Consecutive Meteor Crunches by Brent Chance
Help Saitama train by jumping from falling meteor to falling meteor.
Choose which meteor to jump to by using the [Arrow Keys] or [WASD].
Be careful! If you jump without a place to land, Saitama will have to start all over again.
Watch out! If you take too long to choose a meteor, they'll crush Saitama!
Be wary! Tornado isn't known for her patience. She'll speed up the meteors if the training goes on for too long!
Jump as high as you can!
Credits:
Programmer, Lead Designer: Brent Chance
Composer, Sound Designer: Eric Halin (Download the OST for free! https://darthnumbers.bandcamp.com/album/ludum-dare-40-consecutive-meteor-crunches)
3D Artist, Animator: Josh Chance
| Windows | https://drive.google.com/file/d/1V_usXKOWXq50AMgjeDnJQeQvAVJh9Z0H/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/40/consecutive-meteor-crunches |
Ratings
| Overall | 1097th | 2.673⭐ | 28🧑⚖️ |
| Fun | 1100th | 2.444⭐ | 29🧑⚖️ |
| Innovation | 1087th | 2.365⭐ | 28🧑⚖️ |
| Theme | 1127th | 2.154⭐ | 28🧑⚖️ |
| Graphics | 765th | 3.14⭐ | 27🧑⚖️ |
| Audio | 628th | 2.68⭐ | 27🧑⚖️ |
| Humor | 540th | 2.98⭐ | 27🧑⚖️ |
| Mood | 829th | 2.938⭐ | 26🧑⚖️ |
| Given | 30🗳️ | 24🗨️ |
Its not clear to the player that he is landing at the new meteor. What I though is that I was jumping and nothing happened. Maybe you can change a little bit the color of the meteor. And also change the meteor color on the jump animation. So its clearer for the player.
Camera movement and HUD transitions are very smooth. It helps not to get seasickness with so much camera rotations.
But why OnePunchMan? If I remember correctly, he has no problems with crushing meteors. :thinking:
I liked how simple sketchy models worked with posing and fancy camera angles, programmers' art at it's best lol.
The music was good.
I only wish difficulty would increase faster.
The camera movement and animations where smooth, thought those were done well. Like what @feedlipe said above, it was hard to tell what was actually happening with the amount of movement from the camera. It didn't feel like jumping meteor to meteor, more like i was just jumping to dodge what was incoming and landing back in the same place.
Great idea overall and look forward to seeing what you can do with it.
But the graphics were fun and the game was good.
Good job!