{"author_link":"\/users\/vinay-rao","author_name":"Vinay Rao","author_uid":"1132702","comments":[{"author_name":"pvp","author_uid":"1123626","time":"2019-04-29T13:47:15Z","epoch":1556545635,"modified":1556545635,"text":"Got some old MMO flashback nice job:)","likes":1,"format":"md"},{"author_name":"notb","author_uid":"1088525","time":"2019-04-29T16:00:42Z","epoch":1556553642,"modified":1556553642,"text":"Ha! That's fun! Feels just like an mmo, being the under appreciated designated healer. nice job","likes":2,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-04-29T16:14:27Z","epoch":1556554467,"modified":1556554467,"text":"@notb @pvp That's exactly what I was going for!  Thanks!","likes":0,"format":"md"},{"author_name":"Dvlv","author_uid":"1116662","time":"2019-04-29T19:03:10Z","epoch":1556564590,"modified":1556564590,"text":"I liked it. Very challenging, and obviously took me back to the MMO days :)","likes":1,"format":"md"},{"author_name":"Mika la Grand","author_uid":"1117954","time":"2019-04-29T19:28:49Z","epoch":1556566129,"modified":1556566129,"text":"It's hard to understand how it works. There are a lot of abilities, so some kind of tutorial would be usefull.","likes":1,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-04-29T20:26:30Z","epoch":1556569590,"modified":1556569660,"text":"@mika-la-grand \n\nThat's one of the features I regret not being integrated directly into the game.  With the clock running short I was forced to settle for ability text descriptions outside of the game, which is never ideal.\n\nThe original plan was to use character banter to gradually introduce the abilities, but I was forced to scrap it for lack of time.  The system was nearly ready, but I had no time to actually populate it with dialogue and timing it needed to fit the game.\n\nWhile I'd prefer to have put in an organic means of learning what each ability does, I'm not sure that it's within the rules to go back and add in a \"How to Play\" button and page before the game to give a breakdown of the abilities and objective.\n\nI'll see if I can't get a controls diagram to throw on this page with some ability descriptions.  For now, I'll have to rely on the written ability breakdown on this page.\n\nThanks for the feedback!","likes":2,"format":"md"},{"author_name":"RodNasca","author_uid":"1154097","time":"2019-04-30T01:37:50Z","epoch":1556588270,"modified":1556588270,"text":"Love the arte <3\nBut you need a tutorial in game XD","likes":1,"format":"md"},{"author_name":"tater-hater","author_uid":"1002021","time":"2019-04-30T01:43:46Z","epoch":1556588626,"modified":1556588626,"text":"I had one Job...","likes":1,"format":"md"},{"author_name":"LiauJ","author_uid":"1141384","time":"2019-04-30T03:49:49Z","epoch":1556596189,"modified":1556596189,"text":"Tank and DPS players these days, running in and taking aggro when they shouldn't be!\n\nThis was fun, reminds me of some old MMO's I used to play.","likes":1,"format":"md"},{"author_name":"victorcrafty","author_uid":"1008100","time":"2019-04-30T05:41:40Z","epoch":1556602900,"modified":1556602900,"text":"Nice job! It's a fun game. And I like pixelart graphics.I think you must make the ground in pixelart style to fit the game. Overall is a nice game with cool mechanics","likes":1,"format":"md"},{"author_name":"Yngvarr","author_uid":"1002490","time":"2019-04-30T16:53:27Z","epoch":1556643207,"modified":1556643207,"text":"Don't have any MMORPG experience but now, I guess, I can understand some players more. =)\n\nThe idea is great! And the execution of mechanics is pretty. However, the game would really gain a lot from some sort of in-game visual feedback and clues, such as partcle effects when a character is healed.\n\nI love your pixel art, this style reminds me of good old DOS games. :D","likes":2,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-04-30T17:27:19Z","epoch":1556645239,"modified":1556645239,"text":"@Yngvarr\n\nOh yeah, totally agree with you on that.  In the game files I had quite a few particles ready to go, but just no time to actually rig them up with the skills.  I'd hoped to get some generic particles for when the cleric is casting, particles for when the skills complete, and in the case of the third ability, a visible leash between the cleric and the target so it was more obvious when the range was broken.