0|0|0|0 by infinitycore
Twinstick arcade shooter. Guard your power station from the incoming elecromites. Kill electromites to charge the station. Be careful, everything costs power (except shooting, I'm not that cruel). https://youtu.be/XwPVJ6e0iLo



| Source code | https://drive.google.com/file/d/0B2IWrwk11nAzaDhhSEVTZlk3STA/view?usp=sharing |
| HTML5 (web) | https://infinitycore.itch.io/0000 |
| Original URL | https://ldjam.com/events/ludum-dare/39/$34441 |
Ratings
| Overall | 273th | 3.414⭐ | 31🧑⚖️ |
| Fun | 251th | 3.31⭐ | 31🧑⚖️ |
| Innovation | 547th | 2.552⭐ | 31🧑⚖️ |
| Theme | 521th | 3.071⭐ | 30🧑⚖️ |
| Graphics | 104th | 3.893⭐ | 30🧑⚖️ |
| Audio | 172th | 3.296⭐ | 29🧑⚖️ |
| Humor | 345th | 2.231⭐ | 28🧑⚖️ |
| Mood | 376th | 2.846⭐ | 28🧑⚖️ |
| Given | 27🗳️ | 7🗨️ |
Some suggestions:
- The cursor is nearly untrackable (too small) and it seems to be offset from where you'd expect it to be
- Clicking the mouse repeatedly is extremely straining on the fingers, a button press or holding the mouse would be nicer.
Likes:
- nice, fleshed out sprites
- buttery fluid scrolling, someone knows how to set their frame rate in GameMaker :D
- nice music, sound works too
- lovely pseudo-3d perspective. I'll remember this idea for future game jam games, this is genius!
Try differently
- a bit chunky in download size, probably because it contains the gamemaker project.
- more hit feedback on the enemies. make them go BOOM!
Overall:
- definitely the smoothest title I played, and one of the most frantic ones
I love the artstyle, looks very polished. The isometric camera is weird at first, but I got used to it. It plays very smoothly and the music is very nice.
I don't know why but I found it weird that the reticule doesn't move when I do. I always thought it would move with me, so I could keep shooting while running to aim elsewhere instead of moving the mouse at the same time.
Overall I really liked the game. Good work.
2 EZ as someone might say... There is very little challenge as you have ample HP and you respawn after death anyways. I would have gone with a single hit out system myself.
Not bad really, Ok entry.
P.d. Sorry for my english :)
It's a shame it's not exportable for web, as this would definitely make a nice little time-killer on kongregate.
Great entry :)
It's practically impossible to survive when time pass hehe.
I'm impressed with this kind of 3d animation of the player :)
Good job!
I wish there was a bit less acceleration to the movement, and I wish you could hold the mouse button to fire.