Asymmetry by ChuiGum


Headphones Recommended
This is my 11th Ludum Dare. I told myself and others (many times) that I wasn't going to be doing Ludum Dare this weekend due to all of the other projects I have under my belt, but the more I saw people getting prepared and excited for the event, I just couldn't pass it up. It wasn't till very late at night on Friday that I decided I was going to do it. Who can pass up LD?! My last LD was STEREOJO, a puzzle platformer, which I am still pursuing at the moment!
Game Details
Asymmetry is a top-down shoot-em-up game, with something a little special added to it.
Instructions: Press any key to navigate your way through the menus. Arrow Keys to Move and WASD to Shoot. Although if you really want to switch those controls, you can press any of the WASD keys on the menu to get the controls you want. Also, every 30 seconds your player starts to blink really fast, press the Space Bar and see what happens (it's good I promise).
If you can think of anything cool to add to the game, please let me know! As of right now, it's not all that exciting, yet.
Tools I used
Language: HTML5 and JavaScript
Audio: sfxr & FL Studio
Other
Let me know what your High Score is in the comments please! My best is 257. c:
And if you've streamed this game on Twitch already, please let me know in the comments.
Follow me on Twitter: @ccolongames
Become a Patron: patreon.com/ccolongames
Check out my other LDs or some other games I've made, at: ccolongames.com
Downloads and Links
| Original URL | https://ldjam.com/events/ludum-dare/38/dont-know-yet |
Ratings
| Overall | 246th | 3.375⭐ | 26🧑⚖️ |
| Fun | 172th | 3.435⭐ | 25🧑⚖️ |
| Innovation | 95th | 3.667⭐ | 26🧑⚖️ |
| Theme | 467th | 2.652⭐ | 25🧑⚖️ |
| Graphics | 444th | 2.652⭐ | 25🧑⚖️ |
| Audio | 19th | 4.083⭐ | 26🧑⚖️ |
| Humor | 390th | 2.053⭐ | 21🧑⚖️ |
| Mood | 302th | 3⭐ | 24🧑⚖️ |
| Given | 0🗳️ | 1🗨️ |
But i didn't see any reason to switch between the colors. Maybe some enemies should be better faced when you are big, and other when you are small, for example. This way you can take different strategies, and have a reason to switch between the colors.
That's the first HTML + Javascript game I've seen so far in the Jam, and since I've used both tools in the past, I'd be curious about how you went about implementing those technologies. Post-Mortem would be awesome, or dev video.
Good submission! My only small gripe was the resolution I was forced to play it in the web version. Am curious why that decision was made? Tech limitations? Maintain Aspect ratio? Aesthetic?
When you get the chance would love feedback from someone like yourself who's completed a few games in the past (checked out your website) and has some insight:
**https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world**
I think with some more work this could be really great. The colours were nice, the player, enemies and bullets all using the same square was unfortunate, some simple sprites could make things more interesting, or even just different shapes, square, circle, hexagon or something to distinguish them.
Ran into a minor bug: once I ran into control issues after pressing space, where it seemed like my controls got stuck and I just moved off to the left. I tried pressing and releasing wasd and the arrow keys and couldn't get unstuck until I tabbed away, tabbed back and clicked into the game.
Issues: sometimes the camera didn't move with the character
PROS
- Interesting and creative mechanics going on with different areas having different effects on the game
- Controls are smooth
CONS
- Enemies and enemy bullets are the same color, which can be confusing
- Can't really see how the theme comes into play?
For full criticism and breakdown of ranking, as well as candid reactions to gameplay, do check out the video~
https://www.youtube.com/watch?v=gTU4u52qxrE
The bullets and enemies should be a different shape much like everyone else said. I never had a problem figuring out where I was, but the bullets and enemies are sometimes indistinguishable. I would of liked to see more levels and different types of enemies, but since we had such a strict time limit, I understand.
Great job!
I got 163. I've been using the yellow zone mostly
please guys help me with my game by rating..

This was a really cool idea. Love the colours and behaviours, and how the music is affected in each area. (The music also had a chaotic feel to it, which was great for a game like this that continually gets more and more chaotic as you go along.) I like how you play not only with speed, but also size. There was also some strategy behind each of the various areas - speed for faster health, but also faster enemies and inducing faster rounds. Yeah overall, this was cool.
One thing I could point out is that starting a round with no enemies was pointless. The player isn't scored by how many rounds they last, but by the number of enemies they kill (or so it seems), so having the player start in that area without any enemies is something I didn't really see the point to. Maybe if the rounds were also taken into account, as a separate score, or just starting with a few enemies. It's pretty easy to pick up what coloured areas do what, even if you have to fend off enemies while doing so.
While strategising, I found myself making very little use of the bottommost areas, except when I was first playing. The top part seemed like the just the right amount of speed, with the slower areas for more precise dodging.
https://www.youtube.com/watch?v=tLywFLMDPJc