Force of Nature by Griddolini

[raw]
made by Griddolini for LD 44 (JAM)

fon-title.png

About

This is the developers first Ludum Dare.

Force of Nature reminds players to get in touch with their roots. Play as the protector of your forest and its people. Use abilities to stop those who want to destroy your lands! Build structures to gain resources and increase your strength, expanding the energy and life of the forest. The only price is....your life.

Features

  • Use abilities to attack waves of enemies!
  • Build structures to strengthen you and the forest!
  • Upgrade buildings to survive longer!
  • Harness enough forest energy to rest!

Screenshots

Screenshot3.png Screenshot2.png screenshot1.png

How to Play

HowToPlay-ForceOfNature.PNG

Changelog POST LD Submission

  • Adjusted variables to make the game winnable
  • Changed the story screen to how to play to onboard easier
  • Improved sapling spawn rate
  • Fixed some minor bugs relating to enemies

Ratings

Given 67🗳️ 79🗨️

Feedback

Insulin
30. Apr 2019 · 01:36 UTC
An interesting concept, after finally figuring out how to play it, i quite enjoyed it
toasteater
30. Apr 2019 · 02:54 UTC
Nice looking and a great fit for the theme! Gets a bit hard after the first few waves, but pretty enjoyable still.
snowinn
30. Apr 2019 · 02:57 UTC
I couldn’t figure out how to move, RMB did nothing, I was able to plant a bunch of stuff and attack in place but nothing else. I really liked the artwork and music though :)
Bakenshake
30. Apr 2019 · 03:09 UTC
@snowinn RMB being Right Mouse Button did nothing? Sorry to hear that and thanks for the feedback! Can you tell me what platform you were on?
RaineTheGlutton
30. Apr 2019 · 03:58 UTC
One of the best LD44 games I've played so far! I really enjoyed just above every aspect of this game. The only thing I would have liked to see improved would be having more control over what buildings were being generated/upgraded.

Thanks for rating our game!
Sondrian
30. Apr 2019 · 04:07 UTC
Took a little bit to get started but it was fun. Combat is a little clunky/unreliable but overall the experience is fun. Nice work!
Sintinium
30. Apr 2019 · 04:11 UTC
Fun game. The art is great and glad to see more people using Godot!
velvetlobster
30. Apr 2019 · 04:18 UTC
Lots of people using Godot in this jam ... combat was a bit unreliable but I got the idea and in overall it was pretty fun
SnowTV
30. Apr 2019 · 04:27 UTC
Very polished for a jam game! Mechanics are not too new but solid.
snowinn
30. Apr 2019 · 04:38 UTC
@bakenshake ohhh I thought it was the keys r, m, and b, to move the tree and I was very confused. I like the game even more now, despite certain parts still being confusing :)
Tattomoosa
30. Apr 2019 · 04:44 UTC
Very cool! You managed to pack a lot in here. The sound and music are particularly impressive!

I also liked that the mobs weren't particularly dangerous to you, but were very dangerous to your town.

The controls were awkward, though. Maybe something like WASD to move and leftmouse/middlemouse/rightmouse (and keyboard alternatives) to use abilities might have felt better.
plexsoup
30. Apr 2019 · 04:47 UTC
Insanely good game.
yojammerjammer
30. Apr 2019 · 07:51 UTC
ENTS! Super pumped about this game because I was just thinking about Ents the other day. This was AWESOME.
Bitron
30. Apr 2019 · 10:32 UTC
I'm in love with the title screen. \* - \*
Finn Truman
30. Apr 2019 · 19:03 UTC
It's got some of the best presentation I've seen from LD, but balance wise, it is completely broken. Since upgrading a building to max will probably net you a health max increase, there's no reason not to do it since the upgrade will probably give you back the health you spent on it! You recover HP faster than enemies can take it away unless there's lots of them, I found myself never using the tree ability and mostly the sweep, rare the stomp. And there's a bug where if you die, go to the menu and start again, it keeps your progress.

But I absolutely love the art! It's sooooooo colourful and the sound is also nice!
Adam Clayden
30. Apr 2019 · 20:33 UTC
Nice game, the art is really nice. I especially like the swipe marks left over from the Q ability. Good job!
MrsTari
01. May 2019 · 01:04 UTC
really nice game. i love the art. :heart: good job!
FireDragis
01. May 2019 · 15:15 UTC
Quite good game I realy liked it.

But:

1)Mabye it would be better that if the attack could be "automatic" (without need to click with left mouse button) and by it selfe ite attack is quite slow.

2)Also even thou I read the instruction and intro I didn´t quite remember all the stuff. Probably it would be good to have eather button or key to look on the instruction during the gameplay.

