SUN GOD by palemachine

Itch.io - downloads & source
SUN GOD is a game about making a sacrifice to a cosmic god to escape the impending apocalypse. Navigate your spaceship around the star system and collect people before blasting off into the Sun. Your time is limited since the universe is rapidly contracting.
Made in 48 hours for Ludum Dare 38 Compo.
Controls:
WASD - move
E - land on planets/SUN
Mouse - rotate the ship (does not really do anything)
Tools:
Unity
Aseprite
Paint.NET
Audacity
FL Studio 12
If there are any issues with the game, especially with Mac and Linux builds, please contact me here. Thanks!!

| Original URL | https://ldjam.com/events/ludum-dare/38/sun-god |
Ratings
| Overall | 78th | 3.846⭐ | 41🧑⚖️ |
| Fun | 108th | 3.632⭐ | 40🧑⚖️ |
| Innovation | 174th | 3.41⭐ | 41🧑⚖️ |
| Theme | 180th | 3.641⭐ | 41🧑⚖️ |
| Graphics | 25th | 4.333⭐ | 41🧑⚖️ |
| Audio | 29th | 3.946⭐ | 39🧑⚖️ |
| Humor | 125th | 3.167⭐ | 38🧑⚖️ |
| Mood | 120th | 3.564⭐ | 41🧑⚖️ |
| Given | 59🗳️ | 79🗨️ |
I really liked the sound effects and I quite liked the music! The graphics were great, as well. I liked the particles a lot. The font also fit well.
The controls are okay, but it can still be hard to get to the rotating planets correctly, especially as you seemed to continually drift towards the edge.
The game is quite hard! I think maybe too hard, even, but I'm not a good gamer. The first planets you visit could have had a lower amount of guardians, or you could have had a number of lives.
I think the jam theme could have been used a bit better. There were worlds, but they weren't especially small.
Minor points:
- The tutorial was a bit long and with a lot of text. It did look nice, but I would've preferred something in-game.
- It was a bit hard to see yourself on the minimap (I was playing windowed, if that matters).
- I had to click through the intro each time. Quite short, but with such a hard game I'd prefer a quicker restart.
- I really liked the death explosion!
The controls could be simplified a bit. There is never a situation where I want to fly over a planet without landing. This is to say, having to press E to land is both unnecessary and error prone. Taking off needs a separate key though.
The tutorial is indeed long'ish, but well written and funny enough to make it bearable.
Good work! All hail the :sunny: :dog:
All of yours are valid complaints, some of which I was aware of but couldn't quite fix due to the time constraints while others were just me being dumb, but difficulty part was intentional! I playtested it a lot and changed things around until I thought it was challenging enough, but I agree that it may be frustrating.
My interpretation of the theme was the idea of the universe contracting, making the world smaller every second, but I guess it's kind of a stretch.
Anyway, huge thanks for the feedback!
Wow, I actually think it would be MUCH better if the player ship would land automatically. Great suggestion, thanks.
This is a great compo entry, hope you're proud.
The gameplay is good and to take it further, I would adjust it to rely less on luck. Dodging the police requires skill, but being able to collect enough people in time is very dependent on where you spawn. Besides that, I was a bit confused if there was any use in rotating the ship with the mouse - I don't think so, so in the end I just used the keyboard.
The graphics + music are really nice, especially the explosion + bullet effects. Good work!
My criticisms: sometimes it felt like a bad random draw that starts you too far from PLANETS made the game unwinnable (but might have been me just being lousy at it). The MINIMAP could have made it more obvious which blip was the player. The color distinction between space and NOTHINGNESS could have been more obvious.
None of that really takes away from it though.
The gameplay was very original. I originally thought "whoa, the GALACTIC POLICE are super unfair", but it was because I was bad at the game. They're balanced very well for the "get in and get the hell out" gameplay. Great great job.
Overall a really good entry for the compo :)
Yeah, you're right, I should have listed the controls here right from the beginning. Done, thanks! And no, there's really no practical usage for rotating the ship and in retrospect I guess it wasn't such a rational idea. Could've just made the ship rotate to where it's headed.
@t-mw
You are both very much correct about the game being hugely luck-dependent. I wanted to implement a kind of randomness manipulator for planet starting positions that would make sure it's not too unfair (which is not that hard to do, I know), but ended up not having enough time to do it. :(
I'm very impressed that this is a compo entry, after playing I expected this to be a jam entry, had to double check.
The game is a bit too luck based. I think you can't win the game if you are unlucky with the planet spawns. There is no reason for the planets to be randomly placed, as this game is so short and has no replay value (as soon as you win).
The tutorial is much to wordy for my taste. It's not a complicated game and walls of text are the worst method to communicate how it's played. A single screen with instructions would suffice and work much better.
Yeah, it's just a particle system with particles leaving trails and some noise added into the movement to make it look cooler and more sporadic! I honestly stumbled upon that combination randomly while I was trying to achieve a different looking explosion altogether, haha.
The overall experience was really nice, with a fine tuning! Having gravitation as an opponent was interesting too.
I was at first frustrated by the randomness of the planets' spawn positions but by earning skills I could counterbalance unlucky moments.
I loved the music and sound design (special mention to the menu start sound). Funny FXs too!
Since you can rotate but with no impact, perhaps you could add a weapon that would help to explode obstacles? Or just rotate in the direction of the ship's velocity...
As mentioned in many comments now the gameplay could be improved, but I still had quite some fun playing. Great job.
The graphics and music was excellent in setting the mood. I found it a bit hard to read the numbers during the action, though. As has been mentioned above, perhaps it could be supplemented with a "progress bar", to be able to decode the amounts involved (and the distance to the goal) at a glance.
Both the tutorial and the introduction text was very funny and entertaining to read. Especially the dramatic introduction of the true hero of our tale, THE SUN GOD! It is always nice to have some backstory giving some context to the game, and it was a great setup for the gameplay itself.
A very impressive game, especially for a Compo game!
>The world is shrinking!
>It's time to PLEASE the SUN GOD!
>COME WITH ME, brave citizens!
All in all, I really enjoyed this game.
I only have 1 major complaint: First of all, sometimes traveling felt slow, and if you didn't spawn near planets you had almost no hope. Perhaps having "shift" as a "dash" button, it would make everything faster and more fun.
Great job, and thanks! I loved this!
Some criticisms:
- the RNG at initialization can be a bit annoying when all the planets are above and to the right of you
- the bullet trails disappear all at once rather than fading out from tail to head
- having an in-game tutorial is a nice touch, but I feel like this one was a little bit too in-depth. One which simply explained the premise, controls, the fact that there are hazards would be enough without specifically outlining the different hazards, ui elements, etc.
Another thing that might have been interesting is if the win screen was either a bit more varied (to reward the player for having beat the game) or less varied and almost identical to the lose screen (to highlight how silly the win condition of having flung yourself and millions of others into the sun is).
Liked the humour in the game with the story and thought the graphics and music worked really well in setting a fast panic mode. Some of the best music I've heard so far this Ludum Dare. Would be nice if there had been more variety in the endings depending on how you went but overall a great polished entry.
Loved the artwork and music!
Great work!
Pretty cool game otherwise, good job :D
Very well made graphics, one and only thing I'd add - stars or stardust (or anything in background), like @iamteekay suggested, would greatly help in sensing direction.
Difficulty is where you excel - for now, I am yet to finish the game. Maybe it would need a smudge of balancing, because it feels a bit random for now, at times I get almost to 40m easily, while at other plays I barely get a few thousand.
Visually it's really nice, and the overall polish, including the well-made intro and tutorial is very refreshing.
Leaving my rating for You. Cheers!