Path of Excess: Hoarder vs Horde by quill18

[raw]
made by quill18 for LD 42 (COMPO)

"Why can't I hold on to all these items?" -- The Lament of All Adventurers

Path of Excess is a loot acquiring and inventory management game. You're responsible for selecting items to equip to your adventurer, while also trying to return to town with as much loot as you can possibly carry.

LD42-02.jpg

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INSTRUCTIONS

Click-and-drag items to collect and equip! See in-game tutorial for more information on game mechanics.

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Made in 48 hours in front of a live Twitch audience.

Author:
Martin "quill18" Glaude
quill18@quill18.com
https://youtube.com/quill18 -- Let's Play Videos
https://youtube.com/quill18creates -- Programming Tutorials
https://twitch.tv/quill18

Tools: - Unity /w Visual Studio - Photoshop - Audacity!

Ratings

Overall 128th 3.772⭐ 59🧑‍⚖️
Fun 79th 3.816⭐ 59🧑‍⚖️
Innovation 174th 3.544⭐ 59🧑‍⚖️
Theme 113th 4.063⭐ 58🧑‍⚖️
Graphics 332th 3.313⭐ 58🧑‍⚖️
Audio 292th 3.055⭐ 57🧑‍⚖️
Humor 55th 3.591⭐ 57🧑‍⚖️
Mood 218th 3.24⭐ 54🧑‍⚖️
Given 0🗳️ 0🗨️

Feedback

Omniorcus
12. Aug 2018 · 23:21 UTC
Enjoyable for a couple of minutes. It loses tension rather quickly though, especially with a couple of good item spawns. Audio didn't come across as anything too special. Graphics are quite charming. Item names are also rather humourous. Overall an enjoyable entry, that just requires some more balancing work on the difficulty curve.
Elfcirynn
13. Aug 2018 · 00:21 UTC
Looking forward to sitting down and playing it for a while to see how far I can get, I enjoy the graphics and the sounds and I look forward to checking out how many name variations I can find. Wish I could have caught more of the development!
jackyjjc
13. Aug 2018 · 09:16 UTC
I watched quill18 stream while working on my game, was always great inspiration.

The final graphics is pretty nice I loved it. The game feels very polish as a compo game. The gameplay is pretty engaging. Managing inventory is enjoyable for me, maybe i just like to tidy up things. I feel like the game has a lot of potentials.

Complains i have though, there are too many things going on at one time so I can't keep track of all of them:
- I don't have time to read the names because things pop up too fast.
- There are too many stats and i can't intuitively compare items.
- I don't really know how my character is doing because I need to constantly managing the inventory.

Overall it is a great game and have a lot of potentials. Just need to reduce the noise so that the player can make faster decisions.
dmdspirit
13. Aug 2018 · 10:04 UTC
At last! I can play my favorite game loop without the rest diablo 2 crap!)
FrostedSentry
13. Aug 2018 · 11:08 UTC
I love loot. Loot is the best. Looty loot loot. Great job Quill!
rhewid
13. Aug 2018 · 11:35 UTC
Very fun gameplay. Played each difficulty. I could definitely see myself playing this game in the future too.
SimplePotential
13. Aug 2018 · 12:09 UTC
Always love checking out your entries, this was was maybe not as engaging so some of your others but still a really good entry. I loved the names on the weapons and that fact that I could read them in town but often I returned with too many items and the didn't all appear on screen.

Controls were excellent and intuitive. Seems like this would actually make a really good mobile game if you could do something different than a hover for the tooltip.

Might of been nice if you could see on the tooltip a comparison with what you had equipped already, on the other hand that might make it too easy and remove some of the snap decision you have to make.

I found hard mode the most fun.

I played this yesterday on the HTML5 version but that appears to be gone now (link still there but no game). Windows one worked too though.
mrwillowb
13. Aug 2018 · 12:57 UTC
Simply amazing game a true inspiration to the entire world. Pure genius a modern day Einstein. I think quill has been possessed by Stephen Hawking his intellect is exceptional. His programming skills is extraordinary. His art skills on the other hand lol. I thought these graphics were done by a child if I didn't see him create them with my own eyes. Imagine if quill could art the world would explode.
quicklyer
13. Aug 2018 · 16:52 UTC
Nicely done as usual quill, pretty impressive scope for 48 hours! Really addictive and a lot of fun to play.
wasd
13. Aug 2018 · 18:19 UTC
Hey Quill, I saW your game during the stream and couldnt wait to play it. It was pretty pretty fun. I cant critisize much cause i liked it a lot.

Would love to hear your opinion on my game!
ZenriS
14. Aug 2018 · 13:17 UTC
Was cool to watch you on twitch during the development of the game. The game is very good and I think it was a good choice to skip background music. It would be nice if you could rotate items, I think it would open a few more options to fit items especially the 1x3 weapons. The are looks very good am glad you went for the pixel art instead of the 3d art.
tgb20
14. Aug 2018 · 14:28 UTC
I really like Quil18, started me off in learning to make games, but this game just doesn't feel as nice as previous entries. Mechanics work well, but the game itself is kinda slow. Just inventory management, which I personally don't like in any game so it might just be me.
Raogs
14. Aug 2018 · 17:07 UTC
I found myself not wanting to throw away stuff again, just like in any other RPG, good job!
Thijs Tak
14. Aug 2018 · 18:40 UTC
Nice game, but it is kind of slow paced. After the initial rush of items if becomes easier to manage what you want to return. Also, the audio gets annoying after a while. Liked the graphics though.

Still very good entry.
KunoNoOni
15. Aug 2018 · 01:33 UTC
Its always a treat to watch you take an idea and turn it into a finished game. Keep up the good work! Congrats on completing your game!
Jonasz999
15. Aug 2018 · 10:54 UTC
I really enjoyed playing the game. On my first try, I managed to achieve the 16th level (I don't know whether that's good or not 😅)

![My first score.png](///raw/cbb/9/z/19b59.png)

I admire the fact that you have implemented various difficulty levels. I think it helps new players get a little bit easier into the game.

The only thing that I would have done differently is the tutorial at the beginning of the game. I believe the instructions are a bit tedious... Maybe next time you could add to them some simple graphics or screenshots from the game with little notes over them 😉
superpokeunicorn
15. Aug 2018 · 14:55 UTC
This game is pretty fun. Having to manage a lot of things at once gives the game a very frantic, fast pace feeling. As always, it's enjoyable to slowly grind better and better loot, although it would have been neat to see later items take up more space and have more complex shapes. My main complaint with the game wold be the cluttered UI with, like, a million stats on screen. There's a lot of information there, yet I never really payed attention to any of my stat totals, so you could have definitely cut down on some of the UI elements. The tutorial was also a bit unnecessarily long winded and could have been shortened. That aside, this is a really solid game that I enjoyed playing quite a lot. Nice work!
Aterlamia
15. Aug 2018 · 16:12 UTC
Cool game to play for a bit but after a while, there is nothing new. STill fun to read all the item names. By the way the link to html5 just links to the downloads might want to fix that.
Hilvon
19. Aug 2018 · 16:49 UTC
That was a wierd Diablo clone. :smile:
Lars-Erik
19. Aug 2018 · 18:04 UTC
Had fun for the first 8 levels. Well done for 48 hrs. Maybe a bit too many numbers and wee few features. ;)
Renier
28. Aug 2018 · 20:39 UTC
Really like this game was fun to play and sort all the items, loved the use of the theme and the mechanics. Maybe would have loved a small health bar for your hero just to visually track his hp. All and all very well done!