Evotron by testzero

[raw]
made by testzero for LD35 (JAM)
**This game is dedicated to mothers who decide the same weekend their son has repeatedly told them "I will be VERY busy and unavailable to do anything" is the perfect weekend to decide "Now is the best time to ask my children to paint the living room and help install a refrigerator."**

To run:
Extract .RAR to the folder of your choice. Run "Evotron_Unfinished_Edition.exe"

Use A and D or the arrow keys to move and space to jump. Press ESC to exit the game.

What Evotron is: Evotron is a platformer. Explore the level to find the secret exit. As you approach the exit, it will be highlighted as a white circle. Touch the exit to advance to the next stage. Every time you advance to the next stage, one more enemy will be added to the map. If you touch an enemy, this number will be reduced by 1 and the stage will advance.


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What Evotron was SUPPOSED to be:
An arcade platformer. As you move through the levels, enemy robots will attack you. Whenever you kill one of these robots, you will shift to take their form. We had 4 different enemy types, each with different abilities and weaknesses. The object would be to kill as many and advance through as many levels as possible without dying to achieve a high score.

Credits:

Doug Hancox - Design, Graphics
Mark Redding - Design, Code
Justin Muldoon - Design, Graphics
Chris Johnson - Audio

©2016 Apples & Astronauts
http://www.applesandastronauts.com/

Ratings

Coolness 47% 1248
Overall(Jam) 2.56 1093
Fun(Jam) 2.20 1096
Graphics(Jam) 2.60 926
Humor(Jam) 1.70 789
Mood(Jam) 2.55 909

Feedback

reddman
19. Apr 2016 · 01:56 UTC
This was also hand-coded in QB64 openGL/SDL 2d graphics. So it's not the least buggy game ever made by a long shot :D
dcolgan
19. Apr 2016 · 04:56 UTC
Could not run.
jcmonkey
19. Apr 2016 · 05:03 UTC
ok i got the game to run, but its not much of a fun game. if you can get this fixed for a post compo that would be awesome.
SgtBursk
19. Apr 2016 · 05:07 UTC
Hey dudes, congrats on finishing the game! I liked the glow of the levels, and the jumping feels nice.

You can always upload a Post-Ludum entry to make it what you envisioned!
🎤 testzero
19. Apr 2016 · 05:09 UTC
What's a post compo?
SgtBursk
19. Apr 2016 · 05:56 UTC
Sometimes you want to finish the game just to finish it, for your own satisfaction. It's not officially a part of the competition. (btw the "There should be 'Shape Racer_Data'
folder next to the executable" should be fixed now. My Dropbox was full. Thanks for the bug report!)
Mekuri
19. Apr 2016 · 12:43 UTC
Not very entertaining in the current state, but you should definitely make a post-compo version.
I really liked the vibrant colors though.
I noticed you did not opt out of the audio category, but I did not experience any sound- Is this a bug, or didn't you include any sound?
duskpn
19. Apr 2016 · 13:08 UTC
Why do families seem to have this ludum dare detecting sixth sense?
🎤 testzero
19. Apr 2016 · 21:49 UTC
Thanks for pointing that out. I've removed the audio category. Not sure what effect that will have on vote tallying though.
zaywolfe
19. Apr 2016 · 23:39 UTC
Fun little game.
reddman
20. Apr 2016 · 03:54 UTC
Thanks about the jumping feels nice thing, I spent quite a lot of time coding the physics. I'm starting to realize how much easier it might have been to use a pre-existing engine :D

Anyway, I do plan to finish the game proper, and fix any of the issues that are still there. But I also decided to keep the 'find the exit' as a game mode.
rjhelms
20. Apr 2016 · 19:12 UTC
It's a shame you didn't get as far as you had hoped, because what's here has a lot of promise. I like the visual style a lot.

Having the level advance when you're hit was a very good call for Ludum Dare, as it helps people see more of the game even if they're not any good at it.

Keep at this, for sure! (As an aside, there's no affect on other categories for opting out of audio or anything else. All it means is that when the final scores are presented, your game won't be ranked in those categories.)
tsjost
21. Apr 2016 · 07:50 UTC
Could you make a Linux build?
josefnpat
21. Apr 2016 · 08:33 UTC
I was able to get this game to run via wine! Neat! I wish this had become a game - perhaps post-compo? Nice job regardless!
ruchirbapat
21. Apr 2016 · 08:37 UTC
ok game, its fun.

play and rate my game here: ludumdare.com/compo/ludum-dare-35/?action=preview&uid=88260
norseware
21. Apr 2016 · 08:48 UTC
Interesting little game. I'm impressed by the amount produced from scratch in such a short amount of time, but I personally think you could have done more with this. I understand the amount of time needed to go into a project like this, and it's labeled as unfinished, so I won't review as if it were a full game. I do think there's potential here, it'd be fun to watch the progress if you decide to work on it further, post jam. Nice work! :)
corupta
21. Apr 2016 · 08:57 UTC
I liked the concept. An arcade platformer where you don't kill people. I also liked the difficulty balance system. :D There are some minor bugs I came upon tho they don't affect gameplay, I'll j tell for maybe future updates - In the gemini map, the circle spawned right in the middle of one of the big square blocks. It was funny, there was no way to touch it. :D And, In some levels I spawned inside the wall. Similarly, I saw a few monsters spawn inside the wall, too. - Anyways, I really liked it haha.
Squid
22. Apr 2016 · 02:22 UTC
The game levels were very good looking. Its unfortunate that you were unable to finish.
reddman
25. Apr 2016 · 16:48 UTC
Yea, We are still working on this game. I've already fixed many of the bugs that were in the Ludum Dare edition, and I'm getting all the enemy AI stuff working and adding the 2 additional enemy types in along with the animations, and the RIGHT game mode that we originally came up with... but I think I'll leave the 'find the exit' mode in just because :)

It'll end up on our indiedb page eventually. I've been swamped with repair work all last week, but I'd love to see this game out there and played the way we originally intended!
thebrainfuse
02. May 2016 · 13:27 UTC
Could've been more so if there was a definite goal instead of infinitely traversing levels... but i had fun, good job!
EvanEGibbs
05. May 2016 · 07:10 UTC
Nice job at getting the game done even though you had to paint and install a fridge! Great work. :)
Tanton-H2X
05. May 2016 · 16:44 UTC
how great these glow and cool cyber-design background! so enjoy the progress when i find these [portal]in this big cyberworld.. how cool if there could have some electronic sounds!
btw,love this little blue hero! how nice if he could have more different with that little red bad guy ToT now they are too similary... Sincere hope this world could be more cool in future.