Identity by Kataware
Made in under 48 hours for Ludum Dare
UPDATED: -Added Universal Mac Build (untested) -Added Universal Linux Build (untested)
Play at 1366 x 768 Resolution; Best experience.
First off, I'm so sorry for this. its pretty incomplete. I had to chop the story right in half, right as it was going to get good. The graphics are pretty bad, everything looks rushed, but yea. Hopefully I'll be motivated to complete it one day.
IMPORTANT
You can only switch personalities if the current personality doesn't have its ult on cooldown.
Also, My favorite ability is the Beam, press 4 then C to use it ^ - ^
The whole game is literally like 5-10 minutes of walking xd Kinda like my last times. I gotta remember to KISS next time.
In case you don't understand (You won't without this prob xd):
Personalities:
-1: Empty: Ability: Fireball thingy; Ultimate: None
-2: Choleric: Ability: PhaseOrb Thingy; Ultimate: Uproar, Slam the ground knocking enemies away
-3: Sanguine: Ability: Dash (Not working); Ultimate: Final Breath, heal yourself
-4: Phlegmatic: Ability: Light Stair, Put a block in front of you; Ultimate: Tranquil Timeender, Shoot a beam that decimates enemies.
-5: its there but doesn't do aynthing xd
KNOWN BUGS: -Playermodel randomly rotates sometimes. Unsure reason. -In the Starting Town, you can get stuck. To Unstick, just jump around.
The soundtrack for the whole game isn't toooo bad I suppose. Should you find any bugs, please comment below!
Soundtrack: https://soundcloud.com/flygamer101/sets/identity-crisis-ld-40
Take some screenshots:
The First Dream
World Select
Stomping the Ground
Who Knows whats else?
Beam Debug
| Windows | https://puffy-jelly.itch.io/identity |
| Original URL | https://ldjam.com/events/ludum-dare/40/identity |
Ratings
| Overall | 445th | 3.172⭐ | 34🧑⚖️ |
| Fun | 580th | 2.734⭐ | 34🧑⚖️ |
| Innovation | 324th | 3.217⭐ | 32🧑⚖️ |
| Theme | 595th | 2.742⭐ | 33🧑⚖️ |
| Graphics | 169th | 3.758⭐ | 35🧑⚖️ |
| Audio | 80th | 3.71⭐ | 33🧑⚖️ |
| Humor | 365th | 2.583⭐ | 32🧑⚖️ |
| Mood | 244th | 3.262⭐ | 23🧑⚖️ |
| Given | 45🗳️ | 6🗨️ |
It would be interesting to see how you build upon your idea here. I could see this as the start of a Smite type game. Looking forward to seeing more from you in the future!
When I am in the village, it is hard to move unless I jump.
I noticed that the player had difficulty moving the the second level--I had to keep jumping as if there were an obsatcle in front of me.
I would have liked some walking / other dound effects as well.
But regardless, a very intriguiing and cool gamw!
I think KISS is a pretty good philosophy to jam by. There are a number of kinda simple stuff that would have made the experience a little better. First off: the camera.


It clips through the floor and walls.
Second, while I LOVE the way you have text floating about, it's weird that it isn't oriented toward the player sometimes and in many cases is not oriented to the camera either:


And my last gripe, for some weird reason my PC likes faceplanting into the box:

But don't let my criticism dampen your spirits: The music you chose was awesome (though it cut off very suddenly) and I really like the art style and graphics. I hope you have the time to complete the game, because I would love to play it when it's ready. :)
P.S. Have a look at my game, if you have a minute. It's my first jam and so I'm shamelessly fishing for feedback.
So, bugs / glitches appart, I would recomend lowering the cooldown of your attack, or at the very least, in the tutorial the punching box should die in no more than 3 hits, also maybe have the camera follow you allways from the back
I was planning on it and I completely forgot! Coming soon
You should feel proud of your achievement because it was a fun game :)
I could definitely see glimpses of good game design and polish, from the character design, to the opening scene, to the effects of some of the attacks, but also, there was a lot of untextured, unpolished UI. This leads me to believe that you are good game developer, but simply picked a project to ambitious for yourself to make in 48 hours, consisting of multiple characters with different abilities, multiple worlds, and talking npcs. Coincidentally, "the more the you have, the worse it is" seems to be a very appropriate theme for why this game did not reach it's maximum potential. If you manage your time better, I will definitely look forward to your next game.
;x
It’s beautiful ;)
Even though it's incomplete, it's still one of the best games I've seen so far (or at least one with the most potential). Good job!
While the graphics were good and the music was fantastic, the story (as you yourself have mentioned) is sorely unfinished, and the controls are very buggy. It has a lot of potential but I would have liked to see a completed introduction (like an extended Haven level) rather than two areas with confusing story and no gameplay. If you plan to develop this post-jam, let me know, though, because I would definitely play a completed version.