LEAF WARDEN by MarkoPoloDev

[raw]
made by MarkoPoloDev for LD 40 (COMPO)

don't let the graphics scare you away

Keeping your zen garden clean is a pain.

Good thing you have a giant laser.

Arrow keys to move. Space to rake. Hold space to charge your rake's giant laser.

The leaves on the ground are counted by the main progress bar. Too many leaves on the ground and you lose!

There's a timer after each wave of leaves; during this time no leaves will fall.

Careful! The more lasers you use, the less time you have between waves. You can recoup the time loss incurred by the laser by frying lots of leaves at once!

Tools

Post-submission Changelog (Fixes)

  • time between game over and new game is now constant
  • score no longer increases after game over
  • fixed rake hitbox to be more consistent (it was flipping incorrectly)
  • minor quality of life improvements - adjusted audio levels, menus make more sense, etc (full list of changes on github)

Ratings

Overall 171th 3.677⭐ 33🧑‍⚖️
Fun 323th 3.333⭐ 32🧑‍⚖️
Innovation 113th 3.683⭐ 32🧑‍⚖️
Theme 158th 3.839⭐ 33🧑‍⚖️
Graphics 134th 3.855⭐ 33🧑‍⚖️
Audio 42th 3.903⭐ 33🧑‍⚖️
Humor 150th 3.34⭐ 27🧑‍⚖️
Mood 143th 3.483⭐ 31🧑‍⚖️
Given 36🗳️ 26🗨️

Feedback

SilvervaleGames
04. Dec 2017 · 04:15 UTC
I somehow managed to prolong the game after I got "Game Over"... so high score!!!
Tom Panton
04. Dec 2017 · 17:52 UTC
A fun little concept for a game! I'm not very good at it, though :) It would be nice if there was some kind of tutorial, as it took me a while to work out how the game works and what the controls are.
Odrez
04. Dec 2017 · 17:54 UTC
Seriously underrated game here. Your screenshot does not really convey the leaf-sweeping magic of this game. Why can I shoot lasers from my broom? Why is it so awesome? I don't know. Nice work.
🎤 MarkoPoloDev
04. Dec 2017 · 18:05 UTC
> I somehow managed to prolong the game after I got “Game Over”… so high score!!!

Yeah, the ending is not coded very well, since the game uses leaf count to decide when to reset - I should have used a timer -_-

> It would be nice if there was some kind of tutorial

Agreed that it's not very intuitive, I wanted there to be a few scenes to explain things before the main game but ran out of time :cry:

Thanks for the feedback!
🎤 MarkoPoloDev
05. Dec 2017 · 00:29 UTC
> Nice work.

Thanks! I had a lot of fun making it and I'm glad one other person enjoyed it :D

I didn't realise bug fixes were allowed after the submission deadline, so I've fixed the game-over bug where the score keeps increasing.
Goplite
05. Dec 2017 · 05:34 UTC
Wow, this game is very relaxing, cute graphics too.
Thy Duck
05. Dec 2017 · 05:48 UTC
Almost hypnotizing.
Charles Cox
05. Dec 2017 · 06:15 UTC
Wow really interesting Game! Like others said before, the profile pic doesn't do it justice! Very unique and fun!
kbjwes77
05. Dec 2017 · 12:19 UTC
Neat twist on the zen-garden idea. Who knew lasers could be so relaxing!?
Taugeshtu
05. Dec 2017 · 21:45 UTC
I really, really like both the rake sound and the music :) Man, you rocked those! Also very lovely leaves physics, just wish the incoming wave didn't brought so much lag :D

On the tutorial, one time in LD I just made a static text in the corner of the screen that listed the controls, it worked pretty well! And it's not time consuming, so a tip for you for your future Ludum Daaaare endeavours!
UnlikelyNomad
06. Dec 2017 · 01:25 UTC
So stressful in the best way possible!
Brandon Anderson
06. Dec 2017 · 01:51 UTC
This is really hard, but I like the laser blast. It's so satisfying dragging it across the board. Death to leaves!
Elfcirynn
06. Dec 2017 · 02:00 UTC
I really dig the sound effects, graphics and the overall feel of the game! I wish the raking was a little more satisfying but the laser definitely makes up for it.
🎤 MarkoPoloDev
06. Dec 2017 · 02:59 UTC
@Taugeshtu
> just wish the incoming wave didn’t brought so much lag :D

yeah, I would definitely want to switch to something more like an entity system for the leaves if I continued development.

> just make a static text in the corner of the screen that lists the controls

I will definitely keep that in mind! Thanks for hanging out in the stream!



@Elfcirynn

> I wish the raking was a little more satisfying

I am on a quest to make raking the most satisfying experience! Do you have ideas I could steal for improving it?
Elfcirynn
06. Dec 2017 · 03:14 UTC
@MarkoPoloDev I don't remember if there was a raking sound effect, but that would be sweet, just a nice distorted square wave sorta sound, and if it moved leaves a little more predictably? Or at least I didn't figure out how to make the raking work for me. :D
🎤 MarkoPoloDev
06. Dec 2017 · 04:06 UTC
@Elfcirynn There is a raking sound effect that is actually noise put through a bandpass filter, but it's pretty quiet.

I definitely agree that the rake moves leaves inconsistently; I didn't understand until I saw @manbeardgames trying to play it! definitely needs a bigger hitbox / better leaf collision detection.
ManBeardGames
06. Dec 2017 · 14:45 UTC
I like the idea of this game, and outside of the Ludum Dare theme, would be interested to see a more scaled back difficulty version. Maybe adding like a "zen" mode to it where the number of leaves in each wave is reduced to where you could keep going for a while to just relax and rake some leaves into a big pile and blast 'em away with my rake laser.

