Quickdraw by nudle

[raw]
made by nudle for LD 41 (JAM)

An FPS/Card-Game Hybrid

Inspired by Quake, Slay the Spire and Destiny 2.

XO4Y05o.png

WASD to move, Mouse to look around.

Collect cards from around the map or from killing robots

"F" to open hand and slow down time to view your hand

Left click cards to use them.

The number in top right of the card indicates the number of uses left.

Use an array of cards to give your self weapons and give you rmovement the edge you need to locate the golden robot and destroy him...

OBp89CJ.png

Keep an eye out for the Legendary (Orange) cards to help you on your quest - these are incredibly powerful, but hard to reach.

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Created by:

smt (coding the things, a true carry)

LeahNudle (coding and sounds and weapons and fixing bikes)

JoshuaDolman (art and screaming till smt coaches him through c#)

donuttt (sound man, probably very confused as to what the hell we were doing: "yea if you like you can link my duktusdnb twitter and/or my the_duktus soundcloud").

Ratings

Overall 410th 3.6⭐ 27🧑‍⚖️
Fun 381th 3.5⭐ 27🧑‍⚖️
Innovation 783th 3.12⭐ 27🧑‍⚖️
Theme 560th 3.64⭐ 27🧑‍⚖️
Graphics 767th 3.173⭐ 28🧑‍⚖️
Audio 706th 2.563⭐ 26🧑‍⚖️
Humor 996th 1.789⭐ 21🧑‍⚖️
Mood 867th 2.938⭐ 26🧑‍⚖️
Given 34🗳️ 10🗨️

Feedback

MoistGames
24. Apr 2018 · 03:48 UTC
Missing instructions. It may be that some of the assets are missing- some objects looked like incorrect asset loads. Keep rocking!
Hello.Coder
24. Apr 2018 · 03:53 UTC
A card game showdown. Beat the bots, collect cards, find the golden king of bots, and kill em'. It was innovative, but left me wishing for Anti-Gravity and a more motivating goal.
smt
24. Apr 2018 · 03:53 UTC
@MoistGames Thanks for the feedback! A lot of stuff is pretty unfinished/placeholder but I haven't seen anything completely missing, though we'll look into it - we have some instructions on this page though they are a bit sparse, I'll try to improve them a little but the general idea is that cards give you weapons, abilities or tweak your movement and those cards are found around the map and sometimes when you kill enemies

Find the bigger gold enemy and kill him to win, we were a little pushed for time so it's not quite the victory condition we wanted but we'll keep working on it and hopefully expand basically everything into a much fuller game
keravcin
24. Apr 2018 · 05:19 UTC
This was enjoyable, I managed to cheese most of my kills by standing back. It was fun to explore looking for the cards I needed, and looking for all the turrets. I liked the underground areas, very moody. I did manage to beat the final big yellow turret, he had massive amounts of health. Nice job
Tay
24. Apr 2018 · 12:54 UTC
I really like the concept of it, I think the card mechanic would make a great game. I did end up filling my hand with a bunch of running fast cards and the enemies could have been a bit more challenging, not too clear if they need to hit you or when they shot near you you get damaged as well. With more diversity and time this could be a promising project :)
Lucas Carvalhaes
24. Apr 2018 · 14:35 UTC
\It is a nice entry though it is a bit stale. Enemies should move or do something. After 5 mins it gets a bit boring. Also, add an indicator of what are your current statuses (like moon boy). But still, the entry is quite nice. The art is good for the part you made.
TheVash
24. Apr 2018 · 14:47 UTC
really amazing job, now i wish for more modes, multiplayer and more!
Siactro
24. Apr 2018 · 16:33 UTC
Once I understood how the game works (at first I thought it was simply a rather slow quake clone) I really started to enjoy it! The mapdesign, the idea, the models, it all works very nicely together! Things I would love to see in an update: A bit more bounceyness(like Doom or quake's movement), a bit faster when no cards are aplied, adjustable mouse speed. Overall this is a pretty solid and cool idea and I would love to see what you can evolve this into! <3
3DLeon
25. Apr 2018 · 10:40 UTC
Hey, I've played the game and have to say it's really funny, maybe a bit repetitive after some time but it has a good base.
Great job!
notpresident35
25. Apr 2018 · 14:46 UTC
Great game! I loved the mechanics of a card-based FPS! This is a really well done combination! It was fun, innovative, and fit the theme! Now, I do wish it wasn't a cube environment, but it's Ludum Dare, so it doesn't matter that much (good job modelling the weapons, BTW). I would love to see an extended (and maybe procedurally generated? That would be insane!) post jam release!

Good job, and good luck!
smt
26. Apr 2018 · 17:27 UTC
Thank you for all the kind comments and feedback, we defintely want to expand on this and produce a fuller game, though a lot of us are often busy with real life stuff and still on a little calm session from our first Ludum Dare, but it's defintely something we'll be working on
jk5000
28. Apr 2018 · 18:37 UTC
This is a okay interesting concept, but I am not sure if this game brings too much new to the FPS genre. What is here is very well made, and it is overall a fine LD game.
KingofWhaWha
28. Apr 2018 · 18:53 UTC
The concept of this game is quite interesting. I had to constantly pick up cards from enemies to destroy them. However I would personally appreciate faster action (things like wall run, double jump...). Also there was significant lag while loading the game even though my laptop has a decent graphics card. Some optimization worth working on there!
Overall I really like this idea, can we expect a polished version soon? ( ̄_, ̄ )
Shelvid
30. Apr 2018 · 17:42 UTC
Pretty fun game, well executed... small bug when bringing out and selecting cards but its just visual nothing much. love the concept and models! For some reason optimization is needed? My computer just started roaring as i launched the game but... was pretty fun anyway!