Monocular Rift by Ghust1995
Understand how the monocular rift work and traverse platforming puzzles with a intriguing game mechanic.
Controls
Mouse
Scroll to Zoom
R to restart
Game Design and Programming by:
Gustavo Guimaraes
twitter: https://twitter.com/Ghust95
github: https://github.com/Ghust1995
Special thanks to Luiz Henrique and Daniel Cardoso for helping with overall design and complicated math.
Controls
Mouse
Scroll to Zoom
R to restart
Game Design and Programming by:
Gustavo Guimaraes
twitter: https://twitter.com/Ghust95
github: https://github.com/Ghust1995
Special thanks to Luiz Henrique and Daniel Cardoso for helping with overall design and complicated math.
| Windows | https://ghust1995.itch.io/monocular-rift |
| Linux (post-jam) (Glitched Graphics) | https://ghust1995.itch.io/monocular-rift |
| Source | https://github.com/Ghust1995/ld36 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=58051 |
@Nichii the sensitivity as far as I know depends on the sensitivity of your actual mouse, people had the same complain as yours and I find it reaaaaaally low on my computer.
@kyyninen thanks for the input! Sounds were definetly in the todo list, but was on lower priority =/
@Yngvarr Thanks for saying that, made my day ^^
@leondryaso I spent more time polishing the levels than the mechanics (actually more time figuring out what to do with the mechanics) so sorry about lack of polishing
@LenonKramer Really sorry to hear that =/ You should give it another try by knowing that the mousewheel does zooming, had some playtest and figured that this is a necessary instruction.
The mechanic is quite interesting, but teleporting felt somewhat finicky (specially on that final level). At times, it wouldn't teleport no matter how much I had zoomed into the desired position. It was also quite hard to know if I had zoomed enough to be over the pit and on the platform... This could be solved if instead of a "monocular rift" the player had a "binocular rift". ;)