Low Voltage by Turrus
A game where you control a Battery trying to reach their dog SPARK! To do this you must jump from platform to platform without falling into the water. To do this you must carefully manage your power so that you don't fall short or over shoot. The map is 70m long but it is very hard (I've only beaten it once) so it will be a good challenge for you. In the comments please do give me feedback and also say what your best score is!
programs I used: -Unity 2017.1.0f3 -Blender 3D (3D models) -Paint.net (Textures and sprites) -Bfxr (Sound effects)
This is my second ld and I think I can see an improvement from my first (37). I'm looking forward to the feedback!
Thanks for looking! Turrus



| Windows | https://drive.google.com/open?id=0BxPiTrgQrayIR0k5MGhSVGVDcUE |
| Original URL | https://ldjam.com/events/ludum-dare/39/low-voltage |
Ratings
| Overall | 230th | 3.474⭐ | 21🧑⚖️ |
| Fun | 360th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 405th | 2.947⭐ | 21🧑⚖️ |
| Theme | 409th | 3.368⭐ | 21🧑⚖️ |
| Graphics | 204th | 3.579⭐ | 21🧑⚖️ |
| Audio | 423th | 2.444⭐ | 20🧑⚖️ |
| Humor | 151th | 3⭐ | 18🧑⚖️ |
| Mood | 336th | 2.938⭐ | 18🧑⚖️ |
| Given | 18🗳️ | 5🗨️ |
I think the game is unnecessary hard because of how the camera works. It is very(!) difficult to judge where you are going/jumping the way it works now. The rotation of the main character is also hard to see. In my personal opinion I think it adds nothing to the game, it just seems to be an unnecessary burden. I could imagine that if the camera rotated with the character, so that you always watch it from behind, I'd had even more fun.