Card Commander by Mr.MadCat

Our game is a mixture of a turn based collectible card game (like Hearthstone, Magic) and an old school shooter (like Quake).
Not entirely serious, but fast paced and action packed. Before each mission you can adjust your deck with the cards that you collected and then you face of against a horde of enemies. Beat the level and you will get a pack with five cards for your collection.
There is a total of eight missions. On the select level screen you can see which you have already completed (green instead of white picture).
Controls:
WASD/arrow keys for movement
Left mouse click to shoot
Right mouse click to use the selected card
Mouse wheel/numbers 1-4 on keyboard to select cards
Space to jump
Shift to sprint
The green rectangles on the bottom left of the screen are your mana crystals. You start each mission with one crystal and get an additional one each round until you have five.
One turn are five seconds. Each turn you will draw a card (if you have less than four) and your mana is replenished.
Your currently selected card is highlighted in yellow.If you don't have enough mana to play this card the highlighting will be in red.
In each mission the goal is to kill the boss. It is big and glows red. You can't miss it. Although it may be hiding in some levels. Look around.
Technology: Blender, Krita, Gimp, Unity, cubase elements, ableton
Team:
Johannes Alef
Programming, 3D models
Rebecca Schieren
Programming, Art
Hong Linh Thai & Maria Rumjanzewa
Music
| HTML5 (web) | https://mrmadcat.itch.io/card-commander |
| Original URL | https://ldjam.com/events/ludum-dare/41/card-commander |
Ratings
| Overall | 481th | 3.542⭐ | 26🧑⚖️ |
| Fun | 381th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 363th | 3.604⭐ | 26🧑⚖️ |
| Theme | 227th | 4.042⭐ | 26🧑⚖️ |
| Graphics | 964th | 2.708⭐ | 26🧑⚖️ |
| Audio | 484th | 3.146⭐ | 26🧑⚖️ |
| Humor | 758th | 2.583⭐ | 20🧑⚖️ |
| Mood | 785th | 3.043⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 31🗨️ |
Thank you all for the lovely comments!
The music and sounds were decent, but felt a bit too repetitive. I don't think this would be an issue if the game was shorter, but some of the levels can take pretty long just because the rooms are so large.
The menus and variety of cards was pretty impressive. And the core idea and mechanics are cool. But I think the game is just held back by the level design and graphics.
@BluShine Thanks for the very elaborate feedback. Yeah, we had two main issues. First of all, we didn't have as much time as we wanted (work got in the way. Pesky thing ;) ) And secondly we didn't want to make the levels too hard, as it often seems that a common problem with game jam entries is that the levels are too hard, because the creators played them, but didn't have any other testers, without knowledge of the game.
So we had to cut short on cards and enemies, especially AI. It would have been more interesting if we could have implemented all that, but we hope that it is still fun to play for a while.
Congratulations for the game!
If possible, check out my participation at this link: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
In the tutorial I thought it is easy game just shoot enemy. but I am wrong.
I cannot complete "going in hot" and "Stairway to haven".
I like level design. it very good. :thumbsup:
In the 3rd level i cannot found the boss at first. than I am just wondering in the level & i fall down and there boss is waiting for me with it's whole army.
Keep it up it;'s good mix
some time I shoot bullets but it will not hit the enemy because they are not in range. (I think ) you can just disable bullets if it go out of Range)
One more suggestion like keep enemy bullet and player bullet in different color. because sometime I thought i am firing but other enemy firing on me.
I like the tutorial it is somewhat big but explain everything
Unfortunately, my experience was somewhat overshadowed by another game I'd played that used the same concept. If you've got time, I'd recommend you check out [this game.](https://ldjam.com/events/ludum-dare/41/deck-cutters-hearth-of-the-cards) The standout difference for me is that your game allows for the player to attack directly, while there game does not. Personally, I found that preventing the player from attacking directly puts a real emphasis on the cards, which I felt was kinda lacking here. Also, while the mana system was a good idea, in practice it doesn't take long at all to reach the maximum of five, at which point the small cards in your deck become increasingly useless.
Still, I don't want to take away from what you've done here, congratulations on pulling this together!
The hearthstone inspiration is also very clear.
What this game is lacking, though understandable given the amount of things there, like cards, packs, levels, etcetera - is first of all UI polish and game feel.
UI
- The green on grey is hard to read
- The scroll areas are larger than they need to be
- The deck builder doesn't show how many cards are left
- There is no way to quit/forfeit a level when you get stuck
- Why do I have to right-click after typing a number for a card?
Game Feel
- I can't hold down the mouse to fire continuously
- There is no screen shake or effect when the bullets hit
- I can't tell the range of my gun easily
- Mouse sensitivity was very high
- My cursor would point at a faraway wall, but the bullets struck a nearby obstacle
Balance/Game design/levels
- Triple shot feels useless
- My drones got stuck in a wall and didn't walk around
- Levels were grey all around, and disorienting without landmarks
- The 6th level was nigh impossible because by view jerked straight up and down and I couldn't move for half a second and got mobbed
- Are guys spawning ON me?
- The others before were easy
- Why can I even look up and down at all? There is nothing there for the first 6 levels!
- The last one is like a shooting gallery
Because this is such an ambitious idea, and I can't really give you a 5 on fun or innovation, I'm giving you a *5/5 on theme*. I hope you make this into a better shooter, post-jam!
The idea is excellent! I liked a lot mixing a shooter with trading card game. Some levels I couldn't beat with the current deck, so changing it was essencially, and I found it very cool.
I loved the musics, mainly the stages one!
The graphics are simple and very good. I had no problem identifying what each enemy was.
The gameplay is OK. The commands were woking very fine, but I felt unconfortable with the movement velocity of the character. Perhaps it could be a little slower.
I missed an autofire too. It was unconfortable for keep clicking to fire, specially when trying to beat a level various times.
Congratulations to the team for the game!! I've had a lot of fun playing it, and I will be looking foward in playing again on future updates!