Force of Nature by Griddolini

About
This is the developers first Ludum Dare.
Force of Nature reminds players to get in touch with their roots. Play as the protector of your forest and its people. Use abilities to stop those who want to destroy your lands! Build structures to gain resources and increase your strength, expanding the energy and life of the forest. The only price is....your life.
Features
- Use abilities to attack waves of enemies!
- Build structures to strengthen you and the forest!
- Upgrade buildings to survive longer!
- Harness enough forest energy to rest!
Screenshots

How to Play

Changelog POST LD Submission
- Adjusted variables to make the game winnable
- Changed the story screen to how to play to onboard easier
- Improved sapling spawn rate
- Fixed some minor bugs relating to enemies
Ratings
| Given | 67🗳️ | 79🗨️ |
Thanks for rating our game!
I also liked that the mobs weren't particularly dangerous to you, but were very dangerous to your town.
The controls were awkward, though. Maybe something like WASD to move and leftmouse/middlemouse/rightmouse (and keyboard alternatives) to use abilities might have felt better.
But I absolutely love the art! It's sooooooo colourful and the sound is also nice!
But:
1)Mabye it would be better that if the attack could be "automatic" (without need to click with left mouse button) and by it selfe ite attack is quite slow.
2)Also even thou I read the instruction and intro I didn´t quite remember all the stuff. Probably it would be good to have eather button or key to look on the instruction during the gameplay.
But if there is something that I need to shacke your hands for is the addition of sound witch many games here lacks.
Try implementing a interface for the upgrades because I feel it lacks a bit of instructions and explanations for what they do.
The attack mechanic is great but I don't know why you put 2 close range attacks, maybe one close range (the scratch attack) and a long range attack but with smaller radius (like throwing a branch or something like that).
Also it could really use a map or an indicator to show where the ennemies are coming from, I sometimes had trouble understand where they were !
Anyway, this is a really good game for a LD. Great job !
Nice game and protector looks very good!
I love the background music for the title screen! I wish it continued to play on the controls screen and the story screen.
EDIT: I saw your note in the description to press spacebar by a sapling and was able to play. It felt like the framerate was a little low.
Thank you about the music! I had wanted it to continue playing on other screens as well but alas time.
I do wish that you could move while aiming, or that your attacks would just occur in the direction of your cursor when they were chosen. I can see that you're mimicking MOBA controls, but unless you're able to design it to solely use the mouse, WASD/joystick movement would also be nice.
Overall, very good job.
My favorite part was watching the little dudes fly. Oh, and being a huge dude stomping around. Thanks for the experience!
Anyway, to make this game for 2 days - it's cool!
What I couldn't understand is when do the saplings appear? can I place them or I can just build them when they randomly appear. Because if that's just RNG, I've had a bad luck. All my farms appeared in one bunch and all protecting towers on completely other useless spot :/
But I really liked this one :smile:
Keep up the good work.
Also, i missed the ability to just "trample" the smallest enemies, i would love to run above them !!!
The shadows are a bit glitch, at first i tought that was kinda "Fog Of War HUD", but the shadows gave a good clue about where the enemies are comming and used that as an "enemy compass" and i would just put the braziers just a bit far from each other to avoid multiple shadows comming from the same units;
Missed some ambience effects, like wind, tree leaves shaking, birds, grass hoopers, cicadas and etc ...
Some Sfx that could have increased the weight of the treeant, like huge ground stomps followed by leaves shaking, and some wood creaking and squeaking, branchs breaking and hitting each other...
I agree with a lot of the other reviewers that things could've been made a bit clearer to the player somehow. I only briefly scanned the instructions screen (as most players will) so it took me a while to figure some things out. Is RMB to move mentioned somewhere? If so I never noticed it. What is the purpose of planting trees, to obstruct the enemies?
Great entry overall.
I kept it in my downloads to try to finish later on 🙂 Good job!