Like @elfcirynn said, sometimes it seemed that the rake wasn't pushing the leaves I thought it would be, maybe with the collision detection.

One last suggestion on the controls maybe would be to allow the player to choose the direction the rake sweeps in. Maybe set it up with the mouse, so you can move left and right using keyboard, and use left and right click on mouse to sweep in those directions.
🎤 MarkoPoloDev
06. Dec 2017 · 20:53 UTC
I've tweaked the rake size and fixed the hitbox - turned out I was flipping the sprite but not the hitbox, so raking on half the screen was wonky -_-

> Maybe adding like a “zen” mode

Agreed, I kind of regret adding a lose condition now.

> maybe allow the player to choose the direction the rake sweeps in

Definitely on the post-jam feature list!
tvance
07. Dec 2017 · 15:18 UTC
Very clean and consistent style. Love the music.
Annie Owl
07. Dec 2017 · 19:16 UTC
What a brutal way to clean up your zen garden!:smile: I got confused at first trying to sweep away all the leaves, before i realized the the lazer is the only true way! Very simple, but solid game with addicting gameplay, nice work. And the soundtrack is quite neat too.
Skyward
08. Dec 2017 · 03:39 UTC
Yeah, it took me a while to realize I'm supposed to sweep them to the center then blast them away.
Kashif
08. Dec 2017 · 03:47 UTC
Wow, Brilliant concept.
arly
08. Dec 2017 · 03:57 UTC
Nice art style, super fun to just sweep the leaves around. As a design/UI thing, I didn't realize the bar at the top was how many leaves there were before you lost (without reading the description) - maybe a different color scheme might be more effective? Also, I really like the art but I think one thing that might make it even more solid is if you standardized the pixel size across assets, so they feel like part of the same world. Otherwise, the various layers feel a bit disjointed. Very fun overall!
Galan
08. Dec 2017 · 04:04 UTC
Wow, great mechanics that work really well together, and it all feels so satisfying. And that cyber-zen music… I may have to come back and play this more later.
one-seed-fruit
08. Dec 2017 · 04:21 UTC
Nice graphics! Nice music! Nice sound! I would love to rake more leaves but it seems I can only rake them towards the center.

Maybe make it possible to change the rake's direction and rake the leaves out of view while the laser is just another option to get rid of the leaves quickly?

Maybe have some kind of cool down for the laser too?
🎤 MarkoPoloDev
08. Dec 2017 · 05:08 UTC
@arly Glad you liked it! Thanks for the feedback!

> As a design/UI thing, I didn’t realize the bar at the top was how many leaves there were before you lost

Yeah, I definitely learned to rethink my definition of 'intuitive' this jam. I'm thinking a vertical bar on the side with a copy of the leaf sprite for an indicator that moves up and down and fades to red / starts shaking as it gets closer to game over.

> standardize the pixel size across assets

An artifact of my poor art skills =( Good call, I'll have to work on this.

@one-seed-fruit Glad you liked it! Thanks for the feedback!

> cool down for the laser

That is a good idea, although I think I'd have to find another way to get rid of leaves; sweeping them offscreen doesn't seem like it would be very satisfying. Maybe I'll add little tables you can sweep them under XD
one-seed-fruit
08. Dec 2017 · 05:26 UTC
@markopolodev I just thought of an idea. What if you can rake the leaves, and when they are clumped together using the laser on them doesn't just destroy them, but turn them into ashes or compost. Then you can rake the ashes together to make fertilizer and rake the fertilizer on to the tree in the middle to grow it better...
Brainoid
08. Dec 2017 · 10:38 UTC
I had hard times distinguishing between the falling leaves and the ones on the ground, I wished they had a slight color change. I wasn't very good at the game but I still enjoyed it. Also, nice humor with the laser!
🎤 MarkoPoloDev
08. Dec 2017 · 15:34 UTC
> laser turns leaves into ashes or compost

Or maybe more sand, that disturbs that carefully drawn lines of the zen garden? :thinking:

> rake the fertilizer on to the tree in the middle to grow it better…

That's supposed to be a big carved rock, not a tree. TODO: learn to draw rocks :laughing:

> I had hard times distinguishing between the falling leaves and the ones on the ground

Good call. Not sure a color change is they way to go (might disrupt the mood?); I'll have to play around with it.

Thanks for the feedback!
ManBeardGames
08. Dec 2017 · 16:03 UTC
@markopolodev
> Good call. Not sure a color change is they way to go (might disrupt the mood?); I’ll have to play around with it.

Could maybe do a animation on the leaves that are falling, versus the ones on the ground being the static sprite.
Honest Dan
09. Dec 2017 · 21:55 UTC
Such a strange but wonderful idea. Got used to it soon enough, though not sure if the difficulty balance is right. Kinda gets to a point where I found I was just spamming lasers, aware that I was heading to an inevitable death! Fun though, and enjoyed playing on stream :)
Goat Toaster Games
14. Dec 2017 · 07:19 UTC
Interesting idea! Nice music.

I do wish there was a bit of a tutorial or at least the controls listed on the screen, I had a tough time at first figuring out what to do. I also got a bug at one point where I went off the screen in the bottom right corner and couldn't find my way back.
cptalbertwesker
22. Dec 2017 · 12:21 UTC
The raking animation was really nicely done, as were the delicate falling leaves. I am not a good gardener, the leaves fall too fast I cannot keep my cool! Really beautiful game though, nice take on the theme :)