Lost In the Dungeon by mimusangel

Story:
You play a young man who wakes up in the shed of a Goblin dungeon after falling asleep in a dirt pot -.-
Team:
- MimusAngel: Developper
- Lukein: Modelism, Graphism
Tools:
- Unreal Engine 4
- Blender
- Paint / Photofiltre
- Sfxr
- Mixamo
Ratings
| Given | 124🗳️ | 79🗨️ |
Really nice visuals and sound. Its impressive what you achieved in only 3 days!
I stopped playing after I was killed by an unseen trap.
Trap rooms were a fun touch.
As others have stated - hard to get distance between enemies, yet still v impressive.
-Decrease the poly count on the player, trust me no one is gonna notice, he's way too small to be so smooth.
-Slow down the enemies, and to make it even better add a new enemy that's gonna be fast, and deal a lot of damage, but have a small amount of HP (one hit kill), and make it really rare. So that when it spawns the player drops everything they're doing and shoots at it.
-Use a better font (please), here's where I get all my fonts:
https://www.1001fonts.com/new-and-fresh-fonts.html?page=3&items=10
-And add some more types of enemies.
@b3agz @harry-damm @fenderbate @mantaraytv-games @dumivid And all the others too!