Petulant Petrolheads by SeriouslyCrunchy
This game is an infinite scroller that requires you to spend your resources to upgrade your car, fighting off other cars to fulfill your quest of going, well, as far as possible! Get as far as you can without running out of fuel or scrap. Taking damage reduces your scrap as you use it to patch up your car. Run out of scrap or fuel, and you will stop, or explode, or both!
Has both keyboard and gamepad controls!
Keyboard Controls : Arrow keys to move. Q to boost, W to reload your primary weapon, E to create a shield, R to fire a rocket. Space to fire your primary weapon.
Gamepad Controls (XInput) : Left Analog stick to move. A to boost, X to reload your primary weapon, B to create a shield, Y to fire a rocket. Right trigger to fire your primary weapon. Right trigger to fire your primary weapon.
This game was made using Construct 2


| HTML5 (web) | https://seriouslycrunchy.itch.io/ld-44-petulant-petrolheads |
| Original URL | https://ldjam.com/events/ludum-dare/44/petulant-petrolheads |
Ratings
| Given | 66🗳️ | 56🗨️ |
@5you @mehozavr The first pass of this game was very hard and rather unfair, so I have toned the difficulty down. If we had more time we would have added more cars that are harder to take out. Thank you for the feedback!
@surreali Thank you! @beastiebeastie did some amazing art for this one, really happy with it. The controls, especially for upgrades, are somewhat fiddly, but we didnt want to interrupt the action with a shop or pause menu!
@green-rail Glad you like the concept!
Maybe this is only because I was too bad at aiming ahah, great work !
@jason-lothamer Certainly am interested! Thanks for the link!
@julienlussiez Main reason I put the button in is because reloading uses scrap, which is your health, and I wanted the player to be in control of that. Maybe I could have a toggle that switches between automatic reloading and manual reloading?
Okay, sorry for the reminiscences, but the invoked memories are what I enjoyed most about playing this game. Second most, was the art; really nice looking! I loved the mountains in the background, and the vehicle and prop art. The firing mechanics worked great, and the missile was a stroke of genius! Dodging enemy bullets and other obstacles was fun to plan, and I got to over 3400 in distance on my best run.
Thanks again, this inspired me to revisit my old game again (I've already tried thrice :face_palm:, but who knows, maybe the fourth time's the charm!)
A bit of music would have added to the atmosphere.
The difficulty didn't really ramp up too much, and I could have just cruised at starting speed for the rest of my life :p
The graphics were good.
I think this would be a lot of fun with a bit more polish!