Battery is here to stay by Aterlamia
Battery is here to stay.
Actually "battery is here to stay" is just the working title, one of the many things i wanted to find something cool for and change. Like a good intro and and menu you know stuff like that.
However like any LD things went horribly wrong and i lost a whole level that costed me most of the day to fix.
"Battery is here to stay" is a short point and click game where you are are a robot for which electrical currency is indeed his live. Your battery however is almost empty and you need to find a way to charge it before your live ends
- all of this i wanted to make more clear in the game but because of recreating the level i had no more time*
Anyway i hope you enjoy.
You can play the whole game with just the mouse but you can use T to enable talk, U for use, W for walk and L for look
Made wih Godot

Ratings
| Given | 44🗳️ | 44🗨️ |
I added a walkthrough to my code for if you are stuck
https://gitlab.com/aterlamia/battery-is-here-to-stay/blob/master/walktrough.md
To anybody else who reads this, try to finish without the walk trough the game is short as it is without it :)
but i coudnt bare to pass the first level,
the controls are way to unresponsive,
so the issue is like this,
the cursor is very big, so i dont actually understand where is the click position,
so sometimes when you try to press the Invontory,
u can miss it by 2 pixels up i tought i was on it,
press and it happens to be on the closing button.
next issue, when i tried to use the talk bubble, it just got stuck i mean no matter what i clicked or what i hovered over nothing changed,
and the most important is that i coudnt switch to the other types of cursors.
my suggestion would be,
to have some indefication where is the "real" cursor is.
2. make the cursor half sized,
so it wont be this big, and thuse less confushion on where i or anyone clicks.
@vectrex28 great that you could solve it without walktrough it is always a balance between making it just easy and just hard enough but since the levels are very small i hoped it would be playable
@hugzfnr thanks, yeah a bit of in game story and help was in the making until i lost the whole second level. Highlight them or indeed some help would have made it more clear how the actions (should) work and also what action does what
the talk buble doesn't actually have a bug at the end,
it was just the location of the click that was wierd,
as i mentioned the bubble and wire for example are very big,
and it seems you always change the location on the cursor where the click actually happening.
so no you don't have a bubble bug, it just that the clicking happening in the tip, and i was trying to press from the middle.
and i wish you have placed the inventory button at a different place XD
https://i.gyazo.com/65fe7d0152ec8263c1526190409cc33f.mp4
as you can see in the gif maybe it just me but it hard to understand what part of the cursor clicks.
@silkworm-sweatshop yeah those are the polishing things i was starting on when suddenly my game crashed when i went to the second level when i noticed my second level was not there anymore so i chose to remake that level instead of the polishing. The last puzzel is a simple one however i don't really know the name of the game with colors but is a color version of "bulls and cows" so when you have a color in the right place it will show one green box say the sequence is red green green blue and you guess green red red blue you will get one green box (hope i explain it understandable like that)
But good job nonetheless.
I pretty much had to use the walkthrough to get through the first two levels, though I solved the final puzzle by myself. I think part of the issue was the controls weren't always responsive and intuitive, so I had trouble knowing whether I was actually doing something or not.
There were a couple of cases where I had to restart the game because one of the items I was trying to use got "lost" when I switched to use some other action (and I needed the item to continue).
Music was pleasant. More audio would've been cool, but at least having good music helped prevent the game from getting boring.
Good effort overall!
(Also big plus for using Godot! I used it as well. :) )
@zubspace yeah duplicate items are a know bug, actually the panel one is one that was introduced because i had to recreate the level and forgot to turn of a click area in my rush
@sparewizard i was kind of afraid that they were a bit to small but i think its also partly because the cursor in in godot doesn't use the whole area of the cursor to make click checks but rather a point in that cursor which makes it hard with the large cursors i have.
@joshanthony1990 yeah the missing items is a weird one i never experienced that myself during testing but last time i did play it i noticed that as well i must have broken something when finishing up, thanks for the feedback im also glad you liked the music i am not really musical so i was already happy with the short piece i manged to create and yeah i am enjoying Godot very much
@teo989 thanks for the feedback, i am glad you enjoyed the art style, i tried to make it easier and in the same time more challenging for my by giving myself a limited color palette i'm glad people enjoy it
@mrbrooms thanks for the feedback, i am however not really sure what you mean that you wanted a key to change modes? For the normal 4 actions there are keys you can read them in the description. However i do agree it might needed to add keys for the inventory and inventory slots as well.
All other people that i did not name also thanks for playing and feedback of course
Don't think I would have finished without the walk through as I didn't know there was an inventory.
Especially enjoyed the last puzzle. Good work!