ShapeShift Runner by martymon

[raw]
made by martymon for LD35 (COMPO)
ShapeShift Runner is an infinite runner where you push the ball forwards by shifting the incoming shapes vertically. The goal is to destroy the incoming blocks by getting under them. The game ends when the ball is either falls through the bottom side of the screen or the ball gets pushed to the left side of the screen.

There is one powerup that will grant invincibility. When consumed, the ball will destroy blocks from all directions and will not be able to fall through the bottom of the screen or get pushed to the left edge of the screen.

INSTRUCTIONS:

UP - Strech vertical DOWN - Stretch horizontal LEFT - fast forward screen

Ratings

Coolness 41% 1483
Overall 3.19 489
Fun 3.09 494
Graphics 2.45 763
Innovation 3.68 155
Theme 3.59 315

Feedback

wumpus
18. Apr 2016 · 09:51 UTC
I really like the idea behind this and actually found myself zoning in quite a bit while playing. The collision felt a bit wobbly at times and I found it enough of a challenge just to keep the ball alive but I enjoyed it. Sadly my best score was a measly 8 and that ended when I seemed to run out of squares. I think I need more practice. One more go.
Rscar
18. Apr 2016 · 13:36 UTC
I enjoyed it! I'm a fan of the simplicity. I found the "wall ride" thing where you could ride up the left side of blocks, not sure if this was intentional or not. Good detailing with the camera shake.
PremadeGames
18. Apr 2016 · 16:22 UTC
there was the weird bug where the cubes are not spawned after a score of about 28.. I still liked the game and it was fun!
Alexandre Szybiak
18. Apr 2016 · 19:21 UTC
Great ! It's fun to manipulate and innovative :)
rcrmn
18. Apr 2016 · 22:11 UTC
It's good, the physics might need a bit of work but it was fun
monkeybit29
19. Apr 2016 · 06:57 UTC
pretty neat mechanics, takes a bit to learn them but with good payoff!
ogre
20. Apr 2016 · 06:20 UTC
Good idea, physics feel a little weird. Would really like to play something with the stretch mechanic a little more polished.
flummox3d
21. Apr 2016 · 05:47 UTC
The collision is a bit weird, but a fun game nonetheless. Great work! :)
Mieeh
21. Apr 2016 · 17:44 UTC
Wow really hard game but kinda fun too. Cool mechanic. Work.
🎤 martymon
21. Apr 2016 · 18:07 UTC
Thanks for playing all. Also thanks for the feedback, I've tried to address some of the weird physics, hopefully it feels a little better now. I've also removed the "wall climb" bug... :)
KairosXIII
22. Apr 2016 · 00:02 UTC
I love the mechanics. Nice entry.
KairosXIII
22. Apr 2016 · 00:07 UTC
I love the mechanics. Nice entry. Trying using this link to embed itch.io to the ludumdare site: https://itch.io/game/upload-embed/63293
Jin47
22. Apr 2016 · 19:16 UTC
Great game. I am really bad at this game actually but good job anyway !!
Tegu
22. Apr 2016 · 19:44 UTC
Modifying platforms is an interesting approach. What made it more difficult was that the score was not based progressing but breaking the platforms instead. So you cannot just avoid everything. The movement is quite funky as well, for example, lifting the ball. It's also a difficulty factor that if you get stuck against a wall, you move backwards on the screen and cannot recover. Less room for mistakes. Overall, quite a difficult game.

For some reason, occasionally the platforms stopped appearing preventing further progress.
Alphish
22. Apr 2016 · 20:08 UTC
The idea was certainly innovative, though the execution needs a bit of polish and balancing. For example, once I get shoved a bit to the left, I can't seem to retain my original position (I even tried pushing ball to the right by widening a wall, but either I failed to do so, or it's not possible). Also, I'm not sure if the random platforms generation gives any guarantee that some segment will be possible to complete (guess it's not really easy to determine that, huh? ^^') which is essential for a fair, skill-based endless runner (as opposed to luck-based one). That aside, mechanics themselves seemed to work properly, and visuals are good, too.

In general, solid entry, though I feel it could really use some balancing.
Jacic
26. Apr 2016 · 21:55 UTC
A cool idea, but the randomness can make it difficult to succeed on a particular run.
bytegrove
27. Apr 2016 · 10:56 UTC
Really nice implementation of the theme! Clever to reward the player by breaking the bricks, led at least me to play a little more recklessly. ;)
Nice work!
SantiHisteria
28. Apr 2016 · 13:56 UTC
Awesome idea!! Very simple and so funny!! Great work with the "shapeshift" concept.
madk
30. Apr 2016 · 17:41 UTC
Nice idea, but the physics are wonky and hard to predict.
xesf
30. Apr 2016 · 22:28 UTC
Nice idea, I can see this one a good candidate for a casual public transport games ;)