Super Ice-Cream Roller Ultra by Probe31
[Rolling ball game + Time management aspects]
Serve as much ice-cream as you can before the time runs out!
Controls:
- Keyboard: WASD or Arrows and X
- XboxController: Left analog stick and A button
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Gameplay video
https://youtu.be/z5-pCVgUN8M
| Windows | https://probhe.itch.io/super-ice-cream-roller-ultra |
| Original URL | https://ldjam.com/events/ludum-dare/41/super-ice-cream-roller-ultra |
Ratings
| Overall | 427th | 3.586⭐ | 66🧑⚖️ |
| Fun | 650th | 3.25⭐ | 68🧑⚖️ |
| Innovation | 648th | 3.28⭐ | 68🧑⚖️ |
| Theme | 701th | 3.454⭐ | 67🧑⚖️ |
| Graphics | 79th | 4.414⭐ | 60🧑⚖️ |
| Audio | 135th | 3.833⭐ | 59🧑⚖️ |
| Mood | 273th | 3.662⭐ | 67🧑⚖️ |
| Given | 0🗳️ | 3🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
Gameplay-wise, I feel like the idea is great but the platforms are just a little too small for the imprecise keyboard controls. I feel like this could be far easier to control if it used a controller or tilt controls and the land areas were somewhat bigger. It *is* good for what you could do with just keyboard input. I like that the WASD keys actually move forward relative to the platforms rather than the camera, which makes the game much more controllable.
Good idea and good execution! I quite enjoyed this one, even if it is way too difficult for my liking.
Also, the "next level" button didn't work for me, so I assume there's only one level which is a bummer
More levelz plz!!

Despite how frustrating the controls are, I have to say, I had a lot of fun playing this. Like yeah it was pretty easy to fall due to how narrow the path is, but the game was at least forgiving in letting me keep my items whenever I fell. The run in that screenshot was mostly done by falling off the ledge immediately after collecting most items (particularly the ones where you don't just move in a straight line), which helped me to quickly spawn back to the middle and grab the much needed items. :stuck_out_tongue:
Of course, the downside to keeping your items is that the orders have an insanely low "patience" time, which I could swear was running out faster than what the indicators gave. Some orders, when finished, would switch their order type but keep the timer running rather than resetting it, making it discouraging when you finally scoop up that TRIPLE APPLE ICE CREAM and now your customer decides they just want a single scoop grape that you have to trash and hurry to create in a matter of seconds. :weary:
This was quite enjoyable and got me laughing whenever I just fell off the ledge. It's an interesting take on the whole "make something and serve it to someone in a time limit" type games, with the additional mechanic of [Fluffball](http://www.nitrome.com/games/fluffball) physics. I had a good time, mostly because the music and the graphics were quite pleasant and cute. You captured a laidback, yet still happy feeling with the audio, and I definitely enjoyed that. I wish there were more sound effects because they would have really helped with indicating as to whether or not I had already taken a scoop of ice cream. Some of the bins hide the character and that makes it hard to tell when I did take a scoop.
The one level you designed (I'm assuming, since it seems to be the only one I can play) is good, though maybe not the best first level to start out with. You'd want wider platforms, even more fences, to give the player a chance to get used to the controls. Not all isometric platformers control the same, oddly enough, so it's ideal to start with a ridiculously easy level and then gradually amp up the difficulty once players are more comfortable. For what you have in the game, I quite liked it, even when I did make that poor golf ball with a mustache explode for the 12093820th time. :joy:
However, I suggest to make the controls more tactile, I don't know if it's just me or if I really suck at the game. The background music is good, but it taunts me because I die so many many times :laughing:
It is very sad to see the little golf ball die because of me for the nth time, hahahaha.
I think the finishing touch for this would be a main menu screen for players to be prepared first before diving into the game.
I liked it, even got 1 star at least at the end of the level! :laughing::icecream:
Check my game too: [Gourmet Shot](https://ldjam.com/events/ludum-dare/41/gourmet-shot).
Post reading really advised!
But over all really nice little game
EDIT: Okay! Played it a bit on the Mac at least, and it was a lot of fun. As people have already said, controls are SUPER hard, ha ha. But the feel is brilliant and the style is gorgeous. For some reason the timer/orders didn't work here? I had fun rolling around, but the timer never started nor did any order appear. Oh well!
I enjoyed trying to deliver ice creams, though I didn't manage to deliver a lot... I'm pretty bad at this game ;)
The light-hearted music and beautiful graphics of this games are probably the main reason why I wanted to give it one more chance each time I fell off the ground.
Overall, a nice little game, maybe easier to play with a game controller!
Sometimes I can't give the icecream - button not working.
Congratulations.
Also, I'm TERRIBLE at your game haha It's very challenging :)
Well Done! You created a very full and interesting game!!!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape