High Society Poking Enthusiasts by Dev Dennis
What's the game about?
In the game you are a member of the "High Society Poking Enthusiasts" and you take it very seriously. This might be the most important animal you are ever going to poke.
Word from the dev
The game is created by me, Dennis Jensen, in the first 48 hours. It was very challenging and I'm very happy with the result. Next time I would like to spend more time on the sound design and sound track, it was made the last hours before the deadline. I would love to hear your opinion.
Controls:
Use mouse and A W S D to control, Left mouse button to poke.
Get the game:
HSPE for WIN - v 0.2.2 - Itch.io - Post jam with small bug fixes see changelog.
HSPE Source Code - v 0.2.1 - Itch.io
HSPE for WIN - V 0.2.0 - Submitted at deadline
_ _ Ps The game was created using PlayMaker and other tools. I posted the source code, but because I used playmaker and that is a product you can buy, you can only see the code and run it, not edit it. Unless you import playmaker. The game was made in Unity _ _
_ Changelog _
_ Version 0.2.2 - 05/06 - 17: _
- Small bug fixes to player controller
_ Version 0.2.1 - 04/24 - 17: _ * Audio clip when poking a fish is clamped so it fits * Bug fixed when exit text didn't show * Mouse is now frozen and doesn't move around * Cursor is hidden



| Original URL | https://ldjam.com/events/ludum-dare/38/h-s-p-e |
Ratings
| Overall | 252th | 3.364⭐ | 24🧑⚖️ |
| Fun | 349th | 2.955⭐ | 24🧑⚖️ |
| Innovation | 175th | 3.409⭐ | 24🧑⚖️ |
| Theme | 414th | 2.909⭐ | 24🧑⚖️ |
| Graphics | 76th | 4.091⭐ | 24🧑⚖️ |
| Audio | 145th | 3.318⭐ | 24🧑⚖️ |
| Humor | 17th | 4.136⭐ | 24🧑⚖️ |
| Mood | 114th | 3.591⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 32🗨️ |
I love the poke idea and that king-fish was just ridiculous funny!
It's a clever take on the theme and pretty innovative in its own way xD
The atomsphere
was really great at the intro, loved that. Maybe weird but great entry :)
But you have to improve the controls a bit, there aren't feeling perfect at the moment.
Overall really nice job :grin:
I liked the hand and fish movements, the game is a lot in 48h!
Some kind of game mechanic, even a totally pointless poke meter or something like that would have done wonders for the game, though.
Well done!
I like the graphics and sound of the game and of course poking things is always nice. Though I would recommend clamping the camera rotation so you won't end up with an upside down camera ;)
Guys thank you so much for the feedback, I didn't notice the mouse issue, but it's something I will look into. Thanks :)
Regarding mechanics, yeah it's pretty basic. I didn't want to go too crazy but focused on creating a small experience instead.
@kr4ft3r
I can say that he is not where you would expect him to be :)
It was very short and the gameplay was more than simplistic, but the atmosphere was interesting and your world a strange and worthwile place to explore.
Thanks for playing it :) and the nice words.
@kroute
Thank you :) Yeah I wish to add a bit more of exploration to it once the jam judging is over.
Some criticism:
- touching any of the wall colliders causes the camera to jitter
- quite a few typos in the intro text
- I think I would have preferred it a bit more if fish-poking was a non-violent activity :p
I got bored after a few minutes and gave up, but I'm curious to know if the King Fish actually exists in the game, or if part of the joke is making the player poke fish into extinction in pursuit of their quest.
It's a 48 hour game so cannot expect loads of content, but well, it still felt a bit empty-handed. With more silly stuff to do and explore the game could be quite fun, but as it is right now, personally it falls a bit short. I found the King Fish though!
Another problem is that the game had a really low performance compared to the actual graphical quality, the few dozen fish don't really justify constant framerate spikes and the resulting unresponsiveness with controls.
In any case, it was an exquisite poking experience. Well done!
Could be cool if you could poke the stones away so you can get closer to the fish.
Good job!
The level does a great job of making me feel underwater. I think the banding shadows along the terrain, the floating particles and the blurring filter do a good job. The goofy fish are nice to prod about! They swim in a way I would expect fish to. They're nice and big and fat, so instantly I'm like "Going to poke the hell out of that." And watching them effectively die and float to the surface was a laugh.
Some notes for improvement. I'm all too sure why I had to walk through some tunnels to get to the fun bit though. I think it may have been an error to include that beginning walking section. The scene could of been based in a pit and I could of spawned on the lip above it. Then I would know where to go and what to go for straight away. "There's the fun stuff down there, let's go have a look!" I think that would have a more exciting effect on the level design, with much less work/time spent.
Secondly the Field of View on the camera is quite pinched it. It can make some people quite ill. A lot of Unreal engine games seem to default the FOV too small. It's a small thing but it's easy to change and makes the game more accessable to a lot of people.
Even with the above critique, I am pretty astounded with what you put together in a weekend. So really well done! Would poke again.