Behind Your Light by Cem Adiloglu

[raw]
made by Cem Adiloglu for LD 44 (JAM)

About:

There are creatures in the station and you need to find and deal with their leader

The thing is you are a scientist and you don't have any weapon. You need to use your flash light to get away from them.

Avoid the creatures and find the rods to power them up.

Controls:

WASD to move

Mouse to rotate light

Game Play:

creatures:

-freeze under light

-hidden on dark

-attack when hidden

Your flash light constantly drains your suit's power

Screenshots:

Screen Shot 2019-04-29 at 17.11.20.png

Screen Shot 2019-04-29 at 17.12.35.png

Screen Shot 2019-04-29 at 17.11.34.png

Screen Shot 2019-04-29 at 17.10.39.png

Screen Shot 2019-04-29 at 17.11.02.png

wip.gif


Behind Your Light is Developed for Ludum Dare Game Jam #44 Theme: Your life is currency

Solo developed by Cem Adiloglu

Opted out for graphics and audio

Ratings

Given 57🗳️ 31🗨️

Feedback

ItPlay
29. Apr 2019 · 15:01 UTC
Hi dude
I saw your game, and I wanted to know if it was possible for us to talk (Twitter: @itplay_ | Discord: DSGN#4322)
I loved the idea and the gameplay, and want to work with you on this game, to create a full game with your idea and what you did for the jam.
Send me a private message, my DM are open everywhere
NoobException
29. Apr 2019 · 15:08 UTC
Has a nice mood especially with this music. Feels like being there by myself! :smile:

You've did a lot of great job with this game.
wardetta
29. Apr 2019 · 18:31 UTC
Nice concept loved the thrill and the idea , well made!
Andreadbx
29. Apr 2019 · 20:38 UTC
Nice concept, the sprites are very well done and in a very good art style, the environment in my opinion doesn't match well, the perspective on the walls is kinda weird, with doors having the right perspective and walls not, i suggest at least to change the sprites on the wall to make them a bit different from the floor, overall nice entry, i would have liked to play it more, it ended quickly :D
🎤 Cem Adiloglu
30. Apr 2019 · 05:42 UTC
thank you all for your comments :) i actually implemented a procedural dungeon that can last longer but then disabled it as i did not have time to debug any problems and wanted to have a short game experience for the game jam so people wont get bored and jump to another game :D
Saering
30. Apr 2019 · 09:39 UTC
Nice entry! I like the mechanic, but I think it is a bit too easy to fool the game since you can just rotate your mouse fast enough to stop every monster and run through the level :p Maybe add more feedbacks, accentuate the stress, the fear of the monsters (I know it's not a horror game though), but overall this is really neat ! Great job
Quagga
30. Apr 2019 · 09:53 UTC
Nice game! )
🎤 Cem Adiloglu
30. Apr 2019 · 09:54 UTC
thanks :) well the worst thing about solo developing without testers is you can't be sure about the difficulty :) I didn't want it to be too difficult so people get frustrated. but it might end up easy at the end :)
sillyman987
30. Apr 2019 · 10:11 UTC
Good, except I popped out in places when I wasn't leaving.
Rolly
30. Apr 2019 · 10:25 UTC
Brilliant concept! You opt-out from audio and graphics, but good job on finding the ones that fit your game perfectly.

My only frustration comes from the doors because the transitions happen as soon as you are in front of the door, and it didn't feel right. Sometimes I only wanted to follow the wall, and got surprised of appearing in another room and take unecesseary damage.

Great game!
🎤 Cem Adiloglu
30. Apr 2019 · 11:02 UTC
you are 100% right. I should have fixed the doors and I knew how to do that, and then forgot about that :)
Draedrus
30. Apr 2019 · 11:13 UTC
Nice job ! Cool idea and simple :) I like it !
MarcosShiuuri
30. Apr 2019 · 11:21 UTC
I think I like everything in this game.
The graphics are cool, the music is not bad and it is simple to play. I had fun while playing it..

