Catch the Bag by Sudakov Aleksey

[raw]
made by Sudakov Aleksey for LD 40 (JAM)

CATCH THE BAG!

I finished my first game for LD, and the second game in general. There are only four levels in it and unfortunately there are no sounds at all, but honestly I do not have enough time, it's time to work) I spent a lot of time sketching content. This was the first time I drew in a vector. I hope someone will appreciate. I will be glad to criticize people, both positive and negative.

The meaning of the game is to transfer three bags of gold to the pedestal until the time is up. The character can carry bags one by one or three at a time, but you must remember that each bag reduces the speed of the character. Speed returns to the original value after reaching the pedestal. After all bags have been delivered, the level is complete.

1.png Снимок экрана 2017-12-04 в 23.45.34.pngСнимок экрана 2017-12-04 в 23.46.31.png![Снимо%LS

Ratings

Overall 1115th 2.581⭐ 33🧑‍⚖️
Fun 1148th 2.016⭐ 33🧑‍⚖️
Innovation 1145th 1.935⭐ 33🧑‍⚖️
Theme 804th 3.117⭐ 32🧑‍⚖️
Graphics 502th 3.609⭐ 34🧑‍⚖️
Humor 889th 2.173⭐ 28🧑‍⚖️
Mood 1043th 2.389⭐ 29🧑‍⚖️
Given 47🗳️ 0🗨️

Feedback

🎤 Sudakov Aleksey
04. Dec 2017 · 14:18 UTC
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🎤 Sudakov Aleksey
04. Dec 2017 · 14:18 UTC
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🎤 Sudakov Aleksey
04. Dec 2017 · 14:19 UTC
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🎤 Sudakov Aleksey
04. Dec 2017 · 14:19 UTC
-
🎤 Sudakov Aleksey
04. Dec 2017 · 14:19 UTC
-
🎤 Sudakov Aleksey
04. Dec 2017 · 14:19 UTC
-
🎤 Sudakov Aleksey
04. Dec 2017 · 14:19 UTC
-
🎤 Sudakov Aleksey
04. Dec 2017 · 14:19 UTC
-
🎤 Sudakov Aleksey
04. Dec 2017 · 14:19 UTC
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🎤 Sudakov Aleksey
04. Dec 2017 · 14:31 UTC
Sorry
Joao Pedro Ferreira
04. Dec 2017 · 15:11 UTC
Congratulations, I really enjoyed the art.
oxrock
04. Dec 2017 · 15:20 UTC
If you can't delete all that spam, at least edit it to be empty.

As for your game, I thought the art looked nice. You still have some time before the jam ends, I suggest working on the jump mechanics a bit.
mess110
04. Dec 2017 · 15:22 UTC
I couldn't quite make the jumps. Not sure why. The art is really nice!
11tomi12
04. Dec 2017 · 15:29 UTC
Jumps are bugged, but looks like a good idea!
🎤 Sudakov Aleksey
04. Dec 2017 · 15:38 UTC
Thank you very much for the comments! I really do not understand why the jumps turned out so unusual (
alexpritc
04. Dec 2017 · 15:43 UTC
The jumps were really hard to make on the first level. Possibly bugged? I feel like they should be easier to begin with to ease the player into it. I think the art style is super cute!
darkgrisen
04. Dec 2017 · 15:57 UTC
The jumps are too hard to make. Maybe it's because you instantly teleport up in the air when you jump.
nephysta
04. Dec 2017 · 16:08 UTC
nice graphics and good idea but your jumps are weird
generalvivi
04. Dec 2017 · 16:10 UTC
The collision on the character makes movement really akward. I was also never able to make it to the top platform, even tho I dropped off my gold halfway through :P

Nice work tho :)
Eraleis
04. Dec 2017 · 16:38 UTC
You art is really good, the concept too, but the jumps ruined the gameplay for me :s
Strelly
04. Dec 2017 · 16:42 UTC
Jump physics were way off and character got stuck in geometry often, almost couldn't made it past level 1 because of this, otherwise, the art is pretty good, and to be honest, it seems like it would be a good small game if it wasn't for the jumps and collisions, good job anyway, keep working hard!
Simone
04. Dec 2017 · 16:52 UTC
Lovely art, but I couldn't get past level 1, 'cause the jump (as you probably might have figured out from other comments ;) )
Aarre Entertainment
04. Dec 2017 · 16:53 UTC
People have been complaining about the jumps, so I won't beat a dead horse here. Adjust the collider material next time so walls won't have friction. Graphics are very nice, nice style. I think there's a solid game idea here.
NicMagnier
04. Dec 2017 · 17:18 UTC
Visually the game is quite nice.
The jump is the obvious problem to enjoy the concept (the timer is reinforcing the problem) which is actually simple an quite nice.
I also didn't realized at first that you didn't had to grab all the money in one go but you could bring it to the portal. I think this is a nice idea that would have allowed for interesting puzzles. I really wanted to see more levels but couldn't finish level 2.

Good job.
kerneltt
04. Dec 2017 · 17:59 UTC
the controls feel a little bit unresponsive but i like the idea
Roy87
06. Dec 2017 · 15:18 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have also a page there? This looks great! I looked for the games that used the #LDJAM but I don't find yours. So good luck!! I will hope to make a video about it!
Shivur
07. Dec 2017 · 01:38 UTC
Good Graphics!
blobo
08. Dec 2017 · 23:26 UTC
The jump is a bit unresponsive, by fixing that you would increase the fun factor by a ton! I love the art, and i wish there was more.
mahalis
09. Dec 2017 · 03:49 UTC
Superb artwork - it looks amazing. The movement does feel pretty rough, though - I only ever managed to get two of them on the first level and it was mostly because I got stuck whenever I tried to jump :(
sorlok
11. Dec 2017 · 23:11 UTC
The game looks good, but the controls leave a lot to be desired. The jump animation is very fast, which makes it hard to control (even with zero bags). I also got stuck on corners a lot. I enjoyed the game, but wish the controls were a bit more responsive. :)