Against The Ninja by berumondo
Top down 2D Ninja Vs Demons Action !
You're a ninja fighting his last fight against the endless hordes of hell, and you need to survive for as long as you can and get the highest score. Also your health bar acts as a stamina bar (so i guess it's more like "your life is a resource" rather than currency, but i feel like it still fits the theme).
yeah sorry this doesn't look really good but it's kinda hard taking a screenshot in the middle of this game.
Instructions :
- Arrow keys : move.
- Space : dash.
- F : attack.
- D : direction lock (keep attacking in the same direction even when you move).
Attacking and dashing depletes your stamina, but will never leave you with less than 1 point of stamina.
Taking hits from enemies also depletes your stamina.
Your Stamina will start recharging after a short time without takings hits or doing anything.
If your stamina reaches 0, you're dead!
Dashing lets you move through your enemies.
Keep your combo up to get a damage (and score) multiplier.
Protip : leave some skull piles alive to be able to combo from the skulls that they spawn.
You can't win this fight, but you can try to give this ninja the badass death scene he deserves !
If you can survive for 30 seconds you're already doing well.
(I hope this is helpful, it's 1 a.m. as i'm writing this, and i need some freakin' sleeeeep)
ps : we don't own the copyrights to the images used to make the titlescreen, but all the rest has been made during the jam.
pps : some issues with the game that we already know about * needs more balancing * needs more visual feedbacks * the dash is kinda useless * all the sprites have been made in a very limited time (like 6h), so lots of animations are missing
Nevertheless, the game is already fairly playable as it is.
Credits : * graphics : Tori * audio & titlescreen: Monogatari * code & placeholder graphics: Berumondo
| Windows | https://berumondo.itch.io/against-the-ninja |
| Original URL | https://ldjam.com/events/ludum-dare/44/against-the-ninja |
Ratings
| Given | 36🗳️ | 24🗨️ |
The attack direction lock is hard to learn.
Sometimes you can get unlucky with multiple big pink guys spawning near each other
Also you can dash outside of the screen :)
I like it, it's fun to play, but I found myself not using the dodge because it was too risky : whenever I used it I get one-shoted direct after. Maybe you could try making the dodge decrease the damage meter, it's a softer price.
Also in one run there was just one type of ennemi spawning (the ghost nest thing) but maybe I wasn't lucky...
Anyway, well done !
I'll honestly say that on my second attempt (aka after getting ok with controls) I somehow managed to destroy skull piles fast enough to disable other spawns altogether, thus gaining not-so-high score but surviving for over 2 minutes!
...Of course, afterwards Ninja got tired of knocking skulls around and was overwhelmed quickly. Tough luck, tough luck.
But yeah the spawn rng is the thing that's the least well balanced, the only thing i really specified is that skulls have more chance to spawn if there's not a lot of them already.
I can tell though, that if I was more skilled, I would really enjoy it. There is an element of strategy with timing the attacks, and which enemies to target that kept me trying to do better. Great visuals and music too!
And here's a few tips for anyone having trouble with the difficulty : you need to keep 3 or 4 skull nests alive to build your damage multiplier up to x4 (which is the max), and you're gonna want them to spawn in the same corner of the arena so you won't get surrounded by them (you'll just have to pray for good rng for this). Until you have a high combo though, you're gonna want to dance around ennemies to avoid their attacks and adopt sort of a hit and run strategy (you can still spam your attacks on the mages, they really don't have a lot of health). Once you've built your combo to the max you can pretty much destroy anything, even the big guys only die in 4 hits, you just have to make sure there's not too much skull piles, otherwise you'll end up spending too much stamina to kill the flying skulls and you won't have enough left to kill the other monsters.
Good entry!
The sprite work is fine. Given the level of zoom, I think the sprites work well for this game. I think if anything this game just needs some hit feedback. Maybe a little particle splatter or something for when enemies are defeated.
The music is on another level. The escalation of the soundtrack tied to the damage multiplier was an excellent touch. Very cool.
The game's pace is pretty good, though I did notice that if you manage to clear the entire field of enemies, that the first enemy that appears is one of those swarm pod things that spawn the 3 homing projectiles. If you get the game into this state, it's not too hard to endlessly kill that one enemy type without much hassle. However, if you intentionally let the last enemy live, the pace of the game is much better. As the damage multiplier increases, it becomes easier to fall into that easier game state.
This game is begging for expansion. A few hypnotic background elements, stage transitions, new enemy types, maybe a boss or two, etc, etc. Oh yeah, I could see that being a thing.
Great job folks!
We are gonna keep working on the game (at least to keep building up experience working together), but since we're just a small amateur team i think it's better if we keep it small scale and stick to a score attack game. In any case if we manage to make it something that looks like a finished product and we're satisfied with it, we'll upload it to itch.io as well.