up/Down | | Confirm | X/A | Space |
Fishing:
| Action | Controller | Keyboard | | --- | --- | --- | | Movement | Left Thumbstick | WASD | | Pause | Start | Escape/X |
Brawl:
| Action | Controller | Keyboard | | --- | --- | --- | | Movement | Left Thumbstick | WASD | | Light Attack | Square/X | J | | Light Attack 2 | Move + Square/X | Move + J | | Heavy Attack | Triangle/Y | L | | Leap Attack | Move + Triangle/Y | Move + L | | Uppercut | R1/Right Bumper | I | | Pause | Start | Escape |
Credits:
Team:
Programming: Lars van Otten, Mark Boots, Darius Bouma, Gilian van Spaendonk
Art (Swordfish and Eel): Silvan Kerseboom
Design: Dennis van der Harst
Disclaimer:
We used free assets from various sources, all of these assets are part of the Creative Commons/Editorial/Royalty Free License, or are Public Domain or are "Licensed for use only with Unreal Engine-based Products".
Art assets:
- Unreal Engine
- turbosquid.com
- cgtrader.com
- cadnav.com
- freepbr.com
- mixamo.com
Sound Assets:
freesound.org
bigsoundbank.com
Music:
- The Buccaneer’s Haul: silvermansound.com
- Cinematic: audiojungle.net
Changelog
V1.01
- No longer need to first focus the window for other players to be able to join.
- Added logo to menu.
- Added "X/A To Join" to the start menu.
- Added icon to game executable.
- Added splash screen.
- Considerably reduced file size (over 200mb!) by removing non-used assets!!
Ratings
| Overall | 764th | 3.293⭐ | 31🧑⚖️ |
| Fun | 334th | 3.569⭐ | 31🧑⚖️ |
| Innovation | 729th | 3.183⭐ | 32🧑⚖️ |
| Theme | 658th | 3.5⭐ | 32🧑⚖️ |
| Humor | 173th | 3.7⭐ | 32🧑⚖️ |
| Mood | 761th | 3.069⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 32🗨️ |
@BlueMirror Yep it is hahaha, we are currently looking into how me can make it a little smaller :P
The game feels nice!
The fishing part is simpler than expected, there is no real challenge or interaction with other players, but it's still beautiful and a great intro for the fight.
And the fight part is pretty cool!
The lack of feedback (audio or visual other than animations) when you do an attack make the game just a little confusing, like I was note sure if I was really trying to hit my opponent.
And sometimes we were not sure if we were ejected or just sent in the air vertically!
But overall that was fun!
Would love to see more fish and more scene, seeing the minigame prototype make me feels like the game can be extended to something really awesome!
Cool entry, looking forward a post-jam version, if any! :)
Once again thank you and have an awesome day!
@Darby Costello Absolutely and what better object to simulate physics with than with fishes, right!? Thanks for checking out our game, we're glad you enjoyed it!
@Stending Awesome to hear you had a good time with your neighbours! We had some more fish planned and were even planning on giving each fish their own characteristics (fish-teristics!) and traits, but you know how it is with gamejams, thankfully it's still fun without them! Thanks for checking out the game and playing it the way it's best played!
@Coding-Ape Awesome to hear you liked it! Maybe if the guys are up for it we could try adding some more fish and maps (or more things), would be fun to do, but first it's time for some rest.
The physics are indeed a little unstable, some things don't really feel as nice as they should, it would require some tweaking, but sadly none of us have time right now to do that. Maybe we'll find some time within the coming days to do some balancing, but right now we first have a major milestone coming up and we'll have to focus on that.
Once more, thank you very much for checking it out, I'm glad you enjoyed our silly little game!