{"author_link":"\/users\/ted","author_name":"ted","author_uid":"1001617","comments":[{"author_name":"psychopsam","author_uid":"1008654","time":"2017-04-25T08:51:46Z","epoch":1493110306,"modified":1493110306,"text":"Heya!  Mac links to Windows build - just sayin'  :D  Please update","likes":1,"format":"md"},{"author_name":"ted","author_uid":"1001617","time":"2017-04-25T17:34:15Z","epoch":1493141655,"modified":1493141655,"text":"Thank you @psychopsam . I think I was delirious at that point. Fixed!","likes":0,"format":"md"},{"author_name":"sgstair","author_uid":"1014241","time":"2017-05-06T07:58:42Z","epoch":1494057522,"modified":1494057522,"text":"(Re: Game Jam version; I haven't followed up on the post-jam version yet)\n\nReally shiny graphics, this game looks great - Unfortunately I didn't realize that until well after the first run because the UI is so initially complex and overwhelming. Background audio is pretty great but the move command SFX quickly gets pretty grating. I really dislike the abrupt stop when reaching the end of a move command, and that enemies spawn literally on top of you. The weapon\/defense variety is welcome and overall this seems like a pretty solid game that just needs some serious user interaction polish\/refinement.\n\nI played this game on stream at https:\/\/www.twitch.tv\/videos\/139973818 - Time 51:30","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"40229","g_author":"1001617","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"238278","g_title":"Nanoscale Marauder","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"27752","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"27752","n_urlkey":"238278","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/nanoscale-marauder","n_slug":"nanoscale-marauder","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"1617","n_created":"1493083364","n_modified":"1493605972","n_version":"72758","n_status":"COMMIT"},"node":{"id":27752,"parent":9405,"superparent":9,"author":1617,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-25T01:47:02Z","created":"2017-04-25T01:22:44Z","modified":"2017-05-01T02:32:52Z","version":72758,"slug":"nanoscale-marauder","name":"Nanoscale Marauder","body":"![card01.png](\/\/\/raw\/156\/z\/1fef.png)\n\nHead into the hidden microscopic bowels of a Russian ambassador, and do battle with 50's US Army Technology at a scale never before seen... ANTI-EPIC!\n\nTake control of a sweet Nanoscale battlecruiser with Near Field Static Shock Defense Systems, Razor-sharp Micro Drones, blistering EMP bombs, and holy-crap-did-you-see-that Lightning Blasts.\n\nWith gameplay inspired by Diablo and hero levels in StarCraft, combined with sweet full-screen effects that make it seem like a home movie from the atomic age, you'll never be so happy as when you drill into a fat cell for sweet caloric energy as you level up your skillz!\n\n### Day One Post Jam\nThis build has UI improvements which vastly improve the look and feel. It also has working quality settings (Plain, Fancy, and Deluxe) that make sure your computer won't melt. Please try Deluxe first, though. It makes things look goooood.\n\n![nanoscale_marauder_postjam_1.png](\/\/\/raw\/156\/z\/26ef.png)\n\n# Builds\n\n### Windows & Mac\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Win.zip\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Mac.zip\n\n### Windows & Mac Day One Post Jam\n_(see above for details)_\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Win_PostJam.zip\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Mac_PostJam.zip\n\n# Screen Shots\n\n### Original Jam\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_1.jpg\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_2.jpg\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_3.jpg\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_4.jpg\n\n### Day One Post Jam\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_postjam_1.png\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_postjam_2.png\n\n### YouTube Play Through (original 72 hour entry)\nhttps:\/\/youtu.be\/JhRyKNav5lY\n\n### Credits\n- Ted Brown - Design & Code\n- Chris Fulkerson - Art\n- Michael Jones - Music & Sound\n- Nick Moeller - Additional Design\n- Vance Naegle - UI Art\n","meta":{"author":[1617,14830,27940,28674]},"path":"\/events\/ludum-dare\/38\/nanoscale-marauder","parents":[1,5,9,9405],"love":0,"notes":3,"notes-timestamp":"2017-05-06T07:58:42Z","grade":{"grade-01":1,"grade-02":1,"grade-03":1,"grade-04":1,"grade-05":1,"grade-06":1,"grade-07":1,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1,"smart":0}},"text":"![card01.png](\/\/\/raw\/156\/z\/1fef.png)\n\nHead into the hidden microscopic bowels of a Russian ambassador, and do battle with 50's US Army Technology at a scale never before seen... ANTI-EPIC!\n\nTake control of a sweet Nanoscale battlecruiser with Near Field Static Shock Defense Systems, Razor-sharp Micro Drones, blistering EMP bombs, and holy-crap-did-you-see-that Lightning Blasts.\n\nWith gameplay inspired by Diablo and hero levels in StarCraft, combined with sweet full-screen effects that make it seem like a home movie from the atomic age, you'll never be so happy as when you drill into a fat cell for sweet caloric energy as you level up your skillz!\n\n### Day One Post Jam\nThis build has UI improvements which vastly improve the look and feel. It also has working quality settings (Plain, Fancy, and Deluxe) that make sure your computer won't melt. Please try Deluxe first, though. It makes things look goooood.\n\n![nanoscale_marauder_postjam_1.png](\/\/\/raw\/156\/z\/26ef.png)\n\n# Builds\n\n### Windows & Mac\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Win.zip\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Mac.zip\n\n### Windows & Mac Day One Post Jam\n_(see above for details)_\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Win_PostJam.zip\n- http:\/\/oreganik.com\/games\/nanoscale\/Nanoscale_Marauder_Mac_PostJam.zip\n\n# Screen Shots\n\n### Original Jam\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_1.jpg\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_2.jpg\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_3.jpg\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_4.jpg\n\n### Day One Post Jam\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_postjam_1.png\n- http:\/\/oreganik.com\/games\/nanoscale\/nanoscale_marauder_postjam_2.png\n\n### YouTube Play Through (original 72 hour entry)\nhttps:\/\/youtu.be\/JhRyKNav5lY\n\n### Credits\n- Ted Brown - Design & Code\n- Chris Fulkerson - Art\n- Michael Jones - Music & Sound\n- Nick Moeller - Additional Design\n- Vance Naegle - UI Art\n","title":"Nanoscale Marauder"}