BloedBad by Sol Roo
THEME: you are a bleedy demon, you can kill and sacrifice others to extend your lifespan, but at the same time, you can pay with your own life to gain checkpoints and exchange weapons.
CONTROLS: WASD/Arrows + spacebar/left-button. - left/right: horizontal move - up: jump - down: interact - spacebar/leftbutton: attack.
TEAM: (in no particular order): Thibault, Sol, Pierre-Antoine, Erwan, Anna



CHANGELOG:
02/05/2019: Day two patch:
Bug: Fixed the jump, it was laggy, windup used frames instead of deltaTime.
Bug: Fixed projectile mechanic, it was delayed and not interacting properly with the environment.
Clarity: Fixed an ill-designed blind fall that caused instant death without prevention.
Clarity: Added more visual information for important places (altars and doors).
Clarity: The press any key at the introduction bounces
30/04/2019: Game sumbitted
| Source code | https://github.com/Titwin/LD44 |
| HTML5 (web) | https://solroo.itch.io/bloedbad |
| Original URL | https://ldjam.com/events/ludum-dare/44/bloedbad |
Ratings
| Given | 46🗳️ | 18🗨️ |
Liked the mechanics, they are well implemented, responsive.
Blood related mechanics were cool and fitting :slight_smile:
Nice entry!
We had some time today, so we took the liberty of fixing the problems you mentioned.
@mister-ornicar, we reduced the fireball build-up animation length to make it more responsive
@flywolfe there was an issue with the jump that made it affected by framerate, we fixed that
@lurkinmcclerkin the fireballs not breaking cages was an idea from an early design that stict in, we removed that now (plus making the purple water region overall more forgiving)
@finnhax there was indeed a problem with the hitbox (not the player's one, but the large enemies instead), it should be better now.
I am not sure we have the right to submit an updated version, worst case we will push it online after the reviewing process is over. EDIT: it seems that fixes are acceptable according to the rules, so i pushed the changes.
the pixelart is really well done, great characters and everything fits great together!
I really dig the artstyle and the mood of this game. It fits the theme quite well.
I think its nice that there are multiple weapons, which change the gameplay quite dramatically. That gives a really nice feeling of progression. The only problem for me, was that the enemycount gets really big after some deaths. At the end it was nearly impossible for me to get past them all.
Besides that, very solid entry, nice work!
The theme is excellent, and blood is a great currency. Tiny bit of critique: too many enemies sometimes! But it just wants me to play better.
Congrats!
The only issue I've found is that jumping is sometimes derping, which caused me to fall down in the instakill fluid (whatever that was) :smile: so I had to repeat this quite a lot. But all in all, it's fun to play.
Nice work.