Scoop by BryceLTaylor

[raw]
made by BryceLTaylor for LD 41 (JAM)

A stealth typing tutorial game... In SPACE!!!!

Scoop Cover.jpg

* We do a podcast about video games called Side Quests. Our most recent one talks about Ludum Dare and how we made Scoop! Available on iTunes, Sound Cloud or anywhere you get podcasts.*

You're the new ace reporter for the Intergalactic Herald-Tribune and your going to bust this story WIDE OPEN. You've managed to infiltrate the executive starship of the Galactic Food Corporation®. Your job is to sneak around the ship and record any conversations you manage to overhear.

Unfortunately the starship is equipped with a state-of-the-art bug detectotron which disables all audio recording devices on board.

Fortunately we equip all of our field-reporters with a top-of-the-line ergonomic mechanical keyboard for maximum comfort while you transcribe everything you hear.

Thanks to your sensor-array you can see a cone of vision for each FoodCorp® employee. Stay clear of those cones and you'll be fine.

Conversations that you still need to record are visible as speech bubbles on your screen. When you are near a conversation, press the TAB key to pull out your keyboard. Once you've correctly recorded a conversation the indicator will disappear.

Once you've learned everything you can learn get back here and we'll get you home safely. Don't get caught, otherwise you'll get thrown into space and we'll get sued and just don't have the budget to deal with that right now.

Controls Use the ARROW keys to move around and TAB to bring up (and put away) your trusty laptop.

Ratings

Given 14🗳️ 15🗨️

Feedback

Balance686
26. Apr 2018 · 16:24 UTC
Interesting idea! I enjoyed the sprite work and the stealth component with enemy FOV. The intro cutscene was a nice touch as well. I couldn't figure out what the freeze button on the keyboard does but I didn't need to use it to beat the level. Good submission!
Darkwing00Duck
02. May 2018 · 21:25 UTC
A very unusual game, an interesting mixture of genres :spy:


What I liked :thumbsup::

* Selected setting
* Spy system

My comments:thinking:
* Long first cut scene
* The head of the hero passes through the wall
randomhuman
04. May 2018 · 12:22 UTC
I like the character art and animation, but the upscaled background art does not look so good. The concept behind the core gameplay mechanics is cool, but I found the actual text entry interface a bit confusing - the textbox often didn't clear as I would expect and I wasn't sure if my input was being accepted. The robots were also not much of a threat, it was pretty easy to give them the run around. I was also able to sit right between the "boss" robot and his screen while I transcribed their convo, which was pretty funny.
Blazen
15. May 2018 · 05:42 UTC
An awesome idea, great backstory and cool gameplay.
FuriousWitch
15. May 2018 · 15:38 UTC
I like the idea very much. The mechanics are nice too and everything is working as it should.

My comments are that it was quite easy to evade the enemy, especially in the last task. Also, the text entry part was a bit confusing, only at the last task I understood that when I enter something wrong it colors it in grey instead of green. If you added this info in the instructions it will make things clearer.

All in all, great work. Congratulations :)
Ratherjolly
15. May 2018 · 19:49 UTC
How did I go so long without reviewing your game??? Oh man. Sorry about that.
I like the direction you took with this! You were able to put in some well working mechanics! I appreciate the fast transition between getting caught and restarting. Little things I would tweak is to make the intro text faster and adding multi-press to the movement controls. Apart from that, good job! I enjoyed playing and would love to see where you take this! :)
🎤 BryceLTaylor
19. May 2018 · 17:08 UTC
Thanks everyone! We really intended on having a more tutorial like experience that does a better job of teaching the player and remaining fun. We just lost a lot of time in this one, and it came at the expense of that and fine tuning the level design and polish. The intro was mostly just going to be for some characterization and an intro to the story, but when we ran out of time to properly introduce the mechanics it became the best place to stick some instructions so the player wouldn't be totally lost. Unfortunately it made it a little long. Probably the post-jam version will make that a little nicer.

Thanks again!