\n\nThanks for the feedback!","likes":1,"format":"md"},{"author_name":"Dooda","author_uid":"1075320","time":"2019-04-30T20:34:51Z","epoch":1556656491,"modified":1556656491,"text":"Great game, I loved the idea being a healer in an RPG setting its amazing. I don't think that it is a perfect fit with the theme, but it works well enough in that regard. Aside from visual feedback which is normal not to have enough time to add in a game jam :joy: I do think that the audio is a bit irritating to listen to, but I do understand what yo were going for but still wanted to mention it. Other than that this is probably one of my favorite submissions great work! :thumbsup: ","likes":1,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-04-30T21:12:28Z","epoch":1556658748,"modified":1556658748,"text":"@dooda\n\nFair point on the audio.  One thing I didn't get around to was normalizing the audio so that it isn't so much of an ear bleed.  It's still a sight better than when, about halfway through development, I thought it would be a good idea to put in damage audio.  Phew, that was a nightmare! :laughing: \n\nI think most games that use audio for casting keep the audio low key because you're usually constantly using them.  Since I didn't get a casting animation or effects going, I just generated a few sound effects to try to bridge the gap between pushing a button and seeing results.  This was done probably a bit too hastily.  The audio gets the point across, but a few of the sounds are too shrill.  The charged heal has a nasty audio click at the end that I should probably cut out.\n\nThat this is one of your favorite submissions for this round makes me quite happy to hear. :v: \n\nThanks for the feedback!","likes":1,"format":"md"},{"author_name":"Kevin Liu","author_uid":"1140957","time":"2019-05-01T01:33:52Z","epoch":1556674432,"modified":1556674432,"text":"Great concept, and pretty well executed! Definitely depicted the RPG genre successfully, at least as a healer! I feel like there was also many opportunities to add elements of humour. The difficulty also felt like it gradually increased throughout the game. Overall, fantastic work!","likes":1,"format":"md"},{"author_name":"killscreen","author_uid":"1148107","time":"2019-05-02T02:08:20Z","epoch":1556762900,"modified":1556762900,"text":"Neat game! Really liked the graphics and the classic RPG vibe. There's a good mix of abilities, and it was fun thinking on my feet about what to use when.","likes":1,"format":"md"},{"author_name":"Rgarbati","author_uid":"1154886","time":"2019-05-02T18:54:56Z","epoch":1556823296,"modified":1556823296,"text":"Nice idea, never played as a healer so what's better for introduction that a little game like that. Gj !","likes":1,"format":"md"},{"author_name":"Nick Rafalski","author_uid":"1005391","time":"2019-05-03T01:22:08Z","epoch":1556846528,"modified":1556846528,"text":"I liked this for what it was. The MMO-style combat was well done and I liked how different all the abilities were. There was definitely a specific use for each one, and you had to manage their cooldowns to last. I wish there was more visual feedback about how an ability worked\/landed. I didn't realize I had to hold ability #2 to charge it at first and didn't know why it was doing 0 healing. The art is cute, and the animations work. Nice job!","likes":1,"format":"md"},{"author_name":"exewin","author_uid":"1126435","time":"2019-05-03T10:27:41Z","epoch":1556879261,"modified":1556879261,"text":"OMG, hunter pulls mobs, warrior doesn't know how to tank (he doesn't even have a shield), half of party is missing, these guys are unskilled and ungeared and don't know tactics for skeletons... Ah, just like good old World of Warcraft. :cry: \n\nI can't win cause I always sucked as a healer, but this is one of my favourite entries so far.","likes":1,"format":"md"},{"author_name":"Enver Arco","author_uid":"1024922","time":"2019-05-03T13:54:01Z","epoch":1556891641,"modified":1556891641,"text":"The general concept is good and could be expanded upon","likes":1,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-05-03T16:22:48Z","epoch":1556900568,"modified":1556903127,"text":"@kevin-liu @exewin\n\nGood call on injecting humor into the game.  There is a little code in there I used for testing to spawn enemies in a set sequence, which was meant to double as a means to have the characters banter with each other.  I very much on purpose didn't give Sir Whale a shield, haha.  