The Sparrow Served Danger by incobalt
https://youtu.be/m6Sod8cqRuc
Sparrow Endive went deep undercover into the world of underground cooking and has gained much popularity in a short amount of time. The reality show High-Stakes Chef has invited Sparrow to compete for the title of master in their prestigious arena. The event has called out rarely seen judges, and one of them is a counter operative. Guide Sparrow through the event, win, and identify the spy. Losing isn't an option. In this competition, you lose, you die.
Controls
Movement: WASD or arrow keys
Look: Mouse
Interact: Left mouse button
Some screens prompt you to press arrow keys.
Escape will quit out of the game at any time.
Playing the game
This game takes a little over 12 minutes to play.
Your job is to make four dishes to the satisfaction of the judges. Start at the four staging areas to decide on a style for each dish. Then, follow the list of tasks. You'll need to pick up your dish and station it stations where you need to work on it or pick up ingredients. Gathering ingredients is the same as cooking, the number of ingredients is how many keys you need to hit at the correct station. Make sure you stage each dish and check off a task before you go on to the next task! Some tasks require you to stay at a station when it's cooking, and others you need to leave behind. Pay close attention to the tasks!
After 2 hours (12 minutes of actual play), the competition is over and your dishes will be judged. If your food isn't made well enough, then your life is over! If you win the competition, you get one chance to grab the counter operative during the closing ceremony. Get the right one, or your cover will be blown! Note: A minute on the clock is only 6 seconds of play! I did this so you didn't have to play for two literal hours :)
Notes
I honestly do not know if it's possible to make the dishes in the alotted time. I was unable to get around to doing a full test of the game. If you manage it, let me know!
The Web version requires WebGL 2.0, but seems to run pretty well. This means that you need a modern Firefox or Chrome version to run it (sorry). You can check here to see if your browser supports WebGL 2.0. No Mac version this time. At one point I was going to use a library that required the 4.x runtime, but it's not in the game anymore. Sadly, trying to step back down from 4.x crashes the project, so I am leaving it alone. The 4.x runtime means I can't write to Mac, aparently
Please let me know if there are problems with audio at all. There is audio, so if you can't hear any after the cooking starts then let me know. I've had issues with audio disappearing in past compos.
Sorry about the box graphics, I just didn't have time to make proper stations. Over time, the look really grew on me, though.
Screenshots

Ratings
| Overall | 695th | 2.328⭐ | 31🧑⚖️ |
| Fun | 694th | 2.071⭐ | 30🧑⚖️ |
| Innovation | 674th | 2.423⭐ | 28🧑⚖️ |
| Theme | 652th | 2.667⭐ | 29🧑⚖️ |
| Graphics | 683th | 1.929⭐ | 30🧑⚖️ |
| Audio | 436th | 2.536⭐ | 30🧑⚖️ |
| Humor | 391th | 2.48⭐ | 27🧑⚖️ |
| Mood | 578th | 2.519⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 28🗨️ |
Literaly couldn't figure out what to do. Like I managet to pick up a dish. Then bring it to special ingridients table to pick up 4 items... and nothing. Placing the dish into the table or removing it appear to have changed nothing.
Also I guess this is kind of too much to ask from a game made in 48 hours, but if there is an aopponent on the other side of the kitchen, it might have at least moved between the stations a bit. Just to pretend it is also doing something.
The music is fitting to the spy hun theme... ans as such misses the kitchen topic altogether...
Still with better UI telegraphing the game might be interesting.
Though... it has the side-effect of making this a memory game. :smile:
Either way, this is a good core for a game. And it's playable as far as I'm concerned (if I can win/lose, it's playable, right?). It's too bad you didn't find the time to polish it more.
Thanks for sharing.