Catiro by Riftpoint Entertainment

[raw]
made by Riftpoint Entertainment for LD 44 (JAM)

Catiro is a game inspired by Sekiro and Rhythm Heaven in which you have to dodge, jump, deflect and destroy your enemies on the beat of the music.

Ps: It is a hardcore game! Good Luck!

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Ratings

Given 6🗳️ 10🗨️

Feedback

Lugo42
30. Apr 2019 · 05:14 UTC
Gostei da arte dos personagens, adorei a música e o cenário com as folhas caindo. Não sei se sou eu, mas achei muito difícil, joguei por uns minutos sem sucesso em matar mais de dois inimigos xD
Rodrigo Grego
30. Apr 2019 · 16:57 UTC
Ficou sensacional, achei bem legal a ideia, arte e audio, porém ficou difícil para um caraleo! kkkk
finalspace
30. Apr 2019 · 19:49 UTC
Definitely​ want to try it. unfortunately​, I don't have a windows machine. it looks really fun to me! good job!
thevinter
30. Apr 2019 · 19:52 UTC
Great game, but I found that the parryable attacks were too few to progress at a steady pace.
Takayamushi
30. Apr 2019 · 19:57 UTC
This was really great! Made it try to a couple persons! Can't wait to see your next game!
ebbasuke
30. Apr 2019 · 20:15 UTC
Way too hard for me! I couldn't survive a single enemy. I liked the mood though, so I kept on with it for a while. The most frustrating part for me was that even if I knew which move I should make, my timing was always off. Either I made the move too soon and couldn't do it again in time when the strike happened, or then I was too late when I tried to make it in sync with music. Parrying was the easiest, but I mostly missed that one too because I tried to anticipate the jumps and dodges. I guess I need to git gud?
hugolnx
30. Apr 2019 · 20:34 UTC
Interesting game! I really liked the SFX it put the game into the old samurai mood haha
And as the others said, the game is very difficult hahaha
Marcenat
30. Apr 2019 · 20:43 UTC
That was sooo cool, I love the mix here, and it is executed very well !
* Graphics are reaaly cool and selling th mood
* Audio is great, from the music to the sound effect (awesome "cling" sound on the block)
* The tutoriel ârt is really appreciated given the difficulty of the game :)
My only complain is that the attack have there own rythm, they do no seem to be in sync with the beat (I mean they keep the same phase, but one cannot rely on the music beat to react, the ratio is just too strange)
squirmonkey
01. May 2019 · 05:47 UTC
Your graphics are excellent, and I love the references to Sekiro. The idea to do a rhythm game is very creative, though I don't see the connection to the theme. For me though, this game really struggles in the audio department, because the music doesn't match the beat, it feels very unnatural to play in time with the beat which makes it somewhat unsatisfying as a rhythm game.
B33Thr33
01. May 2019 · 15:36 UTC
Cool presentation and funny new interpretation of the sekiro gameplay. Maybe I'am missing something, but don't really see how you implemented the thema though :'D
Nico Fallosch
01. May 2019 · 15:47 UTC
I really like your idea of a beat / fighing game
only problem is that it is really really hard. You will need to balance it a bit more or give a bit more visual feedback when to doge/move.
but overall nice idea
trozen
01. May 2019 · 16:46 UTC
Hard game! I spent a lot of time in the training honing my skills. I was able to get pretty far. The background music excellent!

Well made game!
Pusheeneiro
01. May 2019 · 17:47 UTC
This game is pretty nice although it is hard
palsina
01. May 2019 · 18:26 UTC
I kept trying to do the mikiri counter on trusts! Many have said that Sekiro often feels like a rithm game and it sort of is. I really like it, congrats.
JanaChumi
02. May 2019 · 01:40 UTC
Bem divertido. As vezes não dá tempo de fugir do ataque que é de apenas um som, mas talvez seja falta de treino de minha parte.
BoxedMeatRevolution
02. May 2019 · 03:19 UTC
Really fun game, but also super difficult. I played for about an hour and could only get about 70 coins (does level 2 ever end?)
Greanie
03. May 2019 · 10:50 UTC
Achei muito interessante, porém as vezes alguns ataques se repetiam de mais, por exemplo repetiu o ataque que eu tinha que pular 8 vezes seguidas, ou um inimigo ficou teleportando 6 vezes seguidas.
O fato de os ataques inbloqueaveis e os normais serem em tempos diferentes destruiu o meu pacing, e um jogo que já era difícil para mim ficou impossível, mas tirando esses detalhes excelente jogo.
chriiis88
04. May 2019 · 09:42 UTC
It's quite unfair to provide a (granted: very good) tutorial but then immediately change the music speed with the first enemy. I get that this is supposed to be difficult, but would it really hurt to make the first two enemies beatable if you've just come from the tutorial?

I found two little bugs:
- mouse works for scrolling in the menu but not for clicking
- there are non-registering hits (so neither damage nor blocked)