I had a few ideas floating around like Fatstacks the Hunter leaving to get arrows every so often, however I didn't have time to balance the game around these things or write all the dialogue and script the encounters to allow for less activity for the player to read the text.  Something to think about for the next version.I'd like to get closer to the original idea which had some story to it, stage transitions, flying enemies, things to dodge to avoid casting interruption, and a couple boss encounters.  I got pretty ambitious, and toward the end of the time limit forced myself to scope down.\n\nOh, and the game is tough as nails exewin, haha.  It is winnable though!  Sometimes a bad encounter and split damage output can be nigh on impossible to recover from.  In theory an encounter can scale to infinity enemies, which is something I'd like to put safeguards in against for a future version.\n\nThanks for the feedback and kind words!","likes":0,"format":"md"},{"author_name":"Norris Eldridge","author_uid":"1077464","time":"2019-05-03T21:39:26Z","epoch":1556919566,"modified":1556919566,"text":"I agree with @enver-arco I think the concept is there but could use a little work. I like the art though. Good work :)","likes":1,"format":"md"},{"author_name":"exewin","author_uid":"1126435","time":"2019-05-03T22:07:09Z","epoch":1556921229,"modified":1556921229,"text":"\"the church is indebted to your wonderful healing\"","likes":1,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-05-03T22:23:38Z","epoch":1556922218,"modified":1556922218,"text":"@exewin\n\nOh snap, you beat it?  Shoot, guess I'll need to get working on the enhanced edition.","likes":0,"format":"md"},{"author_name":"exewin","author_uid":"1126435","time":"2019-05-04T09:58:54Z","epoch":1556963934,"modified":1556963934,"text":"@vinay-rao I did. Mobs simply stopped spawning. There was only one skeleton which I couldn't kill because of 25 sec cooldown. When my turn undead ability was ready, I realised not a single goblin attacked during this time. So I kept this skeleton \"Alive\", farmed some gold for 5 minutes and did donations. I guess it was a bug.\n\nYou know, your game made me wanna play warcraft again, just few days before important exam. :stuck_out_tongue: ","likes":1,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-05-04T15:39:06Z","epoch":1556984346,"modified":1556984346,"text":"@exewin\n\nAh, what you ran into wasn't so much a bug, but a situation which isn't handled.  There are scripted breakpoints to give the player time to clear the enemies on screen, though the total number of enemies that can spawn are based on uncapped dice rolls.  Enemies will spawn until the enemy generator rolls a \"break\" encounter.  The plan for the one skeleton + \"clear all enemies\" encounter is that using the character banter system that didn't make the final cut, the knight and hunter would refuse to pay the cleric if the last enemy on the board is a skeleton.  I didn't have enough time to telegraph that this was happening, so I left it as it is.  When I make the enhanced edition I'll be closing this loophole.\n\nGood eye spotting that though!  I was hoping that most folks wouldn't notice that exploitable spawning behavior.\n\nStudy hard!  Good luck with that exam!","likes":0,"format":"md"},{"author_name":"Caleb","author_uid":"1058529","time":"2019-05-04T18:00:33Z","epoch":1556992833,"modified":1556992833,"text":"The core gameplay of this game is good! I didn't find my attention too divided (using the HUD to monitor HP and cooldowns) but when I did look back at the action it was quite a cluster. Having the characters spaced out or switching to a top-down perspective would help with that.\n\nIts a shame that the spell tooltips weren't in-game, but once I learned the 5 abilities it was easy to remember what they do!","likes":1,"format":"md"},{"author_name":"Copper_Aardvark_Games","author_uid":"1142976","time":"2019-05-04T18:05:19Z","epoch":1556993119,"modified":1556993119,"text":"A super fun mmo style game. I replayed is at least a dozen times xd. Super addictive and super fun. Very nice job!","likes":1,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-05-04T18:22:29Z","epoch":1556994149,"modified":1556994172,"text":"@caleb \n\nGood call on the character spacing.  I'll see what I can do about improving visibility in the enhanced edition.  A bit of feedback I got outside of the comment section to that end is that it would be nice to see some more visual feedback on who is currently being attacked and by how many enemies.  If I play around with layering and perhaps put in a bit of a depth difference to the characters in the scene, I think I can better show the player how many enemies are currently attacking a character.\n\nAn in game tutorial and tooltips to show the current state of an ability are absolutely on the expanded feature list.  I never leave enough time for that kind of thing in game jams! :laughing: \n\nThanks for the feedback!\n\n@copper-aardvark-games \n\nHey, glad you liked it!  I'm feeling energized to work on a bigger and better version of the game.  I'm not sure if I should wait till after the voting period or start messing with it now and throw out updates in a separate link on this page.\n\nThanks for the kind words!","likes":1,"format":"md"},{"author_name":"scottyseus","author_uid":"1101696","time":"2019-05-04T22:31:29Z","epoch":1557009089,"modified":1557009089,"text":"I really liked this idea, definitely one of the more unique games I have played!","likes":1,"format":"md"},{"author_name":"tddawson","author_uid":"1010008","time":"2019-05-04T22:35:33Z","epoch":1557009333,"modified":1557009333,"text":"Good work, super unique! I think what you mentioned in an earlier comment about gradually introducing the abilities in-game would do wonders. It felt a little overwhelming at first, but once I actually started playing it made sense how it all worked together. This may just me being stupid, but after a few games I'm still not quite sure when\/why to move my character? I found myself mostly just managing the spells and the damages which was plenty to keep track of and a lot of fun to try to figure out. I liked that I felt like I was constantly performing quick cost\/benefit analyses and making decisions, even when spells were cooling down. Great job!","likes":1,"format":"md"},{"author_name":"c0d3d","author_uid":"1143223","time":"2019-05-05T03:46:46Z","epoch":1557028006,"modified":1557028006,"text":"I really liked the graphics and theme implemtation. However, I honestly just feel that it was boring overall.","likes":1,"format":"md"},{"author_name":"Vinay Rao","author_uid":"1132702","time":"2019-05-05T07:24:19Z","epoch":1557041059,"modified":1557041059,"text":"@scottyseus \n\nThanks!  I just saw the title of your jam game and I've got to admit, I can't not give it a try.  You've got quite a hook in the title, haha.  Will have a look as soon as I've got a free moment.\n\n@c0d3d\n\nYou can't please everyone!  No sweat.  Plenty of people don't find healing enjoyable in MMORPGs, which is what this game is wholly modeled after.  It makes sense that this game wouldn't appeal to everyone.  There are a couple ways to exploit the enemy spawns that can make the game a bit stale too, as exewin discovered.  If the player bypasses these tricks, the general intensity of the game is on average very high, though still prone to randomness.  I'll be making sure to add some spice to the enhanced version to make the game flow much more lively.\n\nAll feedback is good feedback!\n\n@tddawson\n\nGlad you had fun with it!  I had quite a lot of plans for moving the cleric around, but at least right now the cleric's movement only affects [3] Regenerative Leash.  After the cast is finished, the effects lasts 10 seconds or until the affected target is out of range.  It's possible for you or your ally to run out of range and break the heal over time effect.  I'd have hoped to telegraph this more with some visual feedback (as with all the abilities).  In the enhanced version, visual feedback is certainly going to be a thing.\n\nI ran out of time well in advance of getting around to it, but the intention was to add some flying enemies that would drop bombs the cleric had to dodge.  The bombs would interrupt casting and cause the cleric to become increasingly dizzy after subsequent hits.  Thing is, the pressure of finishing something cohesive in the time limit made me cut the idea.  In addition to all the assets and code to rig it up, I'd have to find a way to balance the game around being interrupted, which I felt hurt the overall balance in the game I'd already established.\n\nThanks for the kind words and feedback!  