Code T by good.enough
Well, I had good plans for this, but I just ran out of time.
Anyway, as it is, Code T is a game where you go around opening doors with secret pass phrases that you have to find. And yeah, as a puzzle game, that was the first of the two conflicting themes that I was going to build into the game. I never got the conflicting theme built in unfortunately due to time running out on me.
There is a tutorial level, so I don't have much else to say. The UI can be a bit annoying, and sorry no sound. If you still end up playing my game, thank you, and I'll definitely go and play yours!
| Windows | https://gamejolt.com/games/Code_T/335195 |
| Original URL | https://ldjam.com/events/ludum-dare/41/code-t |
Ratings
| Overall | 553th | 3.026⭐ | 21🧑⚖️ |
| Fun | 624th | 2.632⭐ | 21🧑⚖️ |
| Innovation | 588th | 2.842⭐ | 21🧑⚖️ |
| Theme | 662th | 2.605⭐ | 21🧑⚖️ |
| Graphics | 596th | 2.579⭐ | 21🧑⚖️ |
| Audio | 509th | 1.833⭐ | 17🧑⚖️ |
| Humor | 398th | 2.471⭐ | 19🧑⚖️ |
| Mood | 563th | 2.553⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 15🗨️ |
On the main level, the background has grid lines to keep the feeling of movement.
Only downside for me was that the puzzle mechanics felt more like work than fun - there was no real thinking or puzzling involved for the most part, just scanning text basically.
Yeah, the theme falls slightly flat, in that this has a very escape room feel. It is kind of a cross with a story game, or book or something - that is to say the mechanic by which you escape is pretty unique. There also isn't platforming to speak of, despite being a platformer. I did like the platforming mechanics that were there though. Especially that holding down doesn't shoot you through ground platforms. It was nice to have that added bit of control. There was the problem with colliding with the floor from the side stopping your jump, that could have been better.
I liked the way that irrelevant parts of the level were closed off as you progressed. It made it easier to navigate the areas. It's one case I would have especially liked some sound effects, so you could hear areas closing when you opened a path - just so you weren't confused later on. Would have been nice to change the coloring of the background wall to further divide sections of the level as well, to help the player keep their bearings a bit easier.
Of course there's no audio that I could detect, and the humor was only in the 'random = funny' sense of learning minutiae about coating processes. The mood was reasonably good, computers and hidden passwords, secret doors, and laser grids. Even the silence wasn't too out of place in a game that should theoretically be stealth oriented. I really would have liked if our protagonist was more of an agent type though. Something a bit sunglasses and suit oriented maybe =P.
The graphics worked well, but most of it was quite simple. The font was a bit problematic at times, especially the 'a', whose tail was too long, and some of the capital letters were a bit low on detail, and thus difficult to make out clearly.
I actually wanted to use something like this in a game (looking through books to find information), so it's interesting to see an implementation and get a feel for what the gameplay experience might be like. I found it surprisingly challenging to pick out the relevant information, although it helped a lot to form a general idea what each 'book' covered, so I would know where I might find the information I'm looking for.
Overall, I actually quite enjoyed this, it was a really good amount of content, and the gameplay was unique enough to keep me interested. I also like _Choice of Games_ titles though, so I may be unique in the amount of reading I enjoy in my games =P. In any case, good effort.