Squishies by jeroenpx

[raw]
made by jeroenpx for LD 44 (COMPO)

Title.PNG Introducing squishies. These inhabitants of a far away planet have the habit of using their own life to build things.

They are also really cute. I mean, just look at them... 02.png

They are also reasonably smart and generally they do find their way to where you want them to go.

Made for the compo for "Your life is currency".

I will probably still do a report out at some point. I have enough information to make a timelapse video as well...

Post-Compo Changes:

  • (small level extension) added the part above the text "More squishies on the right" to the sandbox level, nothing else changed​​
  • (bugfix) fixed rare infinite loop causing the game to crash
  • (bugfix) fix for squishy trying to jump up the wrong way when below the platform
  • (bugfix) fix path finding not detecting a path to go up from the top of a blob
  • (bugfix) fix path finding finding paths which lead to jumping in mid air to something which is clearly impossible to reach

Ratings

Given 4🗳️ 4🗨️

Feedback

JSchrtke
29. Apr 2019 · 02:37 UTC
Just had a quick look at this, I'm impressed. Quite creative solution to the "Your life is currency" theme. I'll play this tomorrow for sure, once my brain isn't fried anymore.
rsim
29. Apr 2019 · 04:53 UTC
I love the graphics and animations - very well done! They often get stuck and unable to move, which makes it hard to progress, but even with just a few making it to the destination it's kinda fun to play with. It's a pity you ran out of time to make any puzzles, but what you did achieve was great!
grllle
29. Apr 2019 · 08:50 UTC
Wow! Really impressive game. Congrats for your skills :)
FM Studio
29. Apr 2019 · 17:08 UTC
Very very cute creatures! The concept is just great, I think there are the bases for a great game. Great job.
neverautomatic
29. Apr 2019 · 17:28 UTC
The physics and movement of the Squishies is quite impressive for a compo entry; it's not surprising you didn't have much time to work on puzzles after that. Hopefully you'll finish it up by slapping a few levels on here afterwards so those neat mechanics don't go to waste!
Rheel
29. Apr 2019 · 18:15 UTC
This is really amazing; shame that you didn't have time to create any puzzles. This seems really promising! The movement of the squishies is great, and I believe many nice puzzles could be made with this idea. Great work!

Just a note: for me, speeding up the time was really laggy.
🎤 jeroenpx
29. Apr 2019 · 20:56 UTC
Thanks everyone.

@rsim Yeah, I know it is easy to get some stuck sometimes. Having a way to de-construct a squishy again would probably have helped, but no time left, so...

@grllle Hey, thanks. I really loved your game too!

@fm-studio Haha, yeah. I went for cute, but I think I made them too cute for my own taste.

@neverautomatic No promises, but I will see what I can do.

@rheel I am not surprised by that, but good to know... After all, all the calculations (physics, pathfinding, ...) need to happen 5 times faster when using the button. Turning off all the hair physics during the speed would have been wise though, but oh well. :smirk: I am guessing the lag is only in the WebGL version?
Pierre CILLUFFO
29. Apr 2019 · 21:02 UTC
The concept is cool but it's to bad to not have more levels.
Rheel
29. Apr 2019 · 21:03 UTC
@jeroenpx Yes indeed. I downloaded it to try, and the 5x speed works perfectly fine in the Windows version.
Bart Huylebroeck
30. Apr 2019 · 08:48 UTC
Looks wonderfully squishy!
I can see some Lemmings-like puzzles happening. I think deconstructing squishies would've destroyed the puzzle-aspect, but I expected squishies to be able to jump on top of each other..

Instead of buttons on the screen, I would've preferred left mouse button vs right mouse button. (I realise this doesn't work on a phone :-P )
Rialgar
02. May 2019 · 22:08 UTC
They are so incredibly cute! See me play it here: https://youtu.be/c8kvXyHNLQs

I abolutely loved that you gave them all individual names. Makes me assign a character to each of them immediately. I felt sorry for the ones that I head to leave behind "constructed". Great potential for a Lemming-esque game. Well Done!