But if there is something that I need to shacke your hands for is the addition of sound witch many games here lacks.
CodingNinjaJoas
01. May 2019 · 16:33 UTC
The art style of this game is just great
Entropy
01. May 2019 · 16:54 UTC
I really enjoyed playing that game, and I feel it has a lot of potential. The artwork is pretty good as well. A few things that could be improved if you want to continued developping it (which I think you should do because it's great):
Try implementing a interface for the upgrades because I feel it lacks a bit of instructions and explanations for what they do.
The attack mechanic is great but I don't know why you put 2 close range attacks, maybe one close range (the scratch attack) and a long range attack but with smaller radius (like throwing a branch or something like that).
Also it could really use a map or an indicator to show where the ennemies are coming from, I sometimes had trouble understand where they were !
Anyway, this is a really good game for a LD. Great job !
Allan Urique
01. May 2019 · 16:58 UTC
Wow this is really beautiful, very nice sounds as well
Nikolay Zapolnov
01. May 2019 · 17:01 UTC
Nice game but took some time for me to understand how to play. After that I have enjoyed playing. Graphics is cool and I like how it fits the theme.
Bakenshake
01. May 2019 · 17:02 UTC
@entropy Thank you!! Not sure how the others feel, but I would like to continue developing it. Yesterday I had thought a ranged attack (exactly throwing a branch or tree trunks) would have been awesome. Had not considered the mini map, but that makes sense. It could be super simple too. Gray box with red dots in top right corner to start. Perhaps a hover or click the icons can give more explanation as to what they do and their dmg/range. I have a lot of ideas to add to this, but who knows what will happen. Thank you for your feedback! I'm so glad you enjoyed it.
AcidGriffin
01. May 2019 · 17:06 UTC
The game was nicely made but one thing that struck out to me was that the slash move was waaay too overpowered compared to the other abilities. The collision with the small minions also got a bit on my nerves as sometimes I couldn't see what I was stuck behind. Overall the game would be a start to something great tho :D
frankitox16
01. May 2019 · 17:26 UTC
I liked the art style, and the game is fun. Music a bit too loud, but it's a nice soundtrack. A couple of critics I could give is that you could add some particle effects over the flowers, since it's hard to tell them apart from the rest of the background. some bigger tooltips would be nice too, to remember what each building did.
Evgeniya Zapolnova
01. May 2019 · 17:43 UTC
I liked idea, art and music! But gameplay is too difficult for me. After some time I can't kill all enemies and when I am busy with one, others are destroying my forest :(
Nice game and protector looks very good!
schematical
01. May 2019 · 22:00 UTC
Cool stuff. Liked the art, I am a big fan of pixel. Had trouble finding enemies just a thought if your planning on rebalancing. Great work!
TinyMushroom
02. May 2019 · 00:28 UTC
I wasn't able to make the forest energy % go up and a wave never started. I tried planting trees everywhere, including on top of the saplings that randomly appeared (but I don't know if that was the right thing). Some tutorial-like cues in the beginning would go a long way on getting the player up to speed.

I love the background music for the title screen! I wish it continued to play on the controls screen and the story screen.

EDIT: I saw your note in the description to press spacebar by a sapling and was able to play. It felt like the framerate was a little low.
Bakenshake
02. May 2019 · 00:33 UTC
@tinymushroom Yes, I totally agree! More tool tips in-game and maybe an example wave. The saplings are the small looks trees with red or yellow leaves. A wave won't start until you build your first building.

Thank you about the music! I had wanted it to continue playing on other screens as well but alas time.
TaqoShaq
02. May 2019 · 02:36 UTC
Aha! Took me a bit to figure it out! I think my one piece of feedback there would be to make the saplings visually stand out a bit more, to signal their significance. That being said though, it looks great and the attention to detail is nice. I'm not familiar with Godot so I don't know if it does this for you but it seemed like you had sound localization working to give you a good idea of where the enemies were in relation to you! Oh, and very nice music as well!
Ransom
02. May 2019 · 03:44 UTC
I like this! It's like a mashup of a tower defense and a MOBA. I did have some trouble getting started though; I couldn't figure out how to build stuff at first. And later, I kept missing the flowers where you could build. They were hard to see and disappeared quickly. I think you've got a good core here though, with definite room for expansion.

I do wish that you could move while aiming, or that your attacks would just occur in the direction of your cursor when they were chosen. I can see that you're mimicking MOBA controls, but unless you're able to design it to solely use the mouse, WASD/joystick movement would also be nice.

Overall, very good job.
AfroAnt
02. May 2019 · 04:51 UTC
Man, if my team told me to make a MOBA LD game, i'd tell them to take a hike. If they told me to make a city-building game, I'd laugh in their faces. The fact that you pulled off a MOBA-city-building HYBRID game in 72 hours is AMAZING. Great job.

