Rogue Racer by bar0net

Rogue Racer is an attempt to combine Racing and Rogue-lite genres. Your goal is to race for as long as possible to earn money and unlock new improvements and vehicles. But beware! because the track is dangerous and full of traps!
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Made in 48-hours from the Ludum Dare Compo by Jordi Tudela Alcacer using: - Unity 5.6.3p2 - Photoshop - Audition - Bosca Ceoil
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Directions
In the street:
- Control the pilot: [A] Left, [D] Right, [W] Enter Buildings
- You can go to the R&D Department, the Perks garage and the racing track
* You will lose all your money when you enter the racing track * (or just 80% after you unlock the corresponding tech)
R&D:
- Use the mouse button to unlock new techs
- Yellow Tech: Already unlocked
- White Tech: Available tech
- Red Tech: Available tech but you don't have enough funds
- Gray Tech: Unavailable Tech
Cheat/Debug Buttons: - More Money: instantly get $10 - Reset: Only the car unlocked
Perks:
- Use the mouse to select an improvement! (You can only have one active and you need to unlock them first in the R&D department)
Racing:
- [W] Forward
- [A] Left, [D] Right
- [S] Backwards
- [Space] Boost (only if you have the boost perk equipped)
Other:
- You can use [ESC] to exit the game in the "streets" and while racing.
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SCREENSHOTS

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COMMENTS
- Both the MacOS and Linux versions are untested. Included them for convenience, please let me know if they work fine!
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Changelog
[2018-04-25] - Changed a typo in the "street" screen (armorur -> armour). Credit to @tom-panton for spotting the mistake. - Corrected a bug where some upgrades didn't register properly even though they were shown as active. - The Reset-Cheat button now refreshes the tech view (before you had to go back out and enter again to see any changes)
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Contact
Ratings
| Overall | 383th | 3.327⭐ | 28🧑⚖️ |
| Fun | 283th | 3.385⭐ | 28🧑⚖️ |
| Innovation | 315th | 3.423⭐ | 28🧑⚖️ |
| Theme | 222th | 3.846⭐ | 28🧑⚖️ |
| Graphics | 446th | 3⭐ | 28🧑⚖️ |
| Audio | 266th | 3.08⭐ | 27🧑⚖️ |
| Humor | 267th | 2.864⭐ | 24🧑⚖️ |
| Mood | 384th | 2.958⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 25🗨️ |
Very nice concept to work on.
@dp3rucha: Thanks!! I left those buttons in because, since it is a game jam entry and people may not want to spend a lot of time unlocking new techs, I left the opportunity to cheat your way through so they can try other features.
That is a great game ! Keep coding :)
@Mathiouza Thank you!! There are some things I would have loved to spend some more time working on them but, literally 2 minutes before submission, the game didn't even have a title!
The camera really doesn't leave you much time to prepare for the upcoming hazards, and hitting a wall quite literally sends you spinning out of control, but it's still quite a nice game.
The roguelike elements can be more notorious.
Fun to play but with a little more work it could become a gem!
Noticed a typo: "amorur" instead of armour / armor :P

@MacDoom I had to make it a little bit tough. I think it keeps getting harder and I should have playtested more the later parts of the game when unlocking new techs gets expensive.
@Tom Panton Thanks for the feedback! I agree the character walks a bit too slowly. In retrospect, it kind of bugged me while making the game but, for some strange reason, I never addressed it and it is such a small change to make... Oh, and also thanks for spotting that typo!
I really like the mix of racing and rogue-like, I think you managed that quite well!
It's nice that it has a lot of features and content (different cars, upgrades, many obstacles, and such).
I see the _Rogue Legacy_ inspiration with the random car you get at the start of every run and losing all your money when starting a new run.
As was already mentioned, the slow walk to the race track every time is a bit of a nuisance _( although this could also be part of the Rogue Legacy inspiration :P )_.
It's quite difficult, especially when first starting the game, but it's a rogue-like after all ;)
I'm running Linux and can confirm that the build works fine! No issues, what-so-ever _(for me at least)_.