A magical shapeshift by Berserker_Chris
A magical shapeshift is a funny sidescroller maze game.
The dark Wizzard converted you in a little block and try to burn you down, find a way trough the maze of tunnels and jumping parts, and go to the good Wizzard to get reconverted.
Controlls in Menu:
Left Mouse Button
or
W/S: up/down
Space: To push a button
Controlls in Game:
A/D: Left/Right
W : Jump
Shift: to Shift the Shape
Only for Windows .exe
Have fun and don't forget the feedback.
_____EDIT_____
Used Tools:
Game Maker Studio Pro
Paint
Photoshop
Audacity
LMMS
The dark Wizzard converted you in a little block and try to burn you down, find a way trough the maze of tunnels and jumping parts, and go to the good Wizzard to get reconverted.
Controlls in Menu:
Left Mouse Button
or
W/S: up/down
Space: To push a button
Controlls in Game:
A/D: Left/Right
W : Jump
Shift: to Shift the Shape
Only for Windows .exe
Have fun and don't forget the feedback.
_____EDIT_____
Used Tools:
Game Maker Studio Pro
Paint
Photoshop
Audacity
LMMS
Ratings
| Coolness | 84% | 2 |
| Overall | 3.07 | 584 |
| Audio | 2.59 | 500 |
| Fun | 3.12 | 475 |
| Graphics | 2.54 | 714 |
| Humor | 3.08 | 164 |
| Innovation | 2.93 | 575 |
| Mood | 3.00 | 401 |
| Theme | 3.44 | 416 |
I think the mechanic is really fun and lead to some fun situations. Great job!
As for the gameplay, I have one suggestion and one question. Personally, I would have liked the checkpoints to be about twice as common. There was a lot of backloading of difficulty in the levels, which meant I found myself playing through the easy earlier sections for extended periods before I could reach the part that was challenging me. Also, I found the doublejump became less and less useful the longer you waited to use it, to the point where it was almost always better to mash the jump button do do a super jump rather than wait until you're partway through the jump. Was this intentional, or a mistake?
Besides that, fun concept, nicely realized!
- The blue square is... useless? He can't jump and he's bigger than the orange rectangle. Maybe implement a weight-switch mechanics so he could have a purpose?
- The game tells me to run fast and then creates a veeeery slow wall of death, which I have to wait for to progress
- I can jump up the hill, but then I inexplicably die? Why?
- And most of all - the orange-to-green shifting restriction near the wall...
But the intro is a very good and pleasant touch and levels are quite good :)