Alphabet Cereal by kakarotsan
Click on tiles to form words for points. How high can you score before the time runs out?
Controls: * Left click - select letters * Space bar - submit word
How to play: * Click on letters to form words for points * The next letter can be any unselected letter that is touching the last letter selected (in all 8 directions) * Red tiles increase your play time by 10 seconds * Gold tiles double your word score
Hint: Longer words score much higher than shorter words
Mac and Linux versions are untested
Read the read me for further details
Ratings
| Overall | 1008th | 2.92⭐ | 27🧑⚖️ |
| Fun | 964th | 2.78⭐ | 27🧑⚖️ |
| Innovation | 1011th | 2.6⭐ | 27🧑⚖️ |
| Theme | 1086th | 2.46⭐ | 27🧑⚖️ |
| Graphics | 886th | 2.9⭐ | 27🧑⚖️ |
| Humor | 958th | 1.8⭐ | 22🧑⚖️ |
| Mood | 934th | 2.738⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |
I've been so busy with moving that I wasn't able to host a web player. I'll get around to it soon.
Thanks for the feedback!
If you want to see running out of time for tuning as an artform, take a look at my game at https://ldjam.com/events/ludum-dare/40/globstopper :grin:
```
private char chooseLetter() {
float randomNumber = Random.Range (0, 100f);
List<char> letterList;
if (randomNumber <= 3.0f) {
letterList = new List<char> { 'Q', 'Z' };
} else if (randomNumber > 3.0f && randomNumber <= 9.1f) {
letterList = new List<char> { 'J', 'X' };
} else if (randomNumber > 9.1f && randomNumber <= 18.2f) {
letterList = new List<char> { 'K' };
} else if (randomNumber > 18.2f && randomNumber <= 30.3f) {
letterList = new List<char> { 'F', 'H', 'V', 'W', 'Y' };
} else if (randomNumber > 30.3f && randomNumber <= 45.5f) {
letterList = new List<char> { 'B', 'C', 'M', 'P' };
} else if (randomNumber > 45.5f && randomNumber <= 69.7f) {
letterList = new List<char> { 'D', 'G' };
} else if (randomNumber > 69.7f && randomNumber <= 100f) {
letterList = new List<char> { 'A', 'E', 'I', 'L', 'N', 'O', 'R', 'S', 'T', 'U' };
} else {
letterList = new List<char> { 'E' }; //This shouldn't happen
}
int number = (int)Random.Range (0, letterList.Count);
return letterList [number];
}
```
Also, you can increase your play time by capturing red tiles.
I do like the concept, though, it was just a bit frustrating in this early stage.
Overall, though, a pretty fun game. Nice work!