I'll get that skill tutorial into the followup version!","likes":0,"format":"md"},{"author_name":"SilvervaleGames","author_uid":"1064606","time":"2019-05-05T21:28:16Z","epoch":1557091696,"modified":1557091696,"text":"This felt like a very classic game, which was nice. It took a little bit to learn all the abilities, but once I got rolling I was healing and dealing like a madman! Nice job","likes":1,"format":"md"},{"author_name":"madjackmcmad","author_uid":"1001751","time":"2019-05-06T00:16:22Z","epoch":1557101782,"modified":1557101782,"text":"Really does bring home the feel of tabbing through a group of hopeless heroes and trying to keep them up. The audio was so difficult to endure, I do understand you needed to sell the idea of casting time but the effects were particularly high frequency.","likes":1,"format":"md"},{"author_name":"candlesan","author_uid":"1009980","time":"2019-05-06T02:07:18Z","epoch":1557108438,"modified":1557108438,"text":"This game is great! I totally felt like a classic healer in an MMO. I like how everybody is walking away from me when there's heals, and then peopel tell me I had one job at the end. Hilarious!\nI wish the instructions were built into the game, but I eventually remembered what everything was. ","likes":1,"format":"md"},{"author_name":"INCD021","author_uid":"1010181","time":"2019-05-06T11:04:27Z","epoch":1557140667,"modified":1557140667,"text":"Found it hard, but also had to try it again and again ;)  \nNice work :D","likes":0,"format":"md"}],"format":"md","images":["ld44\/151533-5b68dd889177e9ecf9b977be61432d61.png"],"links":[{"url":"https:\/\/vinay-rao.itch.io\/contract-cleric","text":"HTML5 (web)"},{"url":"https:\/\/drive.google.com\/drive\/folders\/1N5_3tAtzWoX1pVoiTnOQB_Za_1QhUSCZ?usp=sharing","text":"Source code"},{"url":"https:\/\/drive.google.com\/uc?id=199q1bKhVqhVtn67bKDoF3dsDU_Ddex70&export=download","text":"Windows"}],"metadata":{"g_key":"40515","g_author":"1132702","g_event":"LD44","g_eventkey":"75","g_subevent":"COMPO","g_urlkey":"254116","g_title":"Contract Cleric","g_status":"USEAR3","g_place":"99999","g_commentcount":"37","g_site2_node_id":"151533","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.688812"},"nds":{"n_key":"151533","n_urlkey":"254116","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/contract-cleric","n_slug":"contract-cleric","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"132702","n_created":"1556451253","n_modified":"1556662230","n_version":"465804","n_status":"COMMIT"},"node":{"id":151533,"parent":139254,"superparent":9,"author":132702,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-04-29T01:58:35Z","created":"2019-04-28T11:34:13Z","modified":"2019-04-30T22:10:30Z","version":465804,"slug":"contract-cleric","name":"Contract Cleric","body":"![GameplayImageSmall.png](\/\/\/raw\/e56\/02\/z\/21bd5.png)\n\n# - I highly recommend reading the controls and ability text below before playing -\n\n## Overview\n\nYou are a hired healer who gets paid for replenishing your party's health.  Keep Sir Whale and Fatstacks the Hunter alive by [Tab] targeting them and using your 4 abilities.  You allies are wealthy casual adventurers and will pay you in gold for each point of health you restore! When you've amassed enough gold, you can [5] send 1000 gold donations back to your church to receive upgrades to your abilities.  If you collect all the upgrades, you win!\n\n# **Controls:**\n\n[A],[D] or [<-], [->] - Move left\/right\n\n[Tab] - Change healing target\n\n# **Abilities:**\n\n[1] - _**Heal Other:**_ After a 1.75 second cast time, heal your ally for 17% of your ally's maximum health.  This ability has a cooldown of 3 seconds.\n\n[2] - _**Charged Heal:**_ Press and hold [2] to build up a powerful healing effect for up to 8 seconds. When released, heal your currently targeted ally for a percentage of their maximum health equal to the percentage of the time spent charging this ability.  This ability has a cooldown of 10 seconds.\n\n[3] - _**Regenerative Leash:**_ After a 1 second cast time, apply a heal over time effect to your targeted ally.  Heals 4% of the ally's maximum health per second for 10 seconds.  This effect will end early if the recipient strays too far from the cleric.  This ability has a cooldown of 20 seconds.\n\n[4] - _**Turn Undead:**_ After a 2 second cast time, destroys all skeletons attacking your party.  Your allies rely on you to kill skeletons, because they are too frightened to fight back.  