Dungeon, Demon and 2 Walls by Yulia
Once upon a time there dwelled on the outskirts of a damaged forest, Gunnar with his wife Turin. But everything has changed for Gunnar when Baldur’s servants abducted Turin.
Full of anger, Gunnar picked his sword and rushed after those underground creatures. On his way he fought with minions, mummies and flying demons, while room’s walls were moving inwards. This is going to be an endless perilous battle, but what is the sense to live without his adorable Turin?!
Controls:
Movement: WASD
Attack Minions and Walls: Space
| HTML5 (web) | https://stelar.itch.io/dungeon-demon-and-2-walls |
| Source code | https://gitlab.com/YakuzaD/ludumdare |
| Original URL | https://ldjam.com/events/ludum-dare/42/dungeon-demon-and-2-walls |
Ratings
| Overall | 626th | 3.36⭐ | 102🧑⚖️ |
| Fun | 735th | 3.09⭐ | 102🧑⚖️ |
| Innovation | 969th | 2.804⭐ | 99🧑⚖️ |
| Theme | 496th | 3.607⭐ | 100🧑⚖️ |
| Graphics | 317th | 3.845⭐ | 102🧑⚖️ |
| Audio | 392th | 3.253⭐ | 99🧑⚖️ |
| Humor | 439th | 2.871⭐ | 91🧑⚖️ |
| Mood | 652th | 3.063⭐ | 97🧑⚖️ |
| Given | 420🗳️ | 222🗨️ |
The game could use an indicator to show where enemies are about to spawn as I died several times from enemies spawning on / right next to the player location.
Being able to knock walls back by hitting enemies into them would be a nice touch.
the animations are awesome, but i would love to be able to modify the master volume
Only thing I would suggest is maybe health, rather than insta death. But since it times the amount of seconds you survive, it does make sense.
the game looks good
UI-wise, there should be a way to select "Try again" with the keyboard (unless there is and I've missed it). I die all the time, and having to move my hand off the keyboard to the mouse every time is pretty annoying, hehe.
Once i realized that there is no way to predict when the lazers will fire or the walls will move I decided to stay out of their danger zone but still there was nothing I could do about enemies spawning inside me.
I wish these small details were implemented. It could have been a really fun game. I still enjoyed playing it in its current state! Thank you for making this game!
As many has mentioned, could do with more feedback. Things like enemies spawn location, weapon attack range etc. Also would have loved a bit more "softness" to the animations, at the moment you only use very strait-forward frame-by-frame animation with no other added effects, try adding some distortion to the sprites on attacks, spawning or other actions to make them feel a bit less stiff. For example: When you hit a enemy or an enemy hits a wall, make it "bounce" by animation the scale, let it blink red or white, add some particle effects when flying away/spawning or killed etc. It's all in the details!
Great effort. With a bit more polish it can easily go from good to great!
)
Looks and souns great.
It would be nice if you could attack upwards/downwards and if you had a timer visible while playing. (Or did I miss it?)
Overall well done.
Art, controls and animations are excellent. Sound is good too but a bit underwhelming.
It was gr8 fun playing.
Seems that your game is suffering the same issues than ours, when ennemies spawn directly under you, you will take some damages (and die since there is no HP), also I would have liked to have an indication/signal before the eyes shoot the beams so that I can dodge before being killed :sweat_smile:
The hitbox of the attack would diserve to be a bit bigger on the character side because sometimes you attack the monster really close to you and it doesn't work.
It was fun to play this game ! Thank you !
Have fun out there!
As some others mentioned, the enemies spawning into you was a little bit unfair; I managed to find some spots where they don't spawn, so that worked for me.
Thanks for a fun game!
my only complaint is that there is no indication of where mobs will spawn. I died twice because a skeleton randomly spawned inside of me. adding that I only have a single hit point, it felt quite undeserved.
the task was to keep as long as possible :-)
The sound and mood were very enjoyable.