Putt-Putt BOOM! by LandoSystems
# Links
- * Web (HTML5) *
- * Desktop/Java *
- * Source *
The year is 2048 🗓️ and 🌎 international relations 🤝 are in tatters 🖕
The only remaining form of diplomacy is 🏌️💣 tank-based mini-golf ⛳
Diplomats, to your vehicles!

# Controls:
- * Left click * Control the power of the putt
- * Mouse cursor * Aims the tank's turret
- * Mouse scroll * Zoom on the map
- * WASD * Basic control of the tank
- * TRFG * Advanced control of the tank using individual treads
- * Escape * Go back to level select screen

# Game:
Here's the general flow of the game:
- A classic game of Mini Golf, but with tanks... and turrets... and catapults... and maybe one really big tank.
- Get the ball in the hole to complete the level.
- Aim with the mouse cursor and left click to charge fire the ball.
- Each death, including resets, is a two stroke penalty.
- Enemy turrets will only fire in a set direction. Catapults, on the other hand, will aim and attack when you are in sight.
- Like normal golf * You can't move when you have the ball*, so timing is crucial.
- Pick up powerful power-ups to assist you in your relaxing time on the greens.

# About the Team:
LandoSystems is a group of jammers from Madison, Wisconsin that varies in size from 2 to 12 people. This is the team’s 16th Ludum Dare game!! :grinning:
# Team Members:
Code: - Doug Graham dsgraham - Brian Ploeckelman PalpatinesSmile - Brian Rossman - Jeffrey Hwang - Brandon Humboldt - Colin Kennedy
Art: - Matt Neumann - Troy Sullivan
Music: - Tyler Pecora
Baklava provided by - Ian McNamara
Support Shiba:
- Asuka!

We hope you enjoy playing the game as much as we did making it! :fingers_crossed:
Ratings
| Overall | 125th | 3.981⭐ | 55🧑⚖️ |
| Fun | 84th | 3.991⭐ | 55🧑⚖️ |
| Innovation | 161th | 3.868⭐ | 55🧑⚖️ |
| Theme | 115th | 4.236⭐ | 55🧑⚖️ |
| Graphics | 501th | 3.594⭐ | 55🧑⚖️ |
| Audio | 313th | 3.5⭐ | 53🧑⚖️ |
| Humor | 257th | 3.51⭐ | 54🧑⚖️ |
| Mood | 398th | 3.49⭐ | 53🧑⚖️ |
| Given | 65🗳️ | 62🗨️ |
I especially like the sound effects.
Also... Asuka!! 😍
the way that you mashed together the realtime elements with the turn based stationary shot mechanic really surprised me.
i'd say maybe adding some timer bars would go a log way for the shooting obstacles but otherwise i love the heck out of it
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Funny sound effects, though after a while I would have just liked "normal" sounds as well!
Good entry overall!
PS: shiba rules