Slime, music and portals by VinegarLove
Finally it's here.
We had a lot of stuff to finish, but it's still better than the last time :v:
It's a little platform game in pixel art (partially unfinished gameplay, music was finished in time). It's al little rough with one day off.
Anyway, enjoy the game and thanks again to @GnevCP for the awesome music and sfx. Hope to be here again next year :smile:
HTML5 Builds seems to work 50% of the time, please refresh the page or download the native executable on itch page below.

| HTML5 (web) | https://vinegarlove.itch.io/slime-music-and-portals |
| Original URL | https://ldjam.com/events/ludum-dare/44/slime-music-and-portals |
Ratings
| Given | 21🗳️ | 38🗨️ |
Still in time, but i changed WAV music to OGG since it was huge :sweat_smile:
Anyway, on the itch links there are also files for the builds of each OS below the page.
Download the native build i guess.
It seems to be an issue with the engine.
Let me know if the game will be fixed. The music makes me want more!
I wish there were more levels/monsters though, and on the yellow level I couldn't seem to find an ending, but that might just be me being dumb (^v^; )
Great art as well !!
If you go down there's no way back up. (I rushed the last hour sadly :) ).
The only things that are written in the end are "Thanks for playing, we'll be trying harder next year"
:slight_smile:
When working with pixal art, I like it more when the pixels are clean and on a real pixel grid, that might just be my taste.
All in all a nice first concept that could be built upon. Keep up the good work!
The double jump is somewhat buggy. I couldn't consistently jump twice in a row with the same delay between jumps. Every time seems different.
Also, the sword does not seem to be necessary.
So all in all, the game has potential, but it obviously needs to get finished :smile:
But yeah, time constraints on LD, what can you do :shrug: