Human Fueling by Mindoo

[raw]
made by Mindoo for LD 39 (JAM)

In this game, you play the role of a low class god who has the very important role of sending fuel back to earth via a machine called the fueler. Run arround looking for gas cans or barils and bring them back to the fueler. The earth won't have fuel for much longer, so you must hurry, and always keep in mind that the human race is using fuel faster and faster.

HOW TO PLAY: * -Use the WASD keys to move * -Use shift to sprint * -Use space to jump * -Use E to pick up an item once your pointing at it

This game is not polished as much as I would like it to have been, and has a lot of known issues and bugs, here is a list of the known ones : * -Ladder going up the big mountain doesn't work * -Ui very simple, no menu * -No sound effects * -And others

Game ScreenShots: ScreenShot #1 Image 1.png

ScreenShot #2 Image 2.jpg

ScreenShot #3 Image 3.png

ScreenShot #4 Image 4.png

ScreenShot #5 Image 5.png

I decided to still publish it out to voting as I would still like to have feedback on it.

Ratings

Overall 741th 2.85⭐ 22🧑‍⚖️
Fun 794th 2.4⭐ 22🧑‍⚖️
Innovation 655th 2.65⭐ 22🧑‍⚖️
Theme 352th 3.6⭐ 22🧑‍⚖️
Graphics 254th 3.955⭐ 24🧑‍⚖️
Humor 576th 1.941⭐ 19🧑‍⚖️
Mood 464th 3.15⭐ 22🧑‍⚖️
Given 30🗳️ 5🗨️

Feedback

MrJotubes
01. Aug 2017 · 10:07 UTC
First off : love the minimalist design of the game, it suits very well with the music and makes for a relaxing athmosphere. Also love how the objets spin around when you pick them up, it may have not be intended but it's fun and you feel like you have some kind of telepatic power ( well you're supposed to be a god too :smile: ).
Movement is good too, fluid most of the time, but sometime you clip a bit into the ground and loose your speed.

However, I can't seem to finish the game, it just game over on me when I still have a lot of fuel left (around 50-60), and the reward for bringing back fuel isn't enough to counter the drain. So you might need to lower the drain or increase the rewards.

All and all, it's a great concept and visually great, and with some more debbuging and balancing it can make for a very fun game !
FloBar
02. Aug 2017 · 07:38 UTC
Just a tip: export your game to be playable in the browser, you'll get more reviews. I added my HTML5 version and I got way more plays. Most people skip the games if they have to be installed.
Antti Haavikko
02. Aug 2017 · 07:42 UTC
Couldn't really play (by only having a windows version) it but few comments based on seeing it on ElysiaGriffin stream...

First of all, you need to prioritize your work better. The graphics look nice but thats about it. For example, the UI could need a lot of love. And as you mentioned on the stream, you weren't even able to test it enough to know if it is beatable. Maybe next time start the project on a smaller scale, using primitives and just try to make it work first.

And finally, a game design tip: If there is a button to do something, there should be a reason not to push it all the time. So you have a sprint button on your game but you need to be sprinting all the time (and event then can't beat it). There should be some reason not to sprint or just making it run automatically always.
FloBar
02. Aug 2017 · 07:44 UTC
You're game looks beautiful. Has a nice shiny plastic feel to it. And the music works really well with it. I feel so calm when I'm playing it. You have to add a thumbnail so people can see what it looks like. You're doing yourself a disservice by not doing it. Do it :).
🎤 Mindoo
02. Aug 2017 · 07:59 UTC
@antti-haavikko Thanks a lot for the constructive comment, I think next time I'll code the game before the graphics, but thats just to avoid the final stress of having to rush through the coding. I'm of the same opinion as you on pretty much everything you said, but the reason It's so unfinished is not really my workflow organization,, it's just that I had to spend time with family since I'm visiting them and only see them once per year so that pretty much cut down my time to code to only 6 hours on the evenings, so I had much less time than I would usually have. Thanks for the constructive feedback !
Apple Dash
02. Aug 2017 · 09:54 UTC
Like the look of the game. Music isn't bad either, however, sounds on picking up and refueling would be nice. Plus, I couldn't find fueler at first. I mean, yes, I'm a blind idiot, but some tutorial would be nice
RockhopperGames
03. Aug 2017 · 14:07 UTC
Nice work on the low poly assets, though I think you could have stretched the world a bit further without sacrificing variety too much, and allowed the players more time to explore. Other possibilities that might help include being able to carry more than one object at a time, so the players have to decide whether they want to continue searching for fuel to maximise the efficiency each trip, or turn back before they run out of time. Good luck however you decide to take this!
Ganiester
03. Aug 2017 · 20:00 UTC
Neat game, would like to see some score though. Like in the end perhaps a score for how long you survived so that you can se if you one improve on it last score. Also the play again did not work for me :/ could not get my mouse cursor back to press it.
luckyy
04. Aug 2017 · 19:20 UTC
While - as you noted in your post - the game could've used some more polish, I still think it's quite the good idea with a fitting story around it.
I found joy in the small things like the falling leaves, the campfire or even the spinning animation of the barrel. Well done! :)
Furesu
04. Aug 2017 · 20:42 UTC
Hm, Seems to be it will never end well and humanity is doomed :smiley: I couldn't press play again and sometimes my cans just disappear when I'm carrying it. Any way, good job. As mentioned above, just let people to explore more, and make more random can placement.
Sergius
07. Aug 2017 · 06:26 UTC
Really nice graphics. But as it was said before - still a lot of thing to improve, like fast fuel drain and no positive ending)
Eremiell
08. Aug 2017 · 17:18 UTC
There's sadly no Linux build, otherwise would give it a try. Maybe if you roll one out later?