Path of Excess: Hoarder vs Horde by quill18
"Why can't I hold on to all these items?" -- The Lament of All Adventurers
Path of Excess is a loot acquiring and inventory management game. You're responsible for selecting items to equip to your adventurer, while also trying to return to town with as much loot as you can possibly carry.
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INSTRUCTIONS
Click-and-drag items to collect and equip! See in-game tutorial for more information on game mechanics.
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Made in 48 hours in front of a live Twitch audience.
Author:
Martin "quill18" Glaude
quill18@quill18.com
https://youtube.com/quill18 -- Let's Play Videos
https://youtube.com/quill18creates -- Programming Tutorials
https://twitch.tv/quill18
Tools: - Unity /w Visual Studio - Photoshop - Audacity!
| Source code | https://github.com/quill18/LD42-PathOfExcess |
| Windows | http://quill18.com/LD42/rc2/ |
| macOS | http://quill18.com/LD42/rc2/ |
| Linux | http://quill18.com/LD42/rc2/ |
| HTML5 (web) | http://quill18.com/LD42/rc2/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/path-of-excess-hoarder-vs-horde |
Ratings
| Overall | 128th | 3.772⭐ | 59🧑⚖️ |
| Fun | 79th | 3.816⭐ | 59🧑⚖️ |
| Innovation | 174th | 3.544⭐ | 59🧑⚖️ |
| Theme | 113th | 4.063⭐ | 58🧑⚖️ |
| Graphics | 332th | 3.313⭐ | 58🧑⚖️ |
| Audio | 292th | 3.055⭐ | 57🧑⚖️ |
| Humor | 55th | 3.591⭐ | 57🧑⚖️ |
| Mood | 218th | 3.24⭐ | 54🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
The final graphics is pretty nice I loved it. The game feels very polish as a compo game. The gameplay is pretty engaging. Managing inventory is enjoyable for me, maybe i just like to tidy up things. I feel like the game has a lot of potentials.
Complains i have though, there are too many things going on at one time so I can't keep track of all of them:
- I don't have time to read the names because things pop up too fast.
- There are too many stats and i can't intuitively compare items.
- I don't really know how my character is doing because I need to constantly managing the inventory.
Overall it is a great game and have a lot of potentials. Just need to reduce the noise so that the player can make faster decisions.
Controls were excellent and intuitive. Seems like this would actually make a really good mobile game if you could do something different than a hover for the tooltip.
Might of been nice if you could see on the tooltip a comparison with what you had equipped already, on the other hand that might make it too easy and remove some of the snap decision you have to make.
I found hard mode the most fun.
I played this yesterday on the HTML5 version but that appears to be gone now (link still there but no game). Windows one worked too though.
Would love to hear your opinion on my game!
Still very good entry.

I admire the fact that you have implemented various difficulty levels. I think it helps new players get a little bit easier into the game.
The only thing that I would have done differently is the tutorial at the beginning of the game. I believe the instructions are a bit tedious... Maybe next time you could add to them some simple graphics or screenshots from the game with little notes over them 😉