Tooth, Claw & Teacup by HenanBoy

[raw]
made by HenanBoy for LD 44 (COMPO)

Stranded on an island, your only companions are flesh eating monsters that want to steal your money. With money being your life you can't just let them take it. So you defend it viciously with your only weapon: a teacup. But be warned, the monsters are growing ever stronger, so you must too. Be careful though, strength comes with a price, just be sure you can pay that price.

This is my first ludum dare, and my first game using Unity. I must admit I am surprised that I made it. So of course I am jumping off the walls (mentally) from pent up tension. Anyways, I hope you like my game, I'm going to go pass out now.

(Xbox one controllers are supported, not sure about other controllers)

Ratings

Given 24🗳️ 11🗨️

Feedback

ROBOWARRIOR1982
29. Apr 2019 · 09:43 UTC
Graphics style remind me don't starve ! Very cool, there is a bug with tree we can walk on the base otherwise it's good, maybe little void but it's a very good start !Good job! ![TCT1.png](///raw/bc3/41/z/21d11.png)
Attala
29. Apr 2019 · 09:56 UTC
The first enemy encounter made me jump :) Good art style. Simple game, nicely executed.
zubspace
29. Apr 2019 · 10:05 UTC
Nice one! The 2D art and fluid motions are great. The game mechanic fits the theme very well, you only need to be careful, when you kill the last enemy to not unintentionally select a skill.

I also need that cup.
FM Studio
29. Apr 2019 · 10:42 UTC
Nice graphic style and sounds. Every time a monster appears I got scared by the arrggghh :smile:
🎤 HenanBoy
30. Apr 2019 · 09:43 UTC
Thanks for the encouraging comments everyone!

@robowarrior1982 I original had a collider on the trees but I had to remove them due to bugs when exporting. But thanks for the feedback! I do plan on polishing the game after the jam, so any feedback or bug reports are greatly appreciated.
Starlet
30. Apr 2019 · 16:44 UTC
Nice graphics! I really like the art!!
Mykola
30. Apr 2019 · 17:43 UTC
Awesome art! Nice gameplay, I like the upgrading feature. A bit of a soundtrack would help, but other than that great job!
EddenSoft
01. May 2019 · 08:35 UTC
I really like the art!!!
frostdragonliz
01. May 2019 · 08:44 UTC
Nice style and addictive. I'd add a pause when the level ends so you don't keep clicking and accidentally choose an upgrade.
Dhialga
01. May 2019 · 09:05 UTC
Overall a good game. The art is quite nice and the interpretation of the theme is very good. I fellt that the hitbox for the cup was a bit clunky, since you had to stand beneath to hit the monsters. And some kind of music would have made the game even better. Good idea!
🎤 HenanBoy
01. May 2019 · 09:27 UTC
I'm glade everyone seems to be enjoying my game!

@frostdragonliz I was rushing near the end, and completely forgot to add transitions to stuff like the upgrade screen, even though I had been reminding myself to not forget to add transitions throughout the jam. I'm pretty sure my brain fell asleep during the final hours.
frostdragonliz
01. May 2019 · 09:38 UTC
@henanboy I feel you there! :D When giving feedback I always need to remember that the dev probably wanted to add that feature, but just didn't get chance!
Raphael Maia
01. May 2019 · 22:32 UTC
I liked the art a lot, but the combat could be better
Enjoy The Tale
02. May 2019 · 06:22 UTC
Very good entry, great job! Loved the animations and character design. I had fun playing your game, you should be really proud for making this your first game on Unity!
castrolol
02. May 2019 · 06:52 UTC
I loved the graphics, I liked to kill monsters like a sir hahaha... good job !
CarlsonAndPeeters
02. May 2019 · 08:30 UTC
Art was great and the characters were a lot of fun. Would love to see the idea of a fancy man on a desert island expanded on; its a funny concept. Combat was a bit tricky, I couldn't really figure out how to reliably avoid damage. Congrats on your first jam! And thanks for tuning into the stream!
Ransom
03. May 2019 · 03:03 UTC
I like the sense of humour here, and that Don't Starve-esque animation.

When I completed a level, I was in the midst of spam-clicking to attack the monsters. The menu immediately popped up, and I chose an option there without being able to read it. Adding a delay would prevent that.

Good job on completing your first entry!
Marcus Gambit
04. May 2019 · 09:32 UTC
Well done for your first Ludum Dare :)

I really liked the art style and theme... the sound effects worked really well too. It's a fun concept to run around the map looking for the monsters with a cup of tea!

It might be a good idea to have the monster be knocked back a little when we hit him, as he is already very close, and it's difficult to avoid damage.
🎤 HenanBoy
04. May 2019 · 13:50 UTC
Thanks for the awesome comments everyone! And for the feedback! I'm really happy that people aren't just playing, but also enjoying my game.
pcoridan
05. May 2019 · 06:23 UTC
Decent game, I liked the art you made for it, and after knowing the sound effects you created with sound from you I got a chuckle out of them. The water to me was especially cool in your video, but could not see it much in the game. Few things to note, the attack radius is interesting I could attack enemies 360 around me, maybe I am throwing tea on them :P Little bug in the animation when you attack and run at the same time, looks like you do not have the animation for both. Keep up the great work!!
Ryfi
05. May 2019 · 06:46 UTC
Overall, a very good game with a cool idea and an interesting graphics choice. I feel like there could be more upgrades, different enemies, and more music/sound, but for a 24hr jam it was good.
sver
05. May 2019 · 09:22 UTC
Nice game. I like the graphics alot and the this WAAHHH-Sound the monsters make is hilarious :)
🎤 HenanBoy
05. May 2019 · 13:36 UTC
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.

@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.

@sver Haha, thanks.
🎤 HenanBoy
05. May 2019 · 13:36 UTC
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.

@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.

@sver Haha, thanks.
🎤 HenanBoy
05. May 2019 · 13:36 UTC
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.

@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.

@sver Haha, thanks.
🎤 HenanBoy
05. May 2019 · 13:36 UTC
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.

@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.

@sver Haha, thanks.
🎤 HenanBoy
05. May 2019 · 13:36 UTC
@pcoridan I just set a collider around the player for the attack range. As for the animation, I couldn’t figure out how to get the animations to transition seamlessly, at least not without a lot of playing around with unity. Thanks for the feedback.

@ryfi Thanks. I plan on adding some more stuff and doing a lot of polish after the jam.

@sver Haha, thanks.