Grim Reaper by Lamossus
You're playing Grim Reaper sent to another world to collect lost souls. But it's not just a regular walk, the more souls you collect without giving them to the altar, the more monsters will try to attack you!
!Post your highscore in the comments, I'm really curious how bad I am at my own game (Score is amount of souls brought to altar during the game)!
manaspc font by Codeman38
some swooshy sound by qubodup



| HTML5 (web) | https://lamossus.itch.io/grim-reaper |
| Original URL | https://ldjam.com/events/ludum-dare/40/grim-reaper |
Ratings
| Overall | 807th | 3.184⭐ | 40🧑⚖️ |
| Fun | 783th | 3.064⭐ | 41🧑⚖️ |
| Innovation | 887th | 2.808⭐ | 41🧑⚖️ |
| Theme | 824th | 3.09⭐ | 41🧑⚖️ |
| Graphics | 827th | 3.026⭐ | 41🧑⚖️ |
| Humor | 735th | 2.595⭐ | 39🧑⚖️ |
| Mood | 905th | 2.803⭐ | 40🧑⚖️ |
| Given | 42🗳️ | 44🗨️ |
Fun and satisfying to take down those flying enemies wrecking me a moment ago. Literally a Souls-like experience.
*Balance the ammount of souls in the game. It gets a little stressing trying to move around with so many evil souls.
*Move the screen to show more room. You could adjust the camera view a little up so the player won't be exatcly in the center of the screen, but a little bit down. That could give more space for the player to see.
Nice game and continue creating!
The store could be more tidy IMO: it's easy to understand for which upgrade each description is for, and it's also easy to understand where should you click to buy them, but you have to think about 5 seconds until you understand, and for this kind of game it should be kind of automatic.
As for the attacks, if you add some hit confirmation SFX it will help the player understand if they hit the enemy or not. But idk, I still was perfectly able to tell if I hit an enemy or not. Congratulations!
Graphics were good enough.
Good work.
I would have appreciated something other than an invisible wall to limit the area of playing though ^^ Other than that, I think your game is fine. As others said, a bit more feedback when you hit an enemy would be a plus too.
Overall, it is nice and fun, so congrats!
Now onto the game itself: It's simple, works rather well, in terms of movement I would suggest lowering the jump height, as it's too fast too high that it's really(like really) hard to jump and attack at the same time the target. In terms of feedback I really suggest you to add more feedback to the attacks as I don't understand when I'm attacking an enemy, how many times I need to attack him, or what he's going to do. I felt like it sometimes just wouldn't get killed but rather take my health anyway. Upgrade system is alright, works like intended. Only question I have is the theme, I really didn't get the "more is worse" feeling when playing, but I could have missed something obvious. Graphics wise it's alright, monsters look nice, just as the character. The ui could be done a bit better though.
I enjoyed the couple of minutes I played the game for, and I understand the hard work needed to create something like this!. :smiley: Our team also worked hard to create a game for the jam. You can check it out [here](https://ldjam.com/events/ludum-dare/40/jazzy-beats)! :whale:
Going to check out your game now!
Now, about the game. The game's idea fits the theme pretty well. The gameplay is simple but it got me hooked for a while because of the upgrades. Also i was not expecting the big, red enemy ball lol. However:
The jump is waaay too strong, you really should tune it down! Which basically make the jump upgrades a bad pick, there's no reason right now to pick them. The music also felt a bit off - not really matching the game feel or style. The combat needs some feedback, it's hard to know sometimes if you are hiting an enemy or not. Some kind of visual or sound cue.
Keep the good work!

Then I found one rolling in the opposite direction and I died :I
Gotta say, while simple in presentation, the mechanics and upgrading does feel just right. The music got a bit repetitive, and yet, I loved the juxtaposition of collecting souls to the tune of a very cheerful melody. The game loop is satisfying, and the many types of upgrades do allow for a lot of opportunities on how to advance on the game.
People have probably already told you about areas of opportunities. Add more reliable feedback for the player. Enemies would hit me and cause me damage without me noticing (since sometimes, there'd be no sound at all for it). And in the downloadable version, add a Quit button if possible. In this page, do add some Screenshots to make the game more appealing to people who just like randomly browsing.
All in all, great submission. It was very entertaining, and I'll probably replay it later to try a different approach for upgrades. [In behalf of my team](twitter.com/whalesandgames), congratulations on your latest Jam entry! Kudos! :whale:
Congrats on finishing your game for the jam! I liked that you were able to add a purchase system, did the points you spent there also counted for the final points?
Also, I'm going to fix few bugs, so there's probably going to be new version tomorrow/day after tomorrow.
Also, also, I would really appriciate if you could tell me in the comments what your general strategy was and how much points did you get, because right now, judging by my own experience, buying base attack damage as much as possible with some health upgrades for safety seems to be the best strategy
Moreover I would also make map boundaries as something that you can see, like mountain or something.
And is there any possibility to quit game? I couldn't find any button that would do this, so I used Alt+F4.
And lastly, I think that this game fits the theme very nicely :wink:
1) Obviously, don't die. If you die, you lose all collected souls, so it's easier to just start again.
2) Only souls you bring to altar count towards the score, so make sure you get to the altar before time runs out or you will just lose those points (I might change it in the future).
3) Buy at least one health upgrade and one jump upgrade for safety, it isn't necessary but it will be much harder to not die while collecting large amounts of souls without them. You can also buy regeneration ability later on if you want to play it even safer.
4) Buy main attack upgrades, this way you'll be able to get souls faster.
And this is pretty much it. If you will think of a better strategy I would love to hear it!