Extraterrestrial Tower Defense by mikejzx

[raw]
made by mikejzx for LD 44 (JAM)

Extraterrestrial Tower Defense is a simple tower-defense game (hence the name) where you try prevent any extraterrestrial life from existing.

There are 4 towers to choose from that you can purchase. You use your life to purchase these. You can also sell your towers and be payed back a reasonable price. Simply click on one of your purchased towers, and select 'Sell for $_'!

The most powerful tower can only exist in one instance. If you wish to move it, you can sell it, re-purchase it, and move it to where you wish. :D

The controls are quite obvious. Press Return/Enter to start the next wave. Press ESC (or click the button in the bottom-left corner) to pause the game.

Enjoy! Please rate!

To play: * Download from any of the linked archive files (.rar, .zip, or .tar.xz) and extract somewhere. * Run 'XTC_v1.1.exe' * Play!

Made with: * Unity3D game engine * Audacity * Paint.NET

Apologies for the lack of originality - hopefully the theme won't be so random next time. Also sorry about the horrific weapon sounds :P

Ratings

Given 10🗳️ 10🗨️

Feedback

loadsofmana
29. Apr 2019 · 12:29 UTC
Very easy, there wasn't really a point where i felt there was any danger of any enemies making it through, so the whole spending health thing didn't really matter, and even if i did spend all my health and anything did get through enough enemies would have died beforehand to heal me past the point it would matter. Also not ideal that the towers are just straight upgrades over the previous ones, strategy really just build the most expensive ones you can afford wherever they will fit. Could also use some visual feedback for what enemies the towers are shooting, at the very least healthbars. The last tower is so OP that i didnt need to do anything else after having bought it.
🎤 mikejzx
29. Apr 2019 · 12:38 UTC
@loadsofmana Thank you for the valuable feedback, I appreciate it :D I'll keep that in mind if I ever decide to do another tower-defense style game. (First time I'd ever tried a tower-defense game.) Also, being my first ever Ludum Dare submission, I wasn't expecting this game to do very well, and after realising the flaws you pointed out, I guess there's no hope of anyone really enjoying it :|
loadsofmana
29. Apr 2019 · 12:45 UTC
@mikejzx I wouldn't go that far. its still a competent tower defense game, it just has some complexity issues, it's a good time for a few rounds, and leagues better than my first ever Ludum Dare game :P (This was mine: http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22382)
🎤 mikejzx
29. Apr 2019 · 12:57 UTC
@loadsofmana Alrighty, thanks. :wink:
Kimynay
29. Apr 2019 · 13:16 UTC
see the shoot like with a laser or a projectil should be interesting. Not really hard but i had some fun so why not. Need a system to avoid putting tower everywhere with no limit ^^ To easy in that way. For the description of the enemies it should be interesting to see it even you have no enough life to buy it. More graphic, more balance for the difficulty and it should become nice for me ^^
daria-toni
29. Apr 2019 · 13:56 UTC
Actually played this game several rounds straight. Is this really your first try in this tower defense genre? Very cool. Everything works as it should!
NoobException
29. Apr 2019 · 14:14 UTC
It starts diffucult, but gets easier with time.
Gameplay itself is cool and you've done that really nice.

Here are some my "complaints":
- After placing several turrets their sfx started to be louder than the music.
- I was able to select multiple turrets at once, if I changed selection, the previous one wasn't deselected
- Radius circles were a bit pixelated

I believe that if you improve UI and maybe wave management this will become even better game.
Good job!
🎤 mikejzx
29. Apr 2019 · 21:10 UTC
@Kimynay Thanks for the comment. I initially just avoided using projectiles since I decided that that would just complicate things quite a bit :| (Would need to do lot's more collision checking, and I'd need to use object pools to save GC performance.) So I just took the approach where the towers never miss a bullet. I guess I should've used at least some kind of line to indicate who is shooting what to make it a bit clearer.

And about the limit on towers, I was actually thinking of a system to do this, where maybe the amount of one tower you can have is something like the current wave. But I made sure to only allow 1 of the final tower since it's clearly OP as hell. (Maybe a bit too OP hahaha)
🎤 mikejzx
29. Apr 2019 · 21:12 UTC
@daria-toni Thank you! And yes it is my first attempt at a tower-defense game :P I really just decided to do it since I literally could not think of anything else hahaha.
🎤 mikejzx
29. Apr 2019 · 21:14 UTC
@NoobException Thanks for the feedback! Yes I was honestly thinking of just having a mute button or something since the SFX get a bit loud after a while. I wasn't quite sure how to handle this.
designernap
30. Apr 2019 · 15:20 UTC
Takes a while to get to the stage where you can make an actual choice, which limits the early game strategy aspect of a lot of tower defence games. Nice that you have good visuals and audio. What I REALLY Like is the made in Australia part. It is great to let people know where you are from and where the games are made. Great stuff!
🎤 mikejzx
01. May 2019 · 11:44 UTC
@designermap Thanks! I was honestly surprised to not see anyone else have a country-origin splash screen - it was something I always wanted to do :D