Human Fueling by Mindoo
In this game, you play the role of a low class god who has the very important role of sending fuel back to earth via a machine called the fueler. Run arround looking for gas cans or barils and bring them back to the fueler. The earth won't have fuel for much longer, so you must hurry, and always keep in mind that the human race is using fuel faster and faster.
HOW TO PLAY: * -Use the WASD keys to move * -Use shift to sprint * -Use space to jump * -Use E to pick up an item once your pointing at it
This game is not polished as much as I would like it to have been, and has a lot of known issues and bugs, here is a list of the known ones : * -Ladder going up the big mountain doesn't work * -Ui very simple, no menu * -No sound effects * -And others
Game ScreenShots:
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ScreenShot #5

I decided to still publish it out to voting as I would still like to have feedback on it.
| Windows | https://drive.google.com/open?id=0B29Cf6Ccee-tQ2xCU1kzbmdGYTA |
| Original URL | https://ldjam.com/events/ludum-dare/39/human-fueling |
Ratings
| Overall | 741th | 2.85⭐ | 22🧑⚖️ |
| Fun | 794th | 2.4⭐ | 22🧑⚖️ |
| Innovation | 655th | 2.65⭐ | 22🧑⚖️ |
| Theme | 352th | 3.6⭐ | 22🧑⚖️ |
| Graphics | 254th | 3.955⭐ | 24🧑⚖️ |
| Humor | 576th | 1.941⭐ | 19🧑⚖️ |
| Mood | 464th | 3.15⭐ | 22🧑⚖️ |
| Given | 30🗳️ | 5🗨️ |
Movement is good too, fluid most of the time, but sometime you clip a bit into the ground and loose your speed.
However, I can't seem to finish the game, it just game over on me when I still have a lot of fuel left (around 50-60), and the reward for bringing back fuel isn't enough to counter the drain. So you might need to lower the drain or increase the rewards.
All and all, it's a great concept and visually great, and with some more debbuging and balancing it can make for a very fun game !
First of all, you need to prioritize your work better. The graphics look nice but thats about it. For example, the UI could need a lot of love. And as you mentioned on the stream, you weren't even able to test it enough to know if it is beatable. Maybe next time start the project on a smaller scale, using primitives and just try to make it work first.
And finally, a game design tip: If there is a button to do something, there should be a reason not to push it all the time. So you have a sprint button on your game but you need to be sprinting all the time (and event then can't beat it). There should be some reason not to sprint or just making it run automatically always.
I found joy in the small things like the falling leaves, the campfire or even the spinning animation of the barrel. Well done! :)