Turbo Viking by benskca
Turbo Viking is a racing dungeon-crawler hybrid in which you speed through a procedurally generated castle filled with traps and enemies. Reach the exit before time runs out, but be careful not lose too much health along the way!
Controls: W to drive, S to reverse, A and D to turn and ESC to quit.
The game was created with C++ using SDL and its companion libraries.

Tools Used: - Visual Studio - Paint.net - Famitracker - SFXR
The font used can be downloaded at: https://www.dafont.com/pixellari.font
| Windows | https://benskca.itch.io/turbo-viking |
| Original URL | https://ldjam.com/events/ludum-dare/41/turbo-viking |
Ratings
| Overall | 371th | 3.341⭐ | 24🧑⚖️ |
| Fun | 252th | 3.432⭐ | 24🧑⚖️ |
| Innovation | 502th | 3.045⭐ | 24🧑⚖️ |
| Theme | 506th | 3.227⭐ | 24🧑⚖️ |
| Graphics | 476th | 2.932⭐ | 24🧑⚖️ |
| Audio | 282th | 3.048⭐ | 23🧑⚖️ |
| Humor | 300th | 2.75⭐ | 22🧑⚖️ |
| Mood | 293th | 3.119⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
Nice idea, smoooth implementation. Little fast for me, but maybe I'm slow. Not sure how incompatible the genres where, but maybe that's because your game combined them
I did find the car speed a bit too fast, and the timer duration a bit too short though. Right now it feels like trying to dodge obstacles is too much of a time loss to even try to care about them.
Overall though, awesome concept and nicely done!
Lots of cool details here. Really great work for the 48 hour compo! Keep it up!
The idea however is certainly cool (and so is the music), and it's quite a nice touch you leave this trail behind you. I can only imagine what went into the level generation, and there seems to be quite a variety of obstacles and enemies from what I can tell so far.
Great effort, and props for using C++. :)