Dodge the Death Coins by JustMars

[raw]
made by JustMars for LD 40 (JAM)

In Dodge the Death Coins, you must jump, stretch and dodge the "coins" through a 3D/2.5D stage. You can play alone, or against a friend in 1v1 splitscreen mode.

Screenshot (5).png

In this game, you control either a green or a pink thing(?) that can stretch up and down. With this ability, you can crawl through small holes or jump higher when stretched up. There are also death coins that you must avoid, or they bring you back to the start. And if you get stuck, just fall to the void.

Screenshot (4).png

Player 1 Controls:

  • W = Stretch Up

  • S = Shrink Down

  • A & D = Move

  • Space = Jump

Player 2 Controls:

  • Up Arrow = Stretch Up

  • Down Arrow = Shrink Down

  • Left & Right Arrows = Move

  • Right Shift = Jump

Screenshot (6).png

This game is my Ludum Dare 40 entry. It may lack polish and content, but at least I got the main features implemented. It's far from perfect, but I think its good enough for submission.

Ratings

Overall 1050th 2.818⭐ 24🧑‍⚖️
Fun 943th 2.818⭐ 24🧑‍⚖️
Innovation 604th 3.136⭐ 24🧑‍⚖️
Theme 1088th 2.457⭐ 25🧑‍⚖️
Graphics 993th 2.545⭐ 24🧑‍⚖️
Mood 1003th 2.568⭐ 24🧑‍⚖️
Given 36🗳️ 2🗨️

Feedback

MachoCodes
05. Dec 2017 · 16:14 UTC
LOOOK OUUUTTT
oskarOlausson
05. Dec 2017 · 18:03 UTC
The inverted part was really hard, great job
Syrapt0r
05. Dec 2017 · 18:41 UTC
It felt nice to move through the level, even though it's a little short. The jumping felt a little weird, but I got used to it pretty quickly. Other than that, it's a solid platformer. Good job! :D
papacheech
05. Dec 2017 · 22:29 UTC
nice! Great game, and the controls felt really tight. Graphics were simple, but appealing. Good work!
kbf123
05. Dec 2017 · 22:31 UTC
It would've been nice if the camera angle were a bit better, after the first turn, I ended up running right off the side since the wall blocked my field of vision.
Wakka2
06. Dec 2017 · 18:37 UTC
a very interesting concept. Sometimes it feels a bit unfair when your whole sight is blocked and you collect a coin, but beyond that was fun to play!
Mathiouza
06. Dec 2017 · 18:38 UTC
Cool concept, but weirdly exectued. That is too slow, and, at the same tame, it is complicated to dodge the circle. A better introducing would have been nice also, but that is not the more important. I like this kind of graphism, but you should make all the things useless to see in black, or something like that. I think it could be better. It lacks music too.

And potato !

That is a great job you did here though, keep coding :)
blobo
08. Dec 2017 · 22:02 UTC
The auto-moving pieces were a little awkward at first, especially with the camera getting obscured by blocks, but the growing and shrinking mechanic was very well done! Quite the entry, keep up the great work.
Nerketur
10. Dec 2017 · 02:37 UTC
I liked this idea. Simple premise, simple game. Games like this where controls are explained in process of playing are usually very successful, and I think this one was too.

It would have been better if in the going straight forward area with regular controls, the pieces you pass become translucent, so we know which way to go, but other than that, no real complaints!

There are a lot of ways this can be improved. more levels, timers, color customization, powerups, different things to avoid, things to collect, etc. But the basic idea of the game is there. Well-played. :)
JossComposer
10. Dec 2017 · 16:29 UTC
Hey ! Not bad man, it's got a good concept in it ! Keep up the work, better polish in the moves/gameplay + graphics would be a nice plus... :-)
Come and play our game, tell us what you think ^^
https://ldjam.com/events/ludum-dare/40/the-darkest-light
Oceanosaurus
10. Dec 2017 · 20:22 UTC
Very interesting game mechanic, loved the idea of playing with the body dimensions ir order to make progress, adapting to the environment. Found it pretty original and engaging! Coins were a bit a pain in the ass though, found they weren't as interesting as other obstacles since avoiding them was just plain 2D platforming gameplay. The other part was more fun and original :) As said before, transparent obstacles once the camera got closer would have made some bits easier, but for a LDJam game it's really nice. Congrats on delivering this!