Henkan Pachinko by AnaGF
Make the ball reach the golden box at the bottom!
Instructions:
Click on boxes to change its shape between square and triangle.
On each level you have a limited number of shifting moves.
When your boxes are ready, launch the ball!
If you get stuck or you lose the ball, retry!
Good luck!
Credits:
Developed by Ana Guillen Fernandez & Manuel Guillen Fernandez
Ana: Art, Programming, Game Design
Manuel: Art, Game design, Audio Hunting
Music:
"DIYTechNOOO" by mathgrant
"Oceans a Return" by Gonzalo Varela
"Electric Donkey Muscles" by RoccoW
Instructions:
Click on boxes to change its shape between square and triangle.
On each level you have a limited number of shifting moves.
When your boxes are ready, launch the ball!
If you get stuck or you lose the ball, retry!
Good luck!
Credits:
Developed by Ana Guillen Fernandez & Manuel Guillen Fernandez
Ana: Art, Programming, Game Design
Manuel: Art, Game design, Audio Hunting
Music:
"DIYTechNOOO" by mathgrant
"Oceans a Return" by Gonzalo Varela
"Electric Donkey Muscles" by RoccoW
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.34 | 444 |
| Fun(Jam) | 3.46 | 253 |
| Graphics(Jam) | 3.25 | 584 |
| Humor(Jam) | 2.44 | 542 |
| Innovation(Jam) | 3.05 | 549 |
| Mood(Jam) | 2.98 | 638 |
| Theme(Jam) | 3.34 | 555 |
Game is nice, too short but nice, too bad we can't rate the music it was the best part.
It's the first time I see adds before playing a ludum entry.
Here is an enlarge your penis pic to support my comment.
http://www.virilityex.net/images/buy/virility-ex.jpg
1. Make ingame background and textures moar monotonous, but moar contrast - it slow level decide.
2. Add new shape switchers or interactive objects - moar and moar boxes is bad idea.
3. Try to reach 5-9 objects on one pizzle. (by human's short memory size)
Some of the ideas you have posted are really good, maybe I could develop this further and design more levels.
I noticed something disturbing when you shift back to the initial shape of a plateform it's considered like a shift, so you have to click on "retry" and restart all the configuration you made.
The graphics and music are cooooooool :)
Now add more kind of plateforms and levels with 2, 3, 4, 5 balls and this will be a very nice mobile game !
It is a little too short and a it easy but an idea with a lot of potential.
http://imgur.com/gallery/fLQWgZC/new
Good job :D
Good work!
The puzzle design is interesting even though it's rather simple. Would be awesome if you expanded it into more levels to see how deep the concept can be (I'm curious about it).
By the way, what does the title mean?
Also, sorry for the merchandising, but just in case you are interested in playing our game and find nothing in my profile, that's because it's in my teammate's account.
You can check WolfBit here:
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=87729
Well, about the title... Pachinko is a japanese gambling game, where a small ball falls in something simillar to a pinball. It is a completely random game, but we thought it could be nice a game that consists on changing a Pachinko's obstacles, so we decided to keep the reference.
Henkan means something similar "to transform". The truth is we tried lots of titles, and maybe "Henkan Pachinko" isn't coherent on japanese (because we don't know japanese), but sounded good and had some relation with the game.
Nice art, great music and clever puzzles. Would be wonderful if there are more levels, I'd play all, but great job guys! ^_^
I think there are few easy things you can change in order to inprove the gameplay:
1 - Posibility of undo a shapeshift and recover a movement. It turns a bit tedious to have to restart an entire level because of a mistake.
2 - More levels. It's known that there is not enough time in a game jam for including many levels but you can take it into account for a post-jam version.
3- And if it is that the case: Try to include different materials (ice, sand...) with different behaviours.
Muy buen trabajo :)
I really liked the graphics
Buen trabajo!
Graphics are a bit trickier to rate, the background drawing and the materials alone are good, but the mix feels a bit odd.
Good entry, congrats!
It would be a nice feature to be able to see which blocks have been shifted. And of course I'd love to see more levels!
Some sort of scoring might of been nice and if you could come up with a way to randomly generate the layouts would be really cool but always leave your fans wanting more I guess :)
The graphics and music are good. Physics works well. Sometimes I have the feeling that the levels could have been thought out a little better. For instance, I was able to complete the last one with two balls left.
All in all, a solid entry. Maybe you can polish a bit and release it on an app store?
Theme: 5/10
Graphics: 6/10
Audio: 5/10
Humor: 0/10
Mood: 0/10
Coolness: 5/10
Overall: 31/80
Good Game
Also could add things like two balls from multiple sources,
and a bonus if the player managed to win a level while saving some of the shape shifts.
The music was good and so was the art.
Quiz谩 el "tema" no ha sido demasiado original. Puesto que he visto varios juegos usar esta misma idea, pero en este caso esta muy bien ejecutado.
Cosas que me han gustado:
- La elecci贸n de la m煤sica.
- El dibujo del pulpo, y el dise帽o de todos los elementos, parece una maquina de verdad.
- El dise帽o de niveles ha sido lo suficientemente inteligente para jugar con mi inteligencia.
Cosas que no me han gustado:
- Muy corto :D (Pero no es exigible puesto que es una jam y no se puede pedir m谩s.)
- El tutorial, el texto esta semitransparente, no indica bien como jugar, me ha costado entenderlo.
Cosas que me gustar铆a ver en un futuro:
- Much铆simos mas niveles. :DD
- El fondo de la maquina animado, con 2 o 3 frames.
- Efectos de sonido.
- Cuando la bola toque un elemento que este se encienda. Emita luz y sonido.
- Mas elementos de coordinaci贸n, como bloques que se muevan.
- Que por donde tiene que caer la bola forme parte del decorado de la mesa, como la boca de un monstruito o algo as铆.
Gotta say I like the graphics and the simple, direct-to-the-point, mechanics. It makes playing simple, fun and more open to everyone. ;)
Needs more levels! :P
it let me remind a old game which i play when i was a child, and the how great the decorative art,everything was fit together much innovation and harmony! espically the break down of the sense of rhythm,very cool and fantastic.
( third level & final level are the most cool level i feel,all not to hard but fun enough)
It has helped us to learn a lot. We have enjoyed this LD, we are thinking about making a post-jam version, though we have not much time.
Ratings are good, we thought we had worse results since this edition has had a really good level, when I was trying and voting I rarely found a game which rating should be less than 3 stars. Thanks to all the people who played and voted :)