My favorite part was watching the little dudes fly. Oh, and being a huge dude stomping around. Thanks for the experience!
NinjaCatz
02. May 2019 · 07:38 UTC
I think the game is not MOBA(Multiplayer Online Battle Arena) style, but in the style of TD (Tower defence)
Anyway, to make this game for 2 days - it's cool!
Kaisean Games
02. May 2019 · 08:24 UTC
One of the best jam entries. Graphics are great, music is great. The only thing I've had issues with is onboarding. I couldn't get what I need to do for quite a while. Once I did, I found a very nice game. Although a bit hard for me.

What I couldn't understand is when do the saplings appear? can I place them or I can just build them when they randomly appear. Because if that's just RNG, I've had a bad luck. All my farms appeared in one bunch and all protecting towers on completely other useless spot :/

But I really liked this one :smile:
Keep up the good work.
Ivan Garcia Filho
02. May 2019 · 12:09 UTC
awesome game, i would just improve somee of the mechanics, stacking multiple trees on the same stop should'n t be allowed it's just "weird" and just by forcing the user to find a free spot would develop differente user dynamics and behaviours, also, since the treeant collides with the sappliings, the user would bee forced to strategicaly place the tree saplings to avoid blocking his path and bmaybe force the AI driveen enemies deviates from the sapplings and gains time with them havaing to calculate large trajectories... the stomp skill is a bit nerfed compared to the slash , i would just use slash for everything, i think that stomp could be something more like a "AOE" spell around the treeant while slash just knock back and spread the units aways.

Also, i missed the ability to just "trample" the smallest enemies, i would love to run above them !!!

The shadows are a bit glitch, at first i tought that was kinda "Fog Of War HUD", but the shadows gave a good clue about where the enemies are comming and used that as an "enemy compass" and i would just put the braziers just a bit far from each other to avoid multiple shadows comming from the same units;

Missed some ambience effects, like wind, tree leaves shaking, birds, grass hoopers, cicadas and etc ...

Some Sfx that could have increased the weight of the treeant, like huge ground stomps followed by leaves shaking, and some wood creaking and squeaking, branchs breaking and hitting each other...
Mika la Grand
02. May 2019 · 16:54 UTC
The art looks very nice. I can move by clicking the right mouse button and plant trees and do the attacks with the buttons. Planting trees decreases the health, but the health regenerates. How do I harness the energy of the forrest? I tried the attacks on the trees (existing and placed) and on the purple animal, but the meter stayed at 0%.
Bakenshake
02. May 2019 · 16:59 UTC
@mika-la-grand You earn forest energy by having more saplings turned into buildings. Enemies won't start spawning until you build your first structure. Refer to the How to Play screenshot above! Hope this helps, and sorry for the confusion. :(
japes
02. May 2019 · 19:36 UTC
This was great, i loved the mechanic of using your health, and the theme of being a huge treant guardian of the grove! Stomping on little goblins was so satisfying and watching them chop down my trees filled me with wrath!!

I agree with a lot of the other reviewers that things could've been made a bit clearer to the player somehow. I only briefly scanned the instructions screen (as most players will) so it took me a while to figure some things out. Is RMB to move mentioned somewhere? If so I never noticed it. What is the purpose of planting trees, to obstruct the enemies?

Great entry overall.
Kylazaur
02. May 2019 · 20:24 UTC
Slow paced but a very calm and relaxing game, I will say that it's a little annoying when the samplings just disappear but overall, great job ^-^
Bauke Regnerus
02. May 2019 · 21:53 UTC
The most realistic Treebeard simulator out there! ;)
aeveis
03. May 2019 · 09:38 UTC
I died, but when I restarted, the percentage left off where I died so I beat it! Overall I liked growing the different buildings, though at first I thought I would be able to place it versus checking to see if any plants have grown (maybe you have to plant the seeds or something to let the player know where the plants are?). The towers didn't seem to do too much even after I upgraded, it seems more effective to just attack the soldiers directly, so maybe there can be some balancing there? Overall though I liked it. Keep up the good work!
Mags
03. May 2019 · 11:19 UTC
Nice job!
Reality Blind
03. May 2019 · 18:16 UTC
Nice game, it takes a little time to adapt to the speed and mechanics of the creature, but once you got it right you feel pretty powerful 💪

I kept it in my downloads to try to finish later on 🙂 Good job!
Zesix
03. May 2019 · 18:24 UTC
I love this! Gameplay-wise it's similar but even more polished than our entry. Looks like we both had similar game ideas for the theme. Well done!
johnnydalvi
04. May 2019 · 14:05 UTC
Well done! amazing entry and quite polished, the things that I could say about what deserve some improvement I'm sure that you guys already know, after all 3 days to make a game isn't nearly enough time, and you guys did an impressive job! One of the best entries that I've played so far this ld
madjackmcmad
06. May 2019 · 03:41 UTC
Excellent RTS sorta stuff, I don't get to play enough of this type of game. Really well done. Pretty lookin main character tree too. I never fully understood how Farms worked -- did they restore your health only once? Is it worth it to upgrade them? Who can truly understand the mystery of the forest. Great work, fun fun game.