Cursed Gold by ryusui
For centuries, Idyllia was a land of peace and prosperity...and then came the Hedon-Kings.
No one knew what madness took the royal family of Idyllia, but their depravity and debauchery knew no limits. All manner of disgusting and vile act was committed within their ostentatious palace, and the commonfolk were taxed brutally - in every imaginable respect - to fuel their neverending orgy of wicked excess. Finally, the people revolted against their revolting rulers, who blasphemously called upon the gods themselves to defend their reign. The gods responded with fire and brimstone - against the hated Hedon-Kings. Their palace was reduced to a smoldering crater, the Hedon-Kings themselves presumed exterminated by divine fury...and yet the taint of their influence remained, seeping into the land, festering like a cancer. Today, Idyllia is a forsaken land, nearly abandoned...yet hope is not lost.
You are a blessed champion of the gods, tasked with plumbing the depths of the Hedon-Kings' surviving crypt, and ridding the world of their curse once and for all. Collect the corrupted treasures and bring them to the holy totems for purification, but be warned: the curse will take you if you are not careful, leaving you at the mercy of the horrifying creatures which have emerged in the nether depths!
Gamepad and keyboard supported. Arrow keys/D-pad/analog stick to move, Z/A to fire.



| Windows | http://watercrown.info/games/CursedGold-Windows-LD40.zip |
| Other (platform) | http://watercrown.info/games/CursedGold-LD40.love |
| Original URL | https://ldjam.com/events/ludum-dare/40/cursed-gold |
Ratings
| Overall | 364th | 3.636⭐ | 24🧑⚖️ |
| Fun | 229th | 3.682⭐ | 24🧑⚖️ |
| Innovation | 499th | 3.238⭐ | 23🧑⚖️ |
| Theme | 240th | 3.857⭐ | 23🧑⚖️ |
| Graphics | 625th | 3.405⭐ | 23🧑⚖️ |
| Audio | 499th | 3.048⭐ | 23🧑⚖️ |
| Humor | 893th | 2.167⭐ | 20🧑⚖️ |
| Mood | 239th | 3.69⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |
I wish there was a reason to kill the monsters, XP, coins, something. Running around them was way simpler for most of the game.
The style was good and consistent, and the gameplay was pretty intuitive, so all in all that's a successful entry and above many of the others!
Thanks for making it!
@csdoescs: TBH, the reason it's a percentage is because I didn't want it to be obvious precisely how many coins you need on each floor. ^_^; It might've been wiser to use a bar gauge for that, come to think of it.
But it is always best to either pick coins or kill mobs first, never both together. I wish the dungeon was a bit more fleshed out, or Zelda-like one room scrolling maybe plus a map so it looks less uniform...
After a while I realized that you gain exp by collecting coins and not killing enemies and started to run around instead of killing any enemies. Don't know if that was intention of the game but it seemed to work pretty well.
:stuck_out_tongue_winking_eye:
https://blubberquark.itch.io/cursed-remix
And finally you kill monsters first, then take gold, maybe you have to found something to prevent that...
(also sometimes, a monster was blocked in wall when I entered in a room and I couldn't fire..)