Catch the Bag by Sudakov Aleksey
CATCH THE BAG!
I finished my first game for LD, and the second game in general. There are only four levels in it and unfortunately there are no sounds at all, but honestly I do not have enough time, it's time to work) I spent a lot of time sketching content. This was the first time I drew in a vector. I hope someone will appreciate. I will be glad to criticize people, both positive and negative.
The meaning of the game is to transfer three bags of gold to the pedestal until the time is up. The character can carry bags one by one or three at a time, but you must remember that each bag reduces the speed of the character. Speed returns to the original value after reaching the pedestal. After all bags have been delivered, the level is complete.

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Ratings
| Overall | 1115th | 2.581⭐ | 33🧑⚖️ |
| Fun | 1148th | 2.016⭐ | 33🧑⚖️ |
| Innovation | 1145th | 1.935⭐ | 33🧑⚖️ |
| Theme | 804th | 3.117⭐ | 32🧑⚖️ |
| Graphics | 502th | 3.609⭐ | 34🧑⚖️ |
| Humor | 889th | 2.173⭐ | 28🧑⚖️ |
| Mood | 1043th | 2.389⭐ | 29🧑⚖️ |
| Given | 47🗳️ | 0🗨️ |
As for your game, I thought the art looked nice. You still have some time before the jam ends, I suggest working on the jump mechanics a bit.
Nice work tho :)
The jump is the obvious problem to enjoy the concept (the timer is reinforcing the problem) which is actually simple an quite nice.
I also didn't realized at first that you didn't had to grab all the money in one go but you could bring it to the portal. I think this is a nice idea that would have allowed for interesting puzzles. I really wanted to see more levels but couldn't finish level 2.
Good job.