Warehouse Worker by Rixium
Warehouse Worker

How To Play
Be as quick as you can, and package every item that is ordered, as quick as possible. As orders stack, you will have trouble finding the item you require to package and move the orders along, so be quick!
The more orders there are, the harder it gets!
Controls
WASD - Move
E - Interact
Comments
This is my first time participating in a JAM. It was really fun! I found that having a set goal made it easier to work on a game, but it was also quite stressful. I initially started commenting the code, and them completely stopped and started making spaghetti, so that's that.
Screenshots


Credits
Programming and Art
Rixium
Music
MarioLemon
Updates
I released an updated build. The Ludum Dare entry had a horrible screen shake when you dropped items, packaged items, and made mistakes, and the end game made people dizzy. So I toned it down incredibly and it's hardly noticeable now. I also fixed the bugs that I know in the game, so it should run much more smoothly now.
Thanks for playing!
| Windows | http://www.rixium.com/warehouseworker.zip |
| Windows | http://www.rixium.com/warehouseworkerNEW.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/warehouse-worker |
Ratings
| Overall | 907th | 3.074⭐ | 29🧑⚖️ |
| Fun | 875th | 2.926⭐ | 29🧑⚖️ |
| Innovation | 760th | 2.963⭐ | 29🧑⚖️ |
| Theme | 534th | 3.481⭐ | 28🧑⚖️ |
| Graphics | 709th | 3.25⭐ | 30🧑⚖️ |
| Audio | 365th | 3.365⭐ | 28🧑⚖️ |
| Humor | 843th | 2.32⭐ | 27🧑⚖️ |
| Mood | 965th | 2.673⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 37🗨️ |
* I found it extremely annoying, that the screen was constantly shaking, and that the conveyor belts were glitching around
* If an item is coming on the belt, and in front of the belt i accidently dropped an item, it is pretty random which item you will pick up. Also, if you want to put it back you lose score.
I liked the graphics though, and the game run smoothly, which is a plus :)
Other than that, good job :)
The game is really tough. It is difficult not just because you running out of time, it is hard to notice all text for items and boxes. More indications, please!
Graphics and sounds are neat. But you should tweak the gameplay.
It was not that intuitive to find out what to do, but once the game ran it was fun (except for the shaking)
Very interesting idea.
Text is now green and big at the bottom left when indicating a correct thing to do, while it'll be red if there will be a problem.
You lose points for a variety of reasons:
- You try to package an item and there is no order in the list.
- You try to package an item in an incorrect box.
- You drop an item on the floor. (Plan ahead.)
I also added a few more things, like voice lines for guidance, which may help in some cases. Animation has been improved for the Conveyor and I have removed the awful shaking. All these changes are also reflected in the GitHub code.
It's a bit random on what score you get, since I was always having to wait for the right box to come along, and the orders weren't leaving until a little bit after I got a line. Also, the scoring system was confusing. Good game nonetheless, great for killing time!
Viusuals and sounds felt very good.
I only notices the text in the bottom left halfway through my run. It might be good, to make it more obvious, so that people notice it.
Well, otherwise it was nice game. I liked the general feel of the game and managed to put items to correct boxes. Broke the conveyor belt multiple times for good amount of points!
Don't know why dropping item on the ground cost so many points though?
@azuredraco Im so sorry! The shakes do ruin the experience. If you enjoyed it try the new build cause it fixed a lot of the issues. Point loss for dropping items is supposed to stop players from rushing as many items without concern for what boxes are available and what orders are made. It would also be easy for the players to drop items as reservation for other orders without a penality. Thanks for the feedback!
Overall, great take on the theme of LD and nice graphics :)