This ability has a 35 second cooldown.\n\n[5] - _**Donate to the Church:**_ After a 5 second cast time, you use your divine powers to send a gold donation back to your church. Donate 1000 gold per cast to receive the posted ability upgrade in the top right corner of the screen from the church as a blessing.  This ability has a cooldown of 20 seconds.\n\n_**Global Cooldown:**_  All abilities casts place a 2 second cooldown time all abilities.\n\n\nEngine: Unity\n\nArt:    Piskel\n\nSound:  sfxr\n\n\n**CHANGE LOG:**\n\n4\/29\/2019\n\nBUG FIX:  Corrected a game ending crash that occurred before reaching the victory screen.\n\n4\/30\/2019\n\nTYPO FIX:  Corrected the title of the game as appears in game and the WebGL link.  The title is \"Contract Cleric\", not \"Contract Healer\".  (Unless you like the name \"Contract Healer\", in which case, a typo has been introduced.)","meta":{"author":[132702],"cover":"\/\/\/content\/e56\/02\/z\/21b76.png","allow-anonymous-comments":"1","link-01":"https:\/\/vinay-rao.itch.io\/contract-cleric","link-01-tag":"42336","link-02-tag":"42332","link-01-name":"WebGL Fullscreen","link-02":"https:\/\/drive.google.com\/drive\/folders\/1N5_3tAtzWoX1pVoiTnOQB_Za_1QhUSCZ?usp=sharing","link-03":"https:\/\/drive.google.com\/uc?id=199q1bKhVqhVtn67bKDoF3dsDU_Ddex70&export=download","link-03-tag":"42337","link-02-name":"Source Code and Assets","link-03-name":"Windows Standalone"},"path":"\/events\/ludum-dare\/44\/contract-cleric","parents":[1,5,9,139254],"love":0,"notes":37,"notes-timestamp":"2019-05-06T11:04:27Z","grade":{"grade-01":47,"grade-02":47,"grade-03":46,"grade-04":45,"grade-05":47,"grade-06":45,"grade-07":42,"grade-08":45},"magic":{"cool":96.570402798317,"feedback":51,"given":41.5,"grade":45.5,"smart":20.035836942713}},"text":"![GameplayImageSmall.png](\/\/\/raw\/e56\/02\/z\/21bd5.png)\n\n# - I highly recommend reading the controls and ability text below before playing -\n\n## Overview\n\nYou are a hired healer who gets paid for replenishing your party's health.  Keep Sir Whale and Fatstacks the Hunter alive by [Tab] targeting them and using your 4 abilities.  You allies are wealthy casual adventurers and will pay you in gold for each point of health you restore! When you've amassed enough gold, you can [5] send 1000 gold donations back to your church to receive upgrades to your abilities.  If you collect all the upgrades, you win!\n\n# **Controls:**\n\n[A],[D] or [<-], [->] - Move left\/right\n\n[Tab] - Change healing target\n\n# **Abilities:**\n\n[1] - _**Heal Other:**_ After a 1.75 second cast time, heal your ally for 17% of your ally's maximum health.  This ability has a cooldown of 3 seconds.\n\n[2] - _**Charged Heal:**_ Press and hold [2] to build up a powerful healing effect for up to 8 seconds. When released, heal your currently targeted ally for a percentage of their maximum health equal to the percentage of the time spent charging this ability.  This ability has a cooldown of 10 seconds.\n\n[3] - _**Regenerative Leash:**_ After a 1 second cast time, apply a heal over time effect to your targeted ally.  Heals 4% of the ally's maximum health per second for 10 seconds.  This effect will end early if the recipient strays too far from the cleric.  This ability has a cooldown of 20 seconds.\n\n[4] - _**Turn Undead:**_ After a 2 second cast time, destroys all skeletons attacking your party.  Your allies rely on you to kill skeletons, because they are too frightened to fight back.  This ability has a 35 second cooldown.\n\n[5] - _**Donate to the Church:**_ After a 5 second cast time, you use your divine powers to send a gold donation back to your church. Donate 1000 gold per cast to receive the posted ability upgrade in the top right corner of the screen from the church as a blessing.  This ability has a cooldown of 20 seconds.\n\n_**Global Cooldown:**_  All abilities casts place a 2 second cooldown time all abilities.\n\n\nEngine: Unity\n\nArt:    Piskel\n\nSound:  sfxr\n\n\n**CHANGE LOG:**\n\n4\/29\/2019\n\nBUG FIX:  Corrected a game ending crash that occurred before reaching the victory screen.\n\n4\/30\/2019\n\nTYPO FIX:  Corrected the title of the game as appears in game and the WebGL link.  The title is \"Contract Cleric\", not \"Contract Healer\".  (Unless you like the name \"Contract Healer\", in which case, a typo has been introduced.)","title":"Contract Cleric"}