Well, congratulations on this game for Ludum Dare o/
Vertuga32
30. Apr 2019 · 11:57 UTC
Cool idea with light and monsters. Nice graphics.

Levels confusing, a lot of monsters. I lost and died 10 times)
Florian Klein
30. Apr 2019 · 14:11 UTC
I love the cosmonaut, and the light control. Flash lights are the best.
mimusangel
30. Apr 2019 · 14:15 UTC
I like this mechanic! Weeping Angel! (doctor who)
LiauJ
30. Apr 2019 · 14:29 UTC
Very charming game, using light the way you did made for some interesting map navigation (although I often found myself bumping into the monsters anyway, whoops!)

You could try easing up on the amount of monsters and slowly introduce more as the player progresses, so they know what to expect after a few minutes in easy rooms. Nice jam entry!
MelanieE
30. Apr 2019 · 14:32 UTC
Very cool game! It's impressive that you managed to do so much all by yourself! The concept, the music and the art are really cool! It's fun to play, I like how the monsters just seem to teleport you leave them out of light for a second.
I just didn't really understand where the theme "your life is currency" has been implemented.
Otherwise, really, good job for this game!
green_rail
30. Apr 2019 · 15:01 UTC
Great entry! First time I realized they moved when in the dark, it was legit scary. Although navigation through many identical rooms is a real pain.
svdvorak
30. Apr 2019 · 15:25 UTC
What a cute little astronaut guy. It's a shame that he kept dying on me! :)
Pretty hard to keep track of everyone though it helps a lot that you can move them when aiming the flashlight on them. I loved the little intro you did too, very smart to have one explaining how it works!
🎤 Cem Adiloglu
01. May 2019 · 11:19 UTC
@melaniee The theme implementation is that you charge your flash light with your health. might not be the best but thats what i habe thought :)
T-Bo
02. May 2019 · 09:00 UTC
Nice work on light and great concept ! I really like the cosmonaut. Good job ! :clap:
Sangemdoko
02. May 2019 · 09:11 UTC
Interesting game. Did you think about about adding a button to stop/start using the flash light?
🎤 Cem Adiloglu
02. May 2019 · 09:41 UTC
@sangemdoko thanks. I did actually. I also planned to have multiple procedural dungeon levels with using the power rods as recharging stations. but then I decided to remove them as it would bore ludum dare players (as many people wants to try multiple games instead of investing that time on a single game)

but I'm considering to activate those for future implementation
sbeif
02. May 2019 · 09:42 UTC
This is really nice! Can I ask you how you implemented the light reflections on the monsters? It's really cool and I'm not sure how to do it in 2D. Is it a custom shader?
🎤 Cem Adiloglu
02. May 2019 · 09:57 UTC
@sbeif thanks. it is easy actually. you need to use normal maps just like 3d objects. then you assign a material to the sprite with regular texture and normal map texture.
you can create 2d sprite normal maps using several software. I used this one: https://www.codeandweb.com/spriteilluminator
JestemStefan
02. May 2019 · 12:23 UTC
Nice game! Flashlight/light mechanics are really cool!

My only complain is that I very often jump to another room while still being far from doors. Very annoying...
Supernapie
02. May 2019 · 18:00 UTC
Nice stealth game! Liked the choice of music too...
dougLima
02. May 2019 · 23:19 UTC
The music is great. I liked the mechanics. The shader work is impressive too. Very nice!
Vlad Shish
04. May 2019 · 20:29 UTC
Cool idea :) I got a lot of fun playing on this game.
Amerigo Gazaway
05. May 2019 · 06:41 UTC
Great work! Cool gameplay mechanics and eerie vibe. It's creepy how the monsters keep appearing on the map, really keeps you on your toes. I saw you opted out for audio...if you're ever in need of such a thing feel free to get in touch. Some more examples of my work here: http://amerigogazaway.com/licensing/