Omnibar by DubThink
For this jam as in all jams, I was wildy over-ambitious, deciding to write a game from the ground up and do so in <64kb. However this time, I succeeded. Omnibar is a first person shooter in 54k. Your health, xp, and ammo are all the same magnificent bar, so be careful!
Note: this thing takes a beast to run because optimization was not my priority. Minimum graphics card a GTX 970m, but it plays better on a 980/1070+ The big download (still only 677kb!) runs slightly better, but the 54k one is there too. Have fun!
Mechanic:
Kill the Gaboods expanding into existence in the atrium with your plasma cannon and slug gun. Your health, ammo, and xp bar are one and the same - the Omnibar. Take a fast and loose fighting approach, playing for the bar packs on the lower floor, or line up your shots and conserve your bar. Get 25 kills (fill your kill meter) to win!
Controls:
1 for slug gun - fires arcing projectiles
2 for plasma cannon - fires a short beam that continuously deals damage
WASD move
space jump
M1 to shoot
C recenter (in case you glitch out or something)
F7 for spectator mode (new enemies won't spawn- fly around and enjoy the graphics)

audio by Adam Lastowka (Rachmanin0xff)
everything else by Benjamin Welsh (DubThink)
started with this project: https://github.com/DubThink/moonsync
Ratings
| Overall | 696th | 3.217⭐ | 25🧑⚖️ |
| Fun | 841th | 2.783⭐ | 25🧑⚖️ |
| Innovation | 587th | 3.065⭐ | 25🧑⚖️ |
| Theme | 891th | 2.804⭐ | 25🧑⚖️ |
| Graphics | 456th | 3.609⭐ | 25🧑⚖️ |
| Audio | 465th | 3.109⭐ | 25🧑⚖️ |
| Given | 36🗳️ | 4🗨️ |
@eriku Super glad to hear that you thought it was doom-like! I definitely was taking inspiration from doom in my gameplay design. And yeah, windows defender isn't a big fan of any really tiny compressed .exes.
I liked the risk vs reward of the two weapons as it felt like the first weapon was more efficient if you didn't miss. Managed to get the "WIN" state after a couple attempts, was a good time! Sorry I couldn't stream your game as it tanked my OBS.
Visually, I like what you did with the limitations you had. The archways look very nice and the water effects are awesome! I also liked the music which added to the atmosphere. I had been hoping for a classic chiptune soundtrack, but your choice fit the genre better. Unfortunately there were no sound effects. I wonder if it would be possible to integrate the bfxr code into the game so you would be able use bfxr sounds without having to store them as samples. Having shooting sfx in an FPS plays an important part in the atmosphere, but I guess you must have run out of time.
Conceptionally, there are a few things I would like to mention.
Having a ballistic weapon in an FPS is quite commonplace (e.g. grenade launcher) but if it is the only weapon available, I think a direct line of fire weapon might have worked better, especially since the enemies use this weapon type and therefore have much greater range.
The enemy AI needs some tweaking. Most of the enemies don't fire at all, while some fire rapid shots that can insta-kill you if you are in the wrong spot at the wrong time. Maybe a second of invincibility after being hit may have been helpful there as well. I think if you had all enemies fire at a reasonable rate at the same time would have made the game very frantic in the beginning, but after the player survived the initial onslaught they would have been rewarded with the feeling of superiority as they could have started to pick off the remaining enemies one by one.
All in all one of the more impressive technical entries this LD, great job!
Thanks for making this cool game.
- First of I couldn't open the tiny version, so I had to download the big one.
- The game was really laggy, but don't listen to me. I have 8gb of ram in my PC.
- The game is too hard, but again I suck at games.
- I fallen out of the building. I was also really impressed of how much detail you gave to the outside.
These problems are probably mostly my PCs fault, so don't listen to me. I loved the art style and the music.