Solar Smash by blacksheepza


Group Effort presents SOLAR SMASH!
We did it! SOLAR SMASH is our first attempt at making a 3D game. It's been a challenging three days, but so very worth it.
At 6am on Saturday morning, we met at Group Effort studios (@add-an-a and @blacksheepza's lounge) to discuss the weekend ahead. We agreed that we wanted to challenge ourselves technically, but also take on a manageable enough task so that we could spend some time on juice and polish. With that in mind, we scrapped the 2D roguelike we had been toying with and decided to go with @william-za's idea for a game where you destroy planets by flinging asteroids at them.
The idea fit the theme so well. We imagined idle gods who had grown tired of balance in the universe, and who decided to sow a little destruction instead - just for fun.
We hope you enjoy playing SOLAR SMASH as much as we enjoyed making it!
Here is the link to our game Solar Smash
Links
- SITE: https://groupeffort.itch.io/solar-smash
CONTROLS:
aim - mouse cursor
charge up your asteroid - left click and hold
fire your asteroid - release mouse button
Ratings
| Overall | 367th | 3.4⭐ | 37🧑⚖️ |
| Fun | 379th | 3.171⭐ | 37🧑⚖️ |
| Innovation | 319th | 3.257⭐ | 37🧑⚖️ |
| Theme | 409th | 3.382⭐ | 36🧑⚖️ |
| Graphics | 289th | 3.784⭐ | 39🧑⚖️ |
| Audio | 334th | 3⭐ | 36🧑⚖️ |
| Humor | 469th | 2.344⭐ | 34🧑⚖️ |
| Mood | 443th | 3.125⭐ | 34🧑⚖️ |
| Given | 37🗳️ | 34🗨️ |
Good looking and sounding game though
If you would like to try our game, here is a link:
https://ldjam.com/events/ludum-dare/38/42-mikronikus
Feel free to leave some feedback!
Also, a BIG thank you to all the kind words, feedback and people playing our game! It means a lot to our fledgling team! We hope you enjoyed it! :smile: :rocket:
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
Destruction mechanics are really well made and fun.
That said I thought the Aiming and guiding system to launch the asteroids was a bit janky. It was hard to reliably aim at the same spot more than once. I think the best system Ive seen in a game like this allowed the player in the early tutorial levels to see a complete arch with the aim assist system. Then it would show where it would land, and maybe even what the impact would do with the additional asteroid chunks. Then as the game went along with dialed back to just a direction assist to show you trajectory. If you tossed in something like that it would improve the game by leaps and bounds. Though I have a feeling that the current system is just what happens when you have a set time limit to work on the game. Which I Understand.
That said I thought you added a lot of detail to some of those planets. It's almost a shame that you can really zoom in and get a good look at them. I thought that would make for a great excuse to add a cinematic replay of your levels if you wanted. To just watch an asteroid smash into a planet as if it was a movie.
Overall I thought it was good, if a bit janky to play in its current form. So nice work. It was featured in my recent Ludum Dare 38 showcase video.
https://www.youtube.com/watch?v=cfNotfty_Qc