Hyperspace Sacrifice by Alex D
Ship AI core: As we approach the dangerous system I prepared the crew to protect our cargo. This cargo is so important the crew has been tricked to think we transport ancient relics. This way they will give their lives to protect it if I order so. As I carry humans I did bring some fuel for them. I figured they don't run for long without food.

The game is playable though a bit rough around the edges. Best played at 1600x900. If you do not see the Start button, attempt other resolutions or Windowed vs Full Screen mode. Thanks!
Tools used: Unity3D, Reaper, and Krita.
Ratings
| Overall | 538th | 3.409⭐ | 24🧑⚖️ |
| Fun | 688th | 3.045⭐ | 24🧑⚖️ |
| Innovation | 545th | 3.114⭐ | 24🧑⚖️ |
| Theme | 270th | 3.841⭐ | 24🧑⚖️ |
| Audio | 348th | 3.333⭐ | 23🧑⚖️ |
| Humor | 794th | 2.237⭐ | 21🧑⚖️ |
| Mood | 356th | 3.523⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 23🗨️ |
I just can't play your game, he doesnt start, in the inicial screen have just the exit botoom.
Also nice visual)
I like the graphics (but as you disabled voting on it I think it mean it's not yours :p)
I think a few more mechanics would be nice. Maybe something like special crew members and a second rescource like energy or thomething.
I like that the base chance for saving a room goes up the more people are already in the room, but I think the increase in chance should itself increase the more people you put towards the crisis.
What I mean by that is the first person you choose to sacrifice adds 10%, the second person adds a further 11%, the third person adds a further 12%, etc. etc.