Whispers From the Soul by Sfey
Hey!
WASD to move, L-Click to shoot and Alt + f4 to exit
Chose Hack'n'slash x walking sim as my themes. Although it's actually more like Hack'n'slash X Base conquer.
Your goal is to conquer enemy shrines, have to hit them in the center quite a bit. Once the shrine is "broken" it will stop spawning enemies. You have to stand near the center for a while to make it your own - allies start spawning once the shrine is yours.
Conquer all the shrines to win.
Soloed this jam with only help from my brother who made the background music and helped me record the sound effects. Everything was also made during the jam (except for some slices of code borrowed from my other projects). I usually try to learn and do something that I haven't done much before, this time had fun with particles and AI ;)
Hope you enjoy! Cheers! :)

| HTML5 (web) | https://sfey.itch.io/soul-whispers |
| Original URL | https://ldjam.com/events/ludum-dare/41/whispers-from-the-soul |
Ratings
| Overall | 884th | 3.135⭐ | 28🧑⚖️ |
| Fun | 837th | 3.019⭐ | 28🧑⚖️ |
| Innovation | 1119th | 2.519⭐ | 28🧑⚖️ |
| Theme | 1107th | 2.635⭐ | 28🧑⚖️ |
| Graphics | 948th | 2.75⭐ | 28🧑⚖️ |
| Audio | 328th | 3.481⭐ | 28🧑⚖️ |
| Humor | 908th | 2.26⭐ | 27🧑⚖️ |
| Mood | 483th | 3.404⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 18🗨️ |
I managed to beat your game, and it was fun!
Say hi to your bro for the sound track.
Anyway, I'm just spitballing here. Overall I thought this was a decent effort and I had fun playing it! :smile:
The game overall is nice, I like the main concept, it was funny and has its own complexity (because of the AI behaviour). If you are going to develop further, in my opinion you could consider setting some sort of feedback of how much life do you have left.
Also, posting a WebGL build it's a great advantage since we don't have to download it, but WebGL sometimes doesn't behave well with 3D scenes that feature realtime illumination or particle effects, so just in case some players have problems with it maybe you could upload a Windows build (I am not an expert nor any good with programming though, so maybe I am not right at all xD).
Anyways well done, it is a good entry!
Planning to develop it further and thinking to release updated version just before the jam voting ends as I'm trying to avoid polished version affecting the ratings :)
Glad you liked it! :)
The core mechanics can be taken and improved - make a little bit faster, rebuild the realization and add more information on HUD.
Check this out, some skill is required even though it's highly unpolished :)
https://ldjam.com/events/ludum-dare/41/sam
Also the enemies head are good, they give an idea about how they would be if you had more time to